Playbooks/gameplans need complete overhaul

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  • StefJoeHalt
    MVP
    • Feb 2014
    • 1058

    #1

    Playbooks/gameplans need complete overhaul

    I'm seen this brought up in other threads but never really focused on alone..there are some serious OS members here who I respect..and this seen to be something all of them are talking about..
    The playbook system hasn't seen a "update" of he plays called since its current inception..the star ratings system hasn't been touched in years and needs complete redo..a few members had finally found a work around for M15 a few months ago to attempt to correct this but it appears it was removed..this needs to be one of the issues going forward that needs fixing for M17...if the Dev's don't have time to correct (which can be understanding due to short cycle) then allow the community the ability to fix...also defense needs some love in the playbooks..several formations are currently wrong, players out of position, wrong assignments...etc...
    Offense..well as stated there seems to be a very small route tree used..thoughts?


    Sent from my iPhone using Tapatalk
    Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
    Rule #2: Never use your real name.
    Rule #15: Fight the urge to tell the truth.
    Rule #30: Know the playbook so you can call an audible.
    Twitter: @318TA621
  • Napoleon10
    Rookie
    • Aug 2014
    • 76

    #2
    Re: Playbooks/gameplans need complete overhaul

    What defensive formations are wrong? Don't think I've noticed that.

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    • StefJoeHalt
      MVP
      • Feb 2014
      • 1058

      #3
      Playbooks/gameplans need complete overhaul

      34 and 46 bear..in its current state (brought back to fame by R Ryan and to some extent P Carroll and Gus Bradly)..SS plays strong side at the 9 tech..weak side LB moves to old SS position...43 under SS should be on strong side..so when u go cover 3 or cover 1, SS is in the box to help with run responsible. Also along the cover 1 SLB should normally assigned TE responsible..I have to go through a couple other of the formations to double check


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      Last edited by StefJoeHalt; 08-29-2015, 12:59 PM.
      Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
      Rule #2: Never use your real name.
      Rule #15: Fight the urge to tell the truth.
      Rule #30: Know the playbook so you can call an audible.
      Twitter: @318TA621

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      • therizing02
        MVP
        • Apr 2003
        • 4176

        #4
        Re: Playbooks/gameplans need complete overhaul

        M16 is much better because of the shot plays that were put in, however, this is by far the most frustrating thing to me with Madden. Frustrating because the same plays get called over and over and over again.

        01Trap, Slants, Stick, 4 verts, Screens, Bench, Corners. This year they worked in the shot plays and all of the sudden QB accuracy, which is not completely fixed has been brought back to earth.

        The most frustrating thing is that the star system and the playbooks for every team can be re-done by one person in a day or two. If they don't want to change it in house then PLEEEEEASE allow the user to assign a playbook to a CPU opponent. They also need to add options for plays to be called given the current game situation and not just down and distance.

        This one question that I'd like a honest no b.s answer to: why can we not assign custom playbooks to CPU opponents without using multiple profiles and controllers?

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        • mixxx01
          Rookie
          • Jul 2009
          • 321

          #5
          Re: Playbooks/gameplans need complete overhaul

          Originally posted by StefJoeHalt
          I'm seen this brought up in other threads but never really focused on alone..there are some serious OS members here who I respect..and this seen to be something all of them are talking about..
          The playbook system hasn't seen a "update" of he plays called since its current inception..the star ratings system hasn't been touched in years and needs complete redo..a few members had finally found a work around for M15 a few months ago to attempt to correct this but it appears it was removed..this needs to be one of the issues going forward that needs fixing for M17...if the Dev's don't have time to correct (which can be understanding due to short cycle) then allow the community the ability to fix...also defense needs some love in the playbooks..several formations are currently wrong, players out of position, wrong assignments...etc...
          Offense..well as stated there seems to be a very small route tree used..thoughts?


          Sent from my iPhone using Tapatalk

          Game plan was one of the better features added to madden. Teams used to play true to real life. This was a feature in franchise mode as well. Correct me if I'm wrong, but we can no longer edit playbook or game plan in cfm. Which I do not understand y this was removed.


          Sent from my iPhone using Tapatalk

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          • vannwolfhawk
            MVP
            • Jun 2009
            • 3412

            #6
            Re: Playbooks/gameplans need complete overhaul

            Originally posted by StefJoeHalt
            I'm seen this brought up in other threads but never really focused on alone..there are some serious OS members here who I respect..and this seen to be something all of them are talking about..
            The playbook system hasn't seen a "update" of he plays called since its current inception..the star ratings system hasn't been touched in years and needs complete redo..a few members had finally found a work around for M15 a few months ago to attempt to correct this but it appears it was removed..this needs to be one of the issues going forward that needs fixing for M17...if the Dev's don't have time to correct (which can be understanding due to short cycle) then allow the community the ability to fix...also defense needs some love in the playbooks..several formations are currently wrong, players out of position, wrong assignments...etc...
            Offense..well as stated there seems to be a very small route tree used..thoughts?


            Sent from my iPhone using Tapatalk
            There is a workaround found by swaggercoach! But you are correct the situational play ratings along with only 15-20 plays per situation lead to the same plays being called, sacks, etc. no need for shot playactions in 3rd and long. Luckily we as a community can fix BUT this has to be looked at by EA in the future! The playbooks aren't that bad actually plays wise except a few odd sets or things here and there but scenarios and down and distance plays are horrendous! Each team has 450 plays in it at the least and they (the CPU AI) utilize under 10% of the plays in their playbooks.

