High draft picks released

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  • tugglescott
    Rookie
    • Dec 2009
    • 8

    #1

    High draft picks released

    Anybody else noticing this? Seen some guys drafted in the first 3 rounds this year being released in the preseason cuts in Franchise.

    Phillip Dorsett, Tevin Coleman, and Duke Johnson are a few of the players I'm seeing cut.

    Is this the type of thing that can be fixed by tuning?


    Sent from my iPhone using Tapatalk
  • Hooe
    Hall Of Fame
    • Aug 2002
    • 21555

    #2
    Re: High draft picks released

    This has been talked about a few times. This is likely not something that can be fixed by tuning because it isn't a bug and nothing is broken; the game is working as intended here.

    What's happening is that, in CFM, the AI coaches do not see these players rated highly according to their scheme-specific OVR ratings. For example, the AI Colts GM sees Dorsett as the worst WR on the team. The AI appears to only take scheme-specific OVR into account when addressing roster construction, notably ignoring draft status completely. As such, it doesn't matter that Dorsett was a first-round pick, the AI Colts just see him as a bad player, so the AI cuts him.

    The adjustment that needs to happen to make people here happy is the game needs to have a more robust roster management AI which values youth a bit more and takes into account draft status (first- and second-day picks are almost never cut). This is probably not something to expect in a tuner or a title update, this is more likely something new Tiburon would have to build and introduce for Madden NFL 17 / next.

    Comment

    • JCLII
      Rookie
      • Aug 2014
      • 122

      #3
      Re: High draft picks released

      I have noticed some strange things as well. I was playing against the Rams in my Franchise and Austin Davis was starting. I thought Nick Foles must be hurt, but it turns out he wasn't even dressed for the game. 3 QBs with much lower ratings were ahead of him on their depth chart.

      Sent from my HTCONE using Tapatalk

      Comment

      • PMO
        Banned
        • Aug 2010
        • 625

        #4
        Re: High draft picks released

        Originally posted by CM Hooe
        This has been talked about a few times. This is likely not something that can be fixed by tuning because it isn't a bug and nothing is broken; the game is working as intended here.

        What's happening is that, in CFM, the AI coaches do not see these players rated highly according to their scheme-specific OVR ratings. For example, the AI Colts GM sees Dorsett as the worst WR on the team. The AI appears to only take scheme-specific OVR into account when addressing roster construction, notably ignoring draft status completely. As such, it doesn't matter that Dorsett was a first-round pick, the AI Colts just see him as a bad player, so the AI cuts him.

        The adjustment that needs to happen to make people here happy is the game needs to have a more robust roster management AI which values youth a bit more and takes into account draft status (first- and second-day picks are almost never cut). This is probably not something to expect in a tuner or a title update, this is more likely something new Tiburon would have to build and introduce for Madden NFL 17 / next.
        I completely agree and while I know a lot of people do not agree with me and some have freaked out on me in the past I absolutely hate the schemes and how peoples overalls change based on the schemes, not to mention this year so far you cant "save and exit" when in the scheme screen so whatever you change doesnt save lol.

        But back to the OP, a good fix for this is right before you start your CFM go into free agency and just dumb a lot of the players down, the AI coaches see these 70+ rated free agency people like Earl Bennett (WR) just as an example as more valuable then people like Dorsett..........so dumb them way down and then veterans who no NFL teams want in real life will be desirable in madden lol.

        Comment

        • JCLII
          Rookie
          • Aug 2014
          • 122

          #5
          Re: High draft picks released

          People won't be able to circumvent this somehow with their own created rosters?

          Sent from my HTCONE using Tapatalk

          Comment

          • Hooe
            Hall Of Fame
            • Aug 2002
            • 21555

            #6
            Re: High draft picks released

            Originally posted by JCLII
            People won't be able to circumvent this somehow with their own created rosters?

            Sent from my HTCONE using Tapatalk
            Building a new roster where all the free agents are dumbed down a bit is probably the best workaround for this year.

