For those of us playing on Pro (sliders and style)

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  • BYU 14
    Rookie
    • Jul 2007
    • 413

    #1

    For those of us playing on Pro (sliders and style)

    After reading through the "Am I the only one playing on pro" thread, I decided to spend the morning doing some experimenting and was pleasantly surprised, after spending the first few days playing on all-pro. These won't be for everyone, as I am in the 50+ crowd and not the greatest on the sticks anymore, but I am finding that playing on pro is making what was already an enjoyable experience even more so.

    How I play Madden
    This part does have some impact as I play with some rules and only control players on offense.
    • On both offense and defense I go with suggested play and only pick a play from the 3 presented. (Strategy only) This stops me from using go to plays and gets me out of my comfort zone and making choices from plays that I sometimes don't like at all.
    • On defense I do not control any players or call audibles. The only interaction I have here is shifting the D-Line/LBers/secondary one way of the other. I will also have the Dline crash a certain way or edge rush and the secondary show blitz or bail. Apart from that I just watch.
    • Offensively I do not call audibles, which the exception of changing the side the play will go to.

    General game settings (CFM)
    Auto Strafe: On
    Heat Seeker Assist: Off (Since I don't switch or control D)
    Defense Assist: Off
    Coin Toss: User preference
    Quarter Length: 12 Minutes
    Play Call Style: Slim
    Camera Toggle: On
    Skill Level: Pro
    Coaching Tips: Off
    Game Speed: Slow
    Ball Hawk: On
    Play Clock: On
    Accelerated Clock: On
    Minimum Play Clock Time: 19 seconds


    Injury and fatigue both at 60

    Speed parity: 46
    Offensive camera: I toggle to zoom for run and standard for pass (User preference)
    Defensive camera: Standard

    Penalties
    All on default except
    Offside and false start 63, Off holding 61, DPI 53, Block in back, OPI and defensive holding 51

    ***Updated 09/25/15 CFM ***

    Latest tweaks from to bring a bit more defense into it and I have tested with multiple teams in CFM. You will still get some high scoring games here and there, but overall will see a lot more punting and you will need to make your reads in the passing game quicker - Enjoy and thans to everyone trying these (Changes in Red)

    USER/CPU Sliders (Tuner must be deleted)

    QB Acc: 19/44
    Pass Blk: 28/50
    WR Catch: 48/54
    Run Blk: 16/98
    Fumbles: 50/50
    Reaction: 42/50
    Interceptions: 25/35
    Pass Cov: 74/92
    Tackling: 22/48
    FG Power: 50/50
    FG Acc: 40/40
    Punt Power: 50/50
    Punt Acc: 40/40
    Kick Off Power: 50

    Auto Subs
    OFFENSE
    QB OUT/IN: 1/5
    RB OUT/IN: 80/86
    WR OUT/IN: 35/41
    FB/TE OUT/IN: 30/35
    OL OUT/IN: 3/8

    DEFENSE
    DT OUT/IN: 68/74
    DE OUT/IN: 55/62
    LB OUT/IN: 50/55
    CB OUT/IN: 21/28
    S OUT/IN: 21/28

    Original Play now version 1.2 under spoiler tab
    Spoiler
    Last edited by BYU 14; 09-27-2015, 10:20 PM. Reason: title
  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15419

    #2
    Re: For those of us playing on Pro (sliders and style)

    This is a good thread i will dump all my information into here since I'm going to be tweaking Pro Level.

    However I'm using slow speed but you can actually force the Human player to speed up his reaction time by increasing some CPU defensive sliders even without over inflating them....

    I'm shooting to maintain the great animations that slow speed provide
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    • BYU 14
      Rookie
      • Jul 2007
      • 413

      #3
      Re: For those of us playing on Pro (sliders and style)

      Last two games with version 1 of these sliders. These last two games were against the Rams (slightly better ratings than my Vikings) and Jets (slightly worse)

      Rams 26 Vikings (me) 21

      Total yards
      Rams: 396
      Vikings: 376

      Passing
      Rams: 292
      Vikings: 222

      Rushing
      Rams: 104
      Vikings: 154

      Turnovers
      Rams: 1
      Vikings: 4 (three very bad reads on throws)

      Sacks
      Rams: 2
      Vikings: 6 (I mentioned player ratings in my first post and my D-Ends were much better than the Rams tackles and each had 2. Not the same in my next game as it was more even and neither had a sack. The best part is you could clearly see this play out in the action.)