            I'd like to see us have the ability to assign custom playbooks to CPU teams within Cfm moving forward. The workaround is ridiculous considering this is 2015.
            Basketball Playbooks
            http://www.nextplayhoops.com

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            • GameBreaker35
              Rookie
              • May 2012
              • 382

              #7
              Re: Playbooks/gameplans need complete overhaul

              I keep holding out hope that they are neglecting upgrading playbooks due to the development a new playcalling system. In order to improve the play calling system two things need to happen to the on field gameplay first: Gap-Assignments and Match-Coverage.

              Once these two things are added, they can implement a system where any run or pass concept could be called out of any eligible offensive formation. For the defense, they can add any coverage shell, blitz concept, or sub-package out of any eligible defensive formation.

              This is how playcalling is done in reality. Teams decide what concepts fit their personnel, and they apply those concepts out of different looks and "window-dressing".
              Alabama Crimson Tide | Jacksonville Jaguars

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              • ATLBrayden
                All-Pro
                • Oct 2012
                • 747

                #8
                Re: Playbooks/gameplans need complete overhaul

                I agree that we need more routes, I also wish audibles and hot routes would be opened up more. You get four audibles and the hot routes have stayed the same for years. Why can't I audible someone to a post, corner, where are the chair routes, etc.?

                I also wish you could import playbooks from game to game, obviously not every play would make it but it would be nice to import my last custom playbook and work from there instead of starting from the very beginning each year.
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                • GameBreaker35
                  Rookie
                  • May 2012
                  • 382

                  #9
                  Re: Playbooks/gameplans need complete overhaul

                  Originally posted by ATLBrayden
                  I agree that we need more routes, I also wish audibles and hot routes would be opened up more. You get four audibles and the hot routes have stayed the same for years. Why can't I audible someone to a post, corner, where are the chair routes, etc.?

                  I also wish you could import playbooks from game to game, obviously not every play would make it but it would be nice to import my last custom playbook and work from there instead of starting from the very beginning each year.
                  There are many route concepts that are absent from the game right now, and you can't hot route into them. THIS IS DONE PURPOSELY. If they increased the route tree or added these concepts in, they would break the defense in its current state. This a design choice at the moment. See my above post. If we get the gameplay mechanics that I mentioned in my original post, we will have an opportunity for realistic playcalling systems.
                  Alabama Crimson Tide | Jacksonville Jaguars

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                  • TheDudeAbides421
                    Rookie
                    • Jul 2013
                    • 63

                    #10
                    Re: Playbooks/gameplans need complete overhaul

                    I would love the ability to set fronts based on offensive formations pre game. To shade players where I want.
                    I try it with pre snap shifts in game currently and always end up with open gaps as the players aren't "smart enough" to adjust to the shift. Frustrating as a defensive coach in real life.
                    Also match coverage for gods sake. Who the hell spot drops anymore?


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                    • PSUEagle
                      Rookie
                      • May 2012
                      • 43

                      #11
                      Re: Playbooks/gameplans need complete overhaul

                      Originally posted by TheDudeAbides421
                      I would love the ability to set fronts based on offensive formations pre game. To shade players where I want.
                      I try it with pre snap shifts in game currently and always end up with open gaps as the players aren't "smart enough" to adjust to the shift. Frustrating as a defensive coach in real life.
                      Also match coverage for gods sake. Who the hell spot drops anymore?
                      I've been an offensive coach the last four years, but totally agree: even down here at the DII level almost no one spot drops unless it's a very specific situation (3rd & Long playing something like Tampa 2 as an example).

                      Having said that, if we're being realistic here's how playbooks need to be overhauled:

                      -Ability to move plays around and order them however you want in each formation picked.

                      -Elimination of all of the duplicate/wasted plays, especially the "team specific" one. Seriously, in SB Ace alone, there's several different names for Inside Zone. Pick one and roll with it. Same thing applies for concepts every team runs: you don't need a play called "Jets Stick" when it's the same as every other version.

                      -Streamline how formations are named/called. In the custom PB menu SB Ace is called "Big" while it's "Ace" from Pistol and Gun. Or "Dice Slot" vs "Slot" from "Pistol" and "Normal" from Gun. Pick a name and roll with it.

                      -Stop adding duplicate formations where the only difference is personnel, like the multiple versions of Bunch or Doubles from SB: that's why we have packages. Instead use that space to create more formations that teams actually use but aren't represented. As an example, the Texans love Doubles with the TE in a wing instead of being on the LOS: create a set reflecting that.

                      -Give the user the ability to move around formations in whatever order they so choose. Whenever you make a book, stuff gets moved all around: it should be easy to fix that and get it how you want, especially if you only want to make one or two tweaks to a PB.

                      -Get rid of the star system for playbooks (or at least the option not to use it): it makes it so much harder to add and delete stuff if you want to make a book from scratch.

                      -Ability to order formation familes (I.E. I want SB to be first, then I Form, then Strong, etc.). Let us pick that.

                      -Stop forcing Hail Mary into each playbook.

                      Here's the thing: most of this stuff is doable because they did it in NCAA 13/14! You implement these changes and I guarantee you'll have a feature that's useful and easy to use: it would take 20 minutes tops to make a playbook. More importantly, it would be easy to make adjustments to it based on what you want to do. For instance, maybe I have a year in a league where I have a lot of TE depth: I'd be able to go in and put in multiple 3 TE sets quick and painlessly, without having to start over.

                      Again, this needs to be a priority, especially since they've done a lot of this before: it's not like we're asking for something ultra complicated.

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