All-Pro/Adjusted Penalty Sliders/32 team Control

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  • D81SKINS
    MVP
    • Dec 2014
    • 1671

    #1

    All-Pro/Adjusted Penalty Sliders/32 team Control

    Hey Guys! I'm loving Madden 16 so far!
    A few things I want to mention up front.
    1/24/16
    __________________________________________________ _
    - These were tested from Equal based sliders, so they keep everything balanced and work well for coach mode as well.

    - No Tuner is used for this CFM 32 team control

    - Coaching Scheme tips to improve CPU ai, animations, and gameplay!
    My setup is unique b/c I also incorporate Coaching Schemes! Each team is going to be matched to the strengths of its starters. In the past this has proven to improve the AI gameplay.
    - Coaching Schemes/Player position priority is used to match that of the starters for improved gameplay
    Also setting the Offensive scheme to match that of the personnel for improved cpu and coaching suggestions/playcalling.

    Link to latest coaching scheme info: http://www.operationsports.com/forum...r-ratings.html

    - I'm playing each game on the schedule, using coaching suggestions and strategy playcalling. I've also created coaches (Bill Belichick and Sean Payton and was able to edit Coaching philosophies, aggressiveness on offense and defense, run/pass, etc)

    - I've got pics started posting on pg.3 and up to date on this thread of some stats starting wk 1. I will keep it updated as I continue my CFM.

    - I have NOT witnessed any glitches w/ player boost(offline/X1)

    - I'm also avoiding the regression glitch by controlling 32 teams and playing each game, it's been fun so far using different teams and seeing how the whole league is playing 1st hand.

    - I also believe the game is very solid and difficult on All-Pro and adjusted
    Penalties, latest changes are for a more improved version of AP default.
    - CPU will push the ball downfield, Strong armed qbs and aggressive qbs definitely prove that.
    CPU will have improved rushing and rush D.



    - The Aggressive catch is not OP'd! It may be due to the fact that I make adjustments on D. I either play underneath or deep depending on down and distance, I adjust my D-line, highlight their go to guy if needed(which works very good, especially over the middle). I also switch on deep balls and play the WR! It leads to some really awesome hits and drops for the CPU WR's so far. I'm only averaging 2 spec catches per gm and I usely attempt 2-3 per qtr.

    - All Pro is not too easy at this point for me, I use coaching suggestions and I don't do hot routing, unless it's to adjust the route to the 1st down marker on 3rd downs.

    And my sliders are really basic, I really haven't felt or seen the need for a bunch of gameplay slider changes. Only lowering ints b/c defenders should drop a few more than they do at default and adjusted penalties and kick acc.
    I may end up increasing the injury slider but I'm still playing preseason and haven't seen any serious injuries in the 1st week of play. So this could need a 5 point increase just like penalties.
    __________________________________________________ _______
    Here are some NFL avgs. Thanks to Charter and Blue Ninja!


    ___________________________________________
    Game Options


    Updated 1/24/16
    After latest patch and turning the Acc clock off, Matching player types to coaching scheme positions for all starters has made a nice difference for the cpu and how they play. It brings the best out of each position/starter for them and the user imo.
    These hidden Christmas gifts have really made AP 50/50 the best ever for Madden. Happy Gaming!
    Coaching scheme/player type matching for all 32 teams starters*
    Link to more coaching scheme info here: http://www.operationsports.com/forum...r-ratings.html

    Updated 1/24/16
    Latest changes *


    Auto Strafe: off
    Heat Seeker Assist: off
    Defense Assist: off
    Coin Toss: User preference
    Quarter Length: 9mins*
    Play Call Style: user pref.
    Camera Toggle: On
    Skill Level: All-Pro
    Coaching Tips: Off
    Game Speed: Normal
    Ball Hawk: off
    Play Clock: On
    Accelerated Clock: Off*(keeps fatigue progressive along with time of day changes in lighting and jersey degradation).

    Minimum Play Clock Time: any(doesn't matter with acc clock off)

    Offensive camera: Standard(user pref.)
    Defensive Camera Settings: Defensive Cam/Zoomed/Normal

    Injuries: 65*
    Fatigue: 50*
    Player Speed Parity Scale: 50
    Coach Mode: Off



    Testing completed 1/24/16*
    V1.04

    PLAYER SKILL
    QB Accuracy: 45*
    Pass Blocking: 45*
    WR Catching: 45*
    Run Blocking: 35*
    Fumbles: 45*
    Pass Defense Reaction Time: 50
    Interceptions: 30*
    Pass Coverage: 50
    Tackling: 45*

    FG Power: 50
    FG Accuracy: 50
    Punt Power: 50
    Punt Accuracy: 75
    Kickoff Power: 55