      Penalties
      Rams: 5-36
      Vikings: 3-20

      Individual Stats
      Rams
      Foles 20-31, 361 yards 2 TD, 0 Int
      Mason 26 carries for 58 yards
      Gurley 7 carries for 46 yards (Gurley looked like the much better option in game play)

      Vikings
      Bridgewater 14-25, 237 yards 2 TD, 4 Int (Like I said, 3 on me totally)
      Peterson 18 carries for 143 yards (includes a 59 yard TD jaunt)
      McKinnon 2 carries for 11 yards


      Vikings (me) 27 Jets 20

      Total yards
      Jets: 340
      Vikings: 388

      Passing
      Jets: 250
      Vikings: 271

      Rushing
      Jets: 90
      Vikings: 117

      Turnovers
      Jets: 0 (Hey, their QB is a Harvard graduate)
      Vikings: 1

      Sacks
      Jets: 1
      Vikings: 1 (Where as my D-Line had 5 of 6 in game 1, this was from a linebacker and when D-line did get pressure Fitzpatrick took off or threw it away, which I did not see from Foles in the Rams game)

      Penalties
      Jets: 3-20
      Vikings: 2-15

      Individual Stats
      Jets
      Fitzpatrick 17-27, 257 yards 1 TD, 0 Int (Good pocket presence as mentioned above)
      Ivory 14 carries for 52 yards
      Fitzpatrick 3 carries for 29 yards
      Ridley 3 carries for 12 yards

      Vikings
      Bridgewater 24-32, 274 yards 0 TD, 1 Int (Made a living underneath in this one)
      Peterson 25 carries for 99 yards
      McKinnon 5 carries for 18 yards

      Will decide on bumping CPU run blocking after I play a better running team than these two, but heavily leaning to 56 or 57.

      Comment

      • Cpterp22
        Banned
        • Jul 2007
        • 939

        #4
        Re: For those of us playing on Pro (sliders and style)

        Originally posted by Playmakers
        This is a good thread i will dump all my information into here since I'm going to be tweaking Pro Level.

        However I'm using slow speed but you can actually force the Human player to speed up his reaction time by increasing some CPU defensive sliders even without over inflating them....

        I'm shooting to maintain the great animations that slow speed provide

        Keep in mind when playing these in play now fatigue and auto sub is absolutely broken which messes up the game if you go to high without leaving in default.

        I would love to test out pro if playmaker is able to post his base soon enough, but I'll try to use what is posted also because as much as I like All-Pro I feel pro on this game where ratings matter will make a huge difference.

        Comment

        • BYU 14
          Rookie
          • Jul 2007
          • 413

          #5
          Re: For those of us playing on Pro (sliders and style)

          Originally posted by Playmakers
          This is a good thread i will dump all my information into here since I'm going to be tweaking Pro Level.

          However I'm using slow speed but you can actually force the Human player to speed up his reaction time by increasing some CPU defensive sliders even without over inflating them....

          I'm shooting to maintain the great animations that slow speed provide


          Awesome, will very much be looking forward to what you come up with PM! Slow and maintaining the challenge would be the perfect storm.

          Comment

          • BYU 14
            Rookie
            • Jul 2007
            • 413

            #6
            Re: For those of us playing on Pro (sliders and style)

            Updated first post with modifications for slow setting, which really had a big impact on the run game and to a lesser degree on some user skills.

            First game after final tweaks

            Vikings (me) 24 Eagles 21

            This one started out wild, tied 14-14 after a quarter before the defenses settled in.

            Stats
            Total yards: Vikings 365, Eagles 376
            Rushing yards: Vikings 134, Eagles 111
            Passing yards: Vikings 231, Eagles 265
            No turnovers
            Sacks: Vikings 3, Eagles 1 (But they got pressure on me consistently)
            Penalties: Vikings 2-24, Eagles 3-19 (in CFM will bump some of these, but don't think I need to go as high as the +5 increments in play now)

            Bridgewater 18-28, 237 1 TD, no picks, yay!!
            Bradford 18-27, 298 3 TD

            Peterson 23 carries 130 yards (This was helped by a 61 yard TD run, otherwise 22 for 69, which is very AP like)
            Murray 18 carries for 98 (He had a real nice run where I stuffed him, he broke a tackle, spun out and went for 16)

            Going to play with these some more, but first impressions are promising.
            Last edited by BYU 14; 08-29-2015, 06:08 PM.

            Comment

            • Cpterp22
              Banned
              • Jul 2007
              • 939

              #7
              Re: For those of us playing on Pro (sliders and style)

              Stats so far with update:

              Dallas 6 Me
              SF 0

              2nd Q

              Should be up more considering my yards, but the 49ers are doing a good job inside the red zone.

              Romo 9-11 108
              Kap 3-5 28

              Randle 6-13
              Hyde 4-24
              Bush 1-20
              Kap 1-11

              Dez 5-64 can't cover him.

              Will finish the game after the Bears play.