            Also bear in mind how the AI gets to its OVR rating for its scheme. In the case of Phillip Dorsett - his Size, Durability, and Intangible sub-grades are all low relative to other players on his team. I don't think you can change his height / weight, so you're stuck on the Size grade, but the Durability grade ought to be easy to raise by increasing INJ / TGH (most of the rookies have low ratings in these two categories this year). Raising those two alone may be enough to get the AI to keep him. If it's not, then raise the Intangible grades the Colts AI GM values (I think they value Route Runner WRs, so RRT would be the most useful rating to increase).

            Comment

            • JCLII
              Rookie
              • Aug 2014
              • 122

              #7
              Re: High draft picks released

              Originally posted by CM Hooe
              Building a new roster where all the free agents are dumbed down a bit is probably the best workaround for this year.

              Also bear in mind how the AI gets to its OVR rating for its scheme. In the case of Phillip Dorsett - his Size, Durability, and Intangible sub-grades are all low relative to other players on his team. I don't think you can change his height / weight, so you're stuck on the Size grade, but the Durability grade ought to be easy to raise by increasing INJ / TGH (most of the rookies have low ratings in these two categories this year). Raising those two alone may be enough to get the AI to keep him. If it's not, then raise the Intangible grades the Colts AI GM values (I think they value Route Runner WRs, so RRT would be the most useful rating to increase).
              Wow. This is a major screw up. I hope everyone making rosters is aware of this and implements it into their files. Absolutely ridiculous that a QB with a 58 rating would be starting over Files with an 80 rating.

              There is no way to change the schemes for each team, is there?

              Thanks for the advice.

              Sent from my HTCONE using Tapatalk

              Comment

              • FluffyTonka
                MVP
                • Feb 2006
                • 1686

                #8
                Re: High draft picks released

                waiting for the final rosters and playing your franchise from the start of the season (skipping preseason) would at least solve the problem for the first season.

                so there's something. lol

                Comment

                • PMO
                  Banned
                  • Aug 2010
                  • 625

                  #9
                  Re: High draft picks released

                  Originally posted by FluffyTonka
                  waiting for the final rosters and playing your franchise from the start of the season (skipping preseason) would at least solve the problem for the first season.

                  so there's something. lol
                  Very good point

                  Comment

                  • Hooe
                    Hall Of Fame
                    • Aug 2002
                    • 21555

                    #10
                    Re: High draft picks released

                    Originally posted by JCLII
                    There is no way to change the schemes for each team, is there?
                    You could do a 32-user offline franchise, customize the scheme settings of the existing head coaches (assuming Tiburon patches that, that doesn't work right now) or create new head coaches for every team, then set all the coaches you don't want to play as to auto-pilot.

                    That's probably a lot of work, but if authenticity of the rosters matters to you then there's a way to work around the AI, which operates to maximize its OVR rating for its next game as opposed to doing any sort of advanced roster construction.

                    Me personally, I don't care that much, so I just let the AI do its thing and don't care if my league mirrors real life.

                    Originally posted by JCLII
                    I have noticed some strange things as well. I was playing against the Rams in my Franchise and Austin Davis was starting. I thought Nick Foles must be hurt, but it turns out he wasn't even dressed for the game. 3 QBs with much lower ratings were ahead of him on their depth chart.
                    Also, I'm not saying I don't believe you, but when I start a franchise as the Rams using Jeff Fisher as my character (the Rams' default head coach) and the default rosters, Nick Foles is on top of the depth chart by a healthy margin. Something has happened to Foles in your CFM to lead to him getting benched beyond what the default set-up for the Rams offers. Some possibilities:

                    - he was throwing a bunch of picks in simulated games (which can have immediate permanent ratings penalties, which obviously leads to his OVR decreasing)

                    - he has a low Confidence rating and poor Production grade due to generally poor performance (but not to the point of permanent ratings penalties), paired with the backup QB having high Confidence and high Production from playing better in simulated games. Confidence obviously will affect the OVR rating, as will the Production grade as the season progresses and players accumulate stats.