    CPU SKILL
    QB Accuracy: 50
    Pass Blocking: 50
    WR Catch: 55*(important to cpu throwing to #1 WRs)
    Run Blocking: 55*(important for cpu run game)
    Fumbles: 50
    Pass Defense Reaction Time: 55*
    Interceptions: 40*
    Pass Coverage: 55*
    Tackling: 55*

    Power: 50
    FG Accuracy: 50
    Punt Power: 50
    Punt Accuracy: 75*
    Kickoff Power: 55


    PENALTIES
    Offsides: 55
    False Start: 55
    Offensive Holding: 55
    Defensive Holding: 55
    Face Mask: 52*
    Illegal Block In The Back: 52*
    Roughing Passer: 52*
    Defensive Pass Interface: 55
    Offensive Pass Interface: On
    Kick Catch Interference: On
    Intentional Grounding: On
    Roughing Kicker: On
    Running Into The Kicker: On


    Latest penalty stats 2/5/16
    So after looking at the raw numbers for penalties this is where it stands.

    Nfl 2015 penalties (http://www.nflpenalties.com/?year=2015 )
    High/Low(H/L)

    H/L
    8.9/5.6

    Penalty Yds per gm
    H/L
    78/48.5
    __________________________________________________ ______________
    My M16 1st yr. CFM(playing each game on the schedule, so no sim stats)
    Penalties per gm High/Low(H/L)
    H/L
    7.25/4.4
    Penalty Yds per gm
    H/L
    78.5/48.7
    ___________________________________________
    So the amount called per gm in my cfm is
    1.65 calls per gm less than real life(on the highend)
    1.20 less on the lowend.

    HOWEVER!
    My yd penalized per gm is much closer!
    Only .5 higher per gm on the highend.
    And .2 higher per gm on the lowend.

    After seeing these numbers, I'm happy w/ the penalty numbers overall.
    Yeah, Madden isn't going to always call what we would like but the numbers are on almost right on yds per gm.
    I'm going to keep them as is.


    VISUAL FEEDBACK
    Play Call Button Layout: (USER PREFERENCE)
    Kick Aiming Arc: Off (USER PREFERENCE)
    Previous Play Information: On
    Pre-Snap Menu: ON (USER PREFERENCE)
    Player Name: PRE-SNAP ONLY
    Franchise XP & Goal Feedback: OFF
    Passing Cam: OFF
    On Field Visual Feedback: OFF
    Defensive Tackle Indicator: OFF


    Happy Madden Gaming guys!
    Let me know how your 32 team CFM is going!
    Last edited by D81SKINS; 02-05-2016, 10:19 PM.
  • D81SKINS
    MVP
    • Dec 2014
    • 1671

    #2
    Re: All-Pro/Adjusted Penalty Sliders/32 team Control

    I'm seeing everyone change sliders around like it's going out of style, man I really am seeing great gameplay w/ default All-Pro and adjusted penalties.
    I use 32 team control so I can play the games myself each week, using different teams every week. I'm still not done w/ week 1 of preseason but it's really been a blast seeing how each team feels so unique and not hearing the same things being said from the announcers each game, very refreshing on gameplay and presentation.

    I've forced fumbles, I've seen good qbs do good and bad ones struggle.
    I've lost games and won some.
    I'm playing the preseason and so far I've only adjusted penalties and injury sliders.
    The rest has been ON POINT!
    I'm wondering if the guys that are changing gameplay sliders are actually making it worse vs default?
    Call me crazy but I don't feel the need to tinker/fix things that aren't broke. I could always change my tune after playing preseason but so far it's not needed imo.

    Comment

    • boneyard40
      Rookie
      • Aug 2013
      • 21

      #3
      Re: All-Pro/Adjusted Penalty Sliders/32 team Control

      I agree.Game has been out only a week and their are so many slider threads.I dont understand how u can move 3 to 4 sliders at once without testing 1 at a time.I also think it plays great on default on all pro and all madden just my opinion

      Comment

      • D81SKINS
        MVP
        • Dec 2014
        • 1671

        #4
        Re: All-Pro/Adjusted Penalty Sliders/32 team Control

        Originally posted by boneyard40
        I agree.Game has been out only a week and their are so many slider threads.I dont understand how u can move 3 to 4 sliders at once without testing 1 at a time.I also think it plays great on default on all pro and all madden just my opinion
        I just had a great game using default All-Pro w/ Adjusted penalties. I was the Pats vs Steelers(cpu) Final 19-16!
        I was able to bench M. Bryant and L. Bell(both are suspended irl) so that's another + for 32 team control and the fact that I shouldn't see the regression bug b/c all games are played and not simmed.

