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-   -   NBA 2K16 Gameplay Blog With Mike Wang (/forums/showthread.php?t=853301)

Steve_OS 09-02-2015 11:01 AM

NBA 2K16 Gameplay Blog With Mike Wang
 

After watching the NBA 2K16 gameplay enhancements video, make sure you read the gameplay blog, written by Mike Wang, Gameplay Director for NBA 2K16.

Quote:

Hey 2K fans! It’s time to talk gameplay! It’s been a whirlwind year for us and the game has seen a ton of improvements. In fact, it’s tough to even name an area of the oncourt experience that didn’t get upgraded in one way or another. We’ve been playing the game til our fingers bleed and loving every minute of it. There’s a lot to cover so let’s jump right in.

First off, I want to congratulate and thank the gameplay team. This is the hardest working group of guys in the industry with an insatiable drive to be the best. No one has ever said, “ehh… that’s good enough.” We’re our own biggest critics and it’s cool to work with a team of guys who constantly strive to outperform themselves and genuinely love the game of basketball.

Like I said, there’s a lot to cover, way too much to write about in just one blog, so I’m going to try and highlight some of the things we’re proudest of in NBA 2K16.


Read More - NBA 2K16 Gameplay Blog with Mike Wang

dmankey1 09-02-2015 11:06 AM

Re: NBA 2K16 Gameplay Blog with Mike Wang
 
What everyone has been asking for...here you go!

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LorenzoDC 09-02-2015 11:06 AM

Re: NBA 2K16 Gameplay Blog with Mike Wang
 
Some nice footage there.

Foot planting? Physics? Post completely redone? Weight makes a difference? Redone player collisions? CPU off ball AI? Passing?

My goodness. . .

DIRK41NOWITZKI 09-02-2015 11:23 AM

Re: NBA 2K16 Gameplay Blog with Mike Wang
 
Really liked the footage they showed off and all they additions are awesome. Can't wait!


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Goffs 09-02-2015 11:28 AM

Re: NBA 2K16 Gameplay Blog with Mike Wang
 
Mike! You guys!
Quote:

Blocking is another area that has gotten a lot of love. As a blocker, you can now choose to go up conservatively with verticality or more aggressively to try and make a bigger play on the ball. We’ve also implemented point IK, which allow blockers to track the ball in real time and react to different situations in a dynamic way. For me, swatting a shot into the stands is probably the most gratifying thing to do in NBA 2K16. The improved physics on blocks make these scenarios look great too.
This right here is all I needed! Finally ball tracking is back!

I have to ask though....what about right stick defense? Was that looked at this year? I feel right stick should be exclusively hands up and not tied to cutoff movement.

svit 09-02-2015 11:29 AM

Re: NBA 2K16 Gameplay Blog with Mike Wang
 
Uhhh... good read. But I have one concern regarding passing

Quote:

New passing controls:
A/CROSS = Best Pass (gives you the best pass for the situation you’re in)
B/CIRCLE = Tap for Bounce Pass, Double Tap for Flashy Pass, Hold for dribble pitch/handoff (hold to bring the selected receiver toward the ball, release to pass or handoff if close enough)
Y/TRIANGLE = Tap for Lob/Overhead Pass, Double Tap for Alley-Oop, Hold for Lead to Basket pass (hold to make the receiver cut toward the hoop, release to pass… awesome addition!)
Right now we can manually select bounce or lob pass, but we don't have an option to manually select chest (fast) pass. Right now it's mapped to A/Cross but this button selects "Best" pass for the situation. You can end up with bounce pass or Lob/Overhead pass.

I hope in 2k17 we will see additional separation in A/Cross button.

Nevertheless very good and important improvements!

BluFu 09-02-2015 11:30 AM

Re: NBA 2K16 Gameplay Blog with Mike Wang
 
Ball tracking on blocks, long rebounds, faster passing, pump fake to draw fouls.... :freddy::freddy::freddy::freddy:

YungGun 09-02-2015 11:30 AM

Re: NBA 2K16 Gameplay Blog with Mike Wang
 


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