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Left/Right Movement(Cheese) Should Cause Player Fatigue in NBA2K16
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Left/Right Movement(Cheese) Should Cause Player Fatigue in NBA2K16
I'm sorry if this has been mentioned before. My main issue with 2k is the Left/Right cheese. Not being able to catch up to the player is very frustrating and unrealistic. Especially when the player has perfected the timing of the exploit. I'm not a gameplay expert or anything but don't you all think that that type of movement on the court should cause player fatigue in a big way? Imagine on a real basketball court, if you move yourself from Left to the Right in a fast motion, you get tired quick! There is no way a player should be able to launch a long distance NBA range 3 pointl shot after those type of movements.
What are yalls thoughts on this topic?Find me on Xbox One---> Gamertag: G2G JohnDoe2k
NBA 2K - NBA Live - Halo - Destiny - Madden - GTA
“I play to win, whether during practice or a real game. And I will not let anything get in the way of me and my competitive enthusiasm to win.”
– Michael JordanTags: None -
Re: Left/Right Movement(Cheese) Should Cause Player Fatigue in NBA2K16
It's called 'Zig-Zag' cheese, use the search feature and you'll find that everyone here loves it and endorses it heavily!
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Re: Left/Right Movement(Cheese) Should Cause Player Fatigue in NBA2K16
So you're saying that normal players cant do 4 behind the back moves, chain 6-7 crossovers and a step back every single time down court?
agreed.PSN: ODB_BZA
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Re: Left/Right Movement(Cheese) Should Cause Player Fatigue in NBA2K16
Most of the people here hate it, and that's expected since most on this sub claim to be sim gamers. I agree with you, it should definitely effect the fatigue of the player.ATLANTA BRAVES
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Re: Left/Right Movement(Cheese) Should Cause Player Fatigue in NBA2K16
Yeah I think so until then I think the best method is to anticipate it. Most people love to abide the baseline animations In this game . If that doesn't work bring a double team to slow down the ball handler .
But yeah it should cause more fatigue. Then again Kyrie , Curry , Wade , Harden do it all the time#1 Laker fan
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Re: Left/Right Movement(Cheese) Should Cause Player Fatigue in NBA2K16
I wouldn't say all the time, maybe they do it more than the average player but you still see those guys get tired and slowly bring the ball up court at a normal pace and pass it off they're tired.Yeah I think so until then I think the best method is to anticipate it. Most people love to abide the baseline animations In this game . If that doesn't work bring a double team to slow down the ball handler .
But yeah it should cause more fatigue. Then again Kyrie , Curry , Wade , Harden do it all the time
IF they did it all the time, and hit with the success of 2k players we would be seeing 40ppg players in the NBA easily.PSN: ODB_BZA
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Re: Left/Right Movement(Cheese) Should Cause Player Fatigue in NBA2K16
I'm telling you, they should make a "motion fatigue system" of some sorts. It would really make the game more realistic. Like if you sprint(turbo) down the court, for about a couple seconds you should be fatigued(slow down). Also dribbling movements around the court. It would make players pass the ball more as well. They won't be able to launch the ball from 3 point distance after doing 30 seconds of dribbling moves, just like in real life!Find me on Xbox One---> Gamertag: G2G JohnDoe2k
NBA 2K - NBA Live - Halo - Destiny - Madden - GTA
“I play to win, whether during practice or a real game. And I will not let anything get in the way of me and my competitive enthusiasm to win.”
– Michael JordanComment
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Re: Left/Right Movement(Cheese) Should Cause Player Fatigue in NBA2K16
I'm telling you, they should make a "motion fatigue system" of some sorts. It would really make the game more realistic. Like if you sprint(turbo) down the court, for about a couple seconds you should be fatigued(slow down). Also dribbling movements around the court. It would make players pass the ball more as well. They won't be able to launch the ball from 3 point distance after doing 30 seconds of dribbling moves, just like in real life!
