Madden NFL 16: E3 Hands-On Preview
Legacy issues have plagued the Madden series for more than half a decade. After several hours of play against both another player and the CPU, I can happily say that most of those issues have either been taken care of or toned down a significant amount. It is clear that Tiburon is going out of its way to address things that were taking away from simulation football, and its not so much the things that were added to Madden 16 that make the game exciting, but rather what it took away. Read More - Madden NFL 16: E3 Hands-On Preview |
Re: Madden NFL 16: E3 Hands-On Preview
Nice summary review.
JP - you gotta get the devs attention on players running out of bounds. This one is a brutal gameplay flaw. C |
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Re: Madden NFL 16: E3 Hands-On Preview
Nice points. A lot of what's in there I've been able to take away from the videos but there were a couple things that piqued my interest. I find it funny when things like "it finally has a 'next-gen' feel to it" when it looks so similar to last years. I'll be interested to see how OP the user catches really are when you crank it up to All-Madden. I like the fact that there are a lot more incompletions on deflected passes and strips. Last year seemed like all the incompletions I could get were on terribly thrown balls or straight up drops.
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Re: Madden NFL 16: E3 Hands-On Preview
More verification that the game is more difficult?
Yes please. Color me excited. I can't wait to go up against the CPU now...if they have addressed the CPU's inability to avoid pressure/running directly into their own RT, I'm happy. |
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