        I plan on playing each game in reg. Season, playoffs and superbowl.
        That's 256 reg season games and however many playoff games and superbowl. So 1 season may take a full NFL season lol.
        This is the 1st Madden that I'm doing this in, which is a testament to how good the gameplay has been.
        Another thing is I haven't seen the progression bug (preseason and 2 reg. Season games).
        I did have to start my franchise over b/c of an autosave glitch, btw to avoid it I created an additional save point and manually save them as if the autosave isn't even there.

        Main reason I started this thread was to let guys know you can have a really competitive and realistic franchise w/o a bunch of slider testing.
        I was down to the Steelers the whole game, it was a defensive battle and I ended up getting a game winning FG after being behind for 3qtrs.

        It was really like watching the Pats and Tom Brady making a come from behind victory. The Steelers L. Timmons had 18 tackles! This was a 1st in any Madden I've ever played, cpu or hum tackles.

        I'm going to play as the Packers vs Bears in reg. Season game 2 on the schedule. This should be fun!

        I'm using 15mins qtrs, 10sec runoff.
        Penalties 55
        Normal gamespeed, 50 Fatigue and 50injury. I see an avg. Of 2 injuries per gm so far. What's funny is when I had injury set to 60 and 65 I didn't see an injury, so back to default for now.

        Anyway if you guys want to post your All-Pro default game stats here, feel free to. I see another thread was started w/ All-Pro default too so that's cool. Just means this game may be the 1st in which we don't have to do alot of testing.

        Comment

        • D81SKINS
          MVP
          • Dec 2014
          • 1671

          #5
          Re: All-Pro/Adjusted Penalty Sliders/32 team Control

          Also wanted to mention another bonus for playing each game(32 team control) on the schedule is I can adjust autosubs, depth chart, trades, bench players that are suspended and do it 1 game at a time, instead of stressing about doing all 32 teams in a row.
          So for example, if I wanted to take Jordy Nelson out in my next game, I could. So I'm adjusting each team, one game at a time and not getting in a rush or burned out from doing all teams at one time.
          I played the Steelers last night, took my time adjusting both the Pats and Steelers, created Bill Belichick as the HC, benched the Steelers players(Bryant and Bell due to suspension)Just adding to the immersion and mimicking real life NFL as much as possible.

          Before my next game, I will adjust each teams autosubs and keep the depth chart as accurate to real life as possible.
          Just another way to enjoy Madden and not get burnt out so fast.

          Comment

          • Vikesmaniac10
            Just started!
            • Sep 2015
            • 4

            #6
            Re: All-Pro/Adjusted Penalty Sliders/32 team Control

            I like the approach you are taking, much more relaxed

            Comment

            • D81SKINS
              MVP
              • Dec 2014
              • 1671

              #7
              Re: All-Pro/Adjusted Penalty Sliders/32 team Control

              With the final cuts coming tomorrow I will have to start my franchise over. I want exact 53 rosters w/ each team and I'm even making all the trades myself, which lately teams are trading late round draft picks for certain players.

              Some notes so far
              - no progression/drive goal bug has occurred in preseason and my 1st 2 reg season games, I'm sure it has to do with your settings(offline vs online and possibly visual settings for drive goals set to off). I really haven't seen ratings changing during games, even after being up 2-3 scores.
              - no regression due to playing each game on schedule(32 team control)
              - 50/50 All-Pro has played great!
              - Penalties are right along w/ league avgs by bumping each one up to 55.
              - still testing fatigue and injury, may only need to increase fatigue to see more subs and injuries.
              - autosubs are still a ? If the actually work or not(by controlling all teams I can set this before each game by switching coaches)

              Comment

              • D81SKINS
                MVP
                • Dec 2014
                • 1671

                #8
                Re: All-Pro/Adjusted Penalty Sliders/32 team Control

                My last 3 Games reg. Season
                1. Pats(me) vs Steelers(cpu) W- 19-16, last second FG

                Game notes: Benched M. Bryant and L. Bell, Steelers just couldn't finish drives w/ tds due to them sitting out.

                2. Packers(me) vs Bears(cpu) L- 14-20, turnovers really matter now, I threw 3 Ints and fumbled another, losing the turnover battle(4 to 2)

                Game notes: J. Nelson was out in this game.

                3. Browns(me) vs Jets(cpu) W- 23-21, Jets and Fitzpatrick were struggling all game offensively, finishing w/ less than 250yds of offense. Only 1 Int thrown by me in this game. I started J. McCown and finshed 62% w/ an 82qb rating. Fitz didn't throw any ints but was under pressure all game. I had 2 sacks, they had 3.

                Game Notes: lowered INT slider to 35, was seeing too many ints caught at default 50.
                This is my test CFM while we await the updated rosters and patch.