This 1000% Please 2k
EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.Comment
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Re: Left/Right Movement(Cheese) Should Cause Player Fatigue in NBA2K16
So to play devils adovcate on this what stops the team from having one man do dribble moves all the way down the court and passing to the "scorer" who then does 5-10 seconds of his own moves ending in a 3?I'm telling you, they should make a "motion fatigue system" of some sorts. It would really make the game more realistic. Like if you sprint(turbo) down the court, for about a couple seconds you should be fatigued(slow down). Also dribbling movements around the court. It would make players pass the ball more as well. They won't be able to launch the ball from 3 point distance after doing 30 seconds of dribbling moves, just like in real life!
Anyways yes fatigue needs to exist, and in the 4th Q of a rec game, players should show this a little more, maybe they can't always pull off the same crossover they have been doing if they have done it 50 times that game already.PSN: ODB_BZA
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Re: Left/Right Movement(Cheese) Should Cause Player Fatigue in NBA2K16
I hope Mike Wang sees this
Find me on Xbox One---> Gamertag: G2G JohnDoe2k
NBA 2K - NBA Live - Halo - Destiny - Madden - GTA
“I play to win, whether during practice or a real game. And I will not let anything get in the way of me and my competitive enthusiasm to win.”
– Michael JordanComment
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Left/Right Movement(Cheese) Should Cause Player Fatigue in NBA2K16
I'm telling you, they should make a "motion fatigue system" of some sorts. It would really make the game more realistic. Like if you sprint(turbo) down the court, for about a couple seconds you should be fatigued(slow down). Also dribbling movements around the court. It would make players pass the ball more as well. They won't be able to launch the ball from 3 point distance after doing 30 seconds of dribbling moves, just like in real life!
I've always wanted this ever since it was a problem in realistic first person shooters-- basically a short term fatigue that drains from violent movement and recovers somewhat quickly, but then drains overall fatigue when used too much.
The thing is, 2K actually already has this. It's the Turbo/fatigue system, and it works exactly in this way. Except it only works for having the turbo button down, when it should also drain for changes in direction and dribble moves.
Make the player's quickness much slower when the turbo is depleted (already implemented for overall fatigue), and make dribble moves less responsive and explosive, and done. Again, they could simply use the same behavior of fatigued players who already shoot less accurately play more poorly and move less quickly and just apply it to players after turbo is drained. Problem solved.Comment
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Re: Left/Right Movement(Cheese) Should Cause Player Fatigue in NBA2K16
I don't think dribbling is lock into a player fatigue, some players can dribble all day long without getting tired. but to your point..it may cause shot fatigue, not able to finish strong at the rim, and getting back on defense.
To stop a offensive cheese..we need a defensive cheese. just give us good position on defense so we could body up and knock the heck out of the zig zag cheese..just my thoughts.
This includes moving off ball..players are well train don't get tired easily, we need pushing animations to slow down players.Last edited by madmax52277; 08-13-2015, 04:03 PM.Comment
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Re: Left/Right Movement(Cheese) Should Cause Player Fatigue in NBA2K16
All those fatigue suggestions are just band-aid fixes imo that make no sense. Are you trying to tell me that an nba player gets tired by dribbling the basketball or sprinting for a couple of seconds? No. After about 3 quarters, sure, a little bit.
Just make defensive movement more responsive and get rid of all those animations that put you out of position. Also have the refs call more moving screens and get rid of those animations where you get sucked into a screen because that's what gets them open half the time, in myteam anyway.
Then you can possibly make the ball handler more prone to losing the ball if he does 3 dribble moves in a row or simply when he's aimlessly running into your defender(s).
Look i hate all the zigzag and dribble iso's as much as the next guy and i don't personally partake in that nonsense but i'd rather see 2k fix it the right way.Comment
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Re: Left/Right Movement(Cheese) Should Cause Player Fatigue in NBA2K16
You can add in fatigue but trust me, someone will continue doing dribble moves with the fatigue and pull up with 3 people in their face if they're tired or not.
I played AST and Park in 2K15 a lot and people can start off 0-20 but they'll keep pulling up at 40 feet and launching it no matter what.Los Angeles Lakers, Las Vegas Golden Knights, Atlanta Falcons
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Re: Left/Right Movement(Cheese) Should Cause Player Fatigue in NBA2K16
lol. and then you watch their videos on youtube.Comment

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