              Comment

              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 15419

                #8
                Re: For those of us playing on Pro (sliders and style)

                I think moving Run Blocking up was the right thing to do BYU....

                From the stats posted in the other thread it suggested that the CPU was really struggling on the ground and my initial reaction was to move it all the way up to 70 (until I observe EA's Default ratings).

                Also, I like your decision to lower Tackling because EA's football games always tend to have tackling way too strong out of the box.

                Cycling through the high and low ratings of the players helps me to determine some slider settings such as Tackling, WR Catch & QBA.

                I've done in this years past figuring out averages based on their default rosters which you can apply to each slider and help give the game a more organic feel and unlock some more animations....

                You can also get a good base setting for Run Block and Pass Block settings by observing EA's ratings in those category as well.

                For example lets say the lowest rated Pass Blocker in the game has a 55 Pass Block rating then you can build sliders around that rating as the minimum base setting and that allows offensive linemen to perform without inflating the slider boosting up every single offensive linemen in the game.

                For WR catch it's a combination of things like their true Catch rating + Catch In Traffic

                I'm not sure if it really matters what speed is utilized that just comes down to personal preference by each individual (I personally prefer Slow as mentioned before)

                Keep up the Good Work!!!!!!!
                Last edited by Playmakers; 08-29-2015, 06:50 PM.
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                • Torvar
                  Rookie
                  • Sep 2013
                  • 23

                  #9
                  Re: For those of us playing on Pro (sliders and style)

                  are you playing on 15 min quarters with accelerated clock and will these sliders work on Madden 15???

                  Comment

                  • Cpterp22
                    Banned
                    • Jul 2007
                    • 939

                    #10
                    Re: For those of us playing on Pro (sliders and style)

                    Few things

                    I would tighten up pass defense a little bit

                    CPU running game should be tighten a bit

                    Played two games. I don't focus on stats as much but more of the little things in game as the stats will be there

                    Game plays to ratings, so finding the sweet spots will be key

                    Comment

                    • Instant C1a55ic
                      2022 Clark Cup Champions!
                      • Mar 2007
                      • 2960

                      #11
                      Re: For those of us playing on Pro (sliders and style)

                      Loving the sliders, it just stinks right now as nothing seems to be helping in CFM right now with the over inflation of stats when goals are completed.

                      In the first quarter before I got hot with Manning and the attributes started to inflate, I really felt a difference. I took the ball down the field over 5 minutes, only to stall out and settle for a field goal against the Browns.

                      The big thing was the improvement of the opposite team. Manziel lit me up for the first quarter, only to start to get erratic, only to heat up again at the end of the game.

                      I also enjoyed the idea the OP had by sticking to the first 3 plays int he suggestion box, really made a difference. Yeah, i ran the same running play like 12 times, but oh well. In the end it like they stated, cut down on the money plays.
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                      • BYU 14
                        Rookie
                        • Jul 2007
                        • 413

                        #12
                        Re: For those of us playing on Pro (sliders and style)

                        Originally posted by Torvar
                        are you playing on 15 min quarters with accelerated clock and will these sliders work on Madden 15???


                        12 min, 18 second runoff and this is actually the first Madden I have bought in 4 years, so not sure there, sorry.

                        Comment

                        • BYU 14
                          Rookie
                          • Jul 2007
                          • 413

                          #13
                          Re: For those of us playing on Pro (sliders and style)

                          Originally posted by Cpterp22
                          Few things

                          I would tighten up pass defense a little bit

                          CPU running game should be tighten a bit

                          Played two games. I don't focus on stats as much but more of the little things in game as the stats will be there

                          Game plays to ratings, so finding the sweet spots will be key

                          Good feedback and I was thinking about that as well. Not sure whether to drop user or accuracy or adjust pass defense, probably go with the latter, starting at 55 and working up 1 tick at a time. Human defense has been pretty good at default.


                          Another option would be to lower pass blocking for human player, so you are forced to make quicker decisions and get the ball out in 2-3 seconds. What do you think about that option?


                          Will be bumping CPU run blocking to 70 as MP suggested.

                          Comment

                          • Cpterp22
                            Banned
                            • Jul 2007
                            • 939

                            #14
                            Re: For those of us playing on Pro (sliders and style)

                            I agree with making Hum make quicker choices because I can pick apart D with pass

                            HUM running game right where it needs to be

                            Adjust tonight and I will test tomorrow

                            PRO please very good to ratings if we can find sweet spot

                            Comment

                            • airraid73
                              Rookie
                              • Jul 2015
                              • 207

                              #15
                              Re: For those of us playing on Pro (sliders and style)

                              I've been playing on pro for awhile myself , have had some decent game on pro with sliders adjusted ill try your sliders out thanks for making this post!

                              Sent from my LGUK410 using Tapatalk

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