                Comment

                • D81SKINS
                  MVP
                  • Dec 2014
                  • 1671

                  #9
                  Re: All-Pro/Adjusted Penalty Sliders/32 team Control

                  Originally posted by Vikesmaniac10
                  I like the approach you are taking, much more relaxed
                  Well by playing each game(reg. season, playoffs, and superbowl) I will avoid a few things.
                  1st- being the dreaded regression sim stat glitch

                  2nd- I can create real coaches(ie. B. Belichick) and future college or other coaches when firing begins in offseason

                  3rd- If Olineman are allowing too many sacks(simmed games) and it's still happening Post-Patch, I'm willing to bet that Defensive players are getting too many sacks and progressing too fast.

                  4th- By playing 32 team control, I'm avoiding the confidence boost issue due to drive goals. I've played 10 games so far and have yet to see confidence boost @99 like others are seeing.

                  I'm set w/ my sliders, penalties are avg 13 per game(combined teams)
                  Ready to DL this 53 man roster now!

                  Let me know how your 32 team CFM goes and if your playing each game(except 1st preseason) like I am.
                  This year's Madden is making this 32 team control well worth it!

                  Comment

                  • D81SKINS
                    MVP
                    • Dec 2014
                    • 1671

                    #10
                    Re: All-Pro/Adjusted Penalty Sliders/32 team Control

                    Equal based sliders w/ updated penalty sliders are now OP.
                    These will produce NFL avgs. Thanks to Charter 04 and Blue Ninja for the NFL avgs.
                    My 32 team franchise is ready roll!

                    Comment

                    • D81SKINS
                      MVP
                      • Dec 2014
                      • 1671

                      #11
                      Re: All-Pro/Adjusted Penalty Sliders/32 team Control

                      What a game folks! I was the Seahawks vs Rams and it was a defensive battle all game!
                      I was down for 3qtrs and somehow managed to pull this out w/ a last second FG to win! Final 18-17 Seahawks!
                      Total yds
                      367 to 310
                      Stats are on point and because I'm playing each game I won't see the major regression in OLINEMAN.
                      In this game Greg Robinson had 2 pancakes and 0 Sacks allowed for the cpu!
                      It's going to be interesting to see the end of season stats since I'm playing each game. The played game stats are way better than the simmed game stats I've seen.
                      Last edited by D81SKINS; 09-12-2015, 09:34 PM.

                      Comment

                      • D81SKINS
                        MVP
                        • Dec 2014
                        • 1671

                        #12
                        Re: All-Pro/Adjusted Penalty Sliders/32 team Control

                        So far my played games in wk1 are coming out really similar to wk 1 games irl. I even lost my Colts(me) 13 vs Bills(cpu)22. So far my Madden games played are 8/10 compared to real life!
                        Pretty cool stuff!
                        I may have to start using Madden played games to win bets lol
                        Last edited by D81SKINS; 09-14-2015, 08:18 AM.

                        Comment

                        • D81SKINS
                          MVP
                          • Dec 2014
                          • 1671

                          #13
                          Re: All-Pro/Adjusted Penalty Sliders/32 team Control

                          After I get done playing all week 1 games, I'm going to go back to the outcomes of the games irl and compare and contrast all the stats. Penalties, yds, ypc, pts, etc.
                          I will also have to take into consideration who was out/injured in my games vs real life.
                          Looking forward to matching up the stats guys.

                          Comment

                          • D81SKINS
                            MVP
                            • Dec 2014
                            • 1671

                            #14
                            Re: All-Pro/Adjusted Penalty Sliders/32 team Control

                            Originally posted by boneyard40
                            I agree.Game has been out only a week and their are so many slider threads.I dont understand how u can move 3 to 4 sliders at once without testing 1 at a time.I also think it plays great on default on all pro and all madden just my opinion
                            Yeah I agree, I also like these for coach mode, the sliders are equal based so you won't feel like the user nor cpu are boosted.

                            Comment

                            • D81SKINS
                              MVP
                              • Dec 2014
                              • 1671

                              #15
                              Re: All-Pro/Adjusted Penalty Sliders/32 team Control

                              Originally posted by jhigginsluckow
                              In M15, I always changed sliders around in CFM and it worked for me. Not sure about this year, as i haven't felt the need to change the sliders yet.
                              I'm seeing more guys happy w/ default this year compared to any other year. All-Pro is really well balanced imo. I like keeping sliders equal as well.
                              The only sliders I've changed are ints, mainly b/c they rarely dropped any ints. @35 now you'll see 2-3 drops per gm.
                              Penalties are set, no worries there.
                              I don't know if it's b/c I never downloaded the tuner but my games have been so close. I've lost some and won some, also I'm playing each game, it's refreshing hearing NEW commentary every game b/c of using all the teams w/ 32 team control.
                              Time to watch some SNF! And get back into my CFM afterwards!

                              Comment

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