                    - if you are beyond the 2015 season, it is possible the Rams fired Jeff Fisher and brought in a new coach who runs a dramatically different system. If the new coach wants to run the spread read option and values Mobile QBs, Nick Foles is not going to fit that scheme and he is going to be regraded appropriately.

                    In either case, the big-picture point here is that the CPU does re-order its depth chart from week to week. If a CPU team's QB is playing poorly in simulated games, it does have the logic in place to pull that player and try a different option.

                    Comment

                    • JCLII
                      Rookie
                      • Aug 2014
                      • 122

                      #11
                      Re: High draft picks released

                      Originally posted by CM Hooe
                      You could do a 32-user offline franchise, customize the scheme settings of the existing head coaches (assuming Tiburon patches that, that doesn't work right now) or create new head coaches for every team, then set all the coaches you don't want to play as to auto-pilot.

                      That's probably a lot of work, but if authenticity of the rosters matters to you then there's a way to work around the AI, which operates to maximize its OVR rating for its next game as opposed to doing any sort of advanced roster construction.

                      Me personally, I don't care that much, so I just let the AI do its thing and don't care if my league mirrors real life.



                      Also, I'm not saying I don't believe you, but when I start a franchise as the Rams using Jeff Fisher as my character (the Rams' default head coach) and the default rosters, Nick Foles is on top of the depth chart by a healthy margin. Something has happened to Foles in your CFM to lead to him getting benched beyond what the default set-up for the Rams offers. Some possibilities:

                      - he was throwing a bunch of picks in simulated games (which can have immediate permanent ratings penalties, which obviously leads to his OVR decreasing)

                      - he has a low Confidence rating and poor Production grade due to generally poor performance (but not to the point of permanent ratings penalties), paired with the backup QB having high Confidence and high Production from playing better in simulated games. Confidence obviously will affect the OVR rating, as will the Production grade as the season progresses and players accumulate stats.

                      In either case, the big-picture point here is that the CPU does re-order its depth chart from week to week. If a CPU team's QB is playing poorly in simulated games, it does have the logic in place to pull that player and try a different option.
                      Thanks for the info. I think EA may have gotten in over their head with all of this. I don't think it has to be as complicated as they make it be. I do prefer authenticity, especially when first round picks are being cut when they don't fit what EA says is a teams scheme. Thanks again.

                      Oh, one question... How do I pick all 32 teams for a franchise? I have started 2 already and I'm sure I'm only allowed to pick one team.

                      Sent from my HTCONE using Tapatalk

                      Comment

                      • Hooe
                        Hall Of Fame
                        • Aug 2002
                        • 21555

                        #12
                        Re: High draft picks released

                        Originally posted by JCLII
                        Thanks for the info. I think EA may have gotten in over their head with all of this. I don't think it has to be as complicated as they make it be. I do prefer authenticity, especially when first round picks are being cut when they don't fit what EA says is a teams scheme. Thanks again.

                        Oh, one question... How do I pick all 32 teams for a franchise? I have started 2 already and I'm sure I'm only allowed to pick one team.

                        Sent from my HTCONE using Tapatalk
                        You can only have multiple users in an offline franchise. Start the offline franchise with whatever coach you want to, scroll all the way to the right to the Options tile, then select Users. From here you will be able to add / manage / delete characters under your control.

                        It's a bit of a pain because you have to add the new characters one at a time, but it is possible.

                        Comment

                        • JCLII
                          Rookie
                          • Aug 2014
                          • 122

                          #13
                          Re: High draft picks released

                          Originally posted by CM Hooe
                          You can only have multiple users in an offline franchise. Start the offline franchise with whatever coach you want to, scroll all the way to the right to the Options tile, then select Users.

                          It's a bit of a pain because you have to add the new characters one at a time, but it is possible.
                          Cool. Thanks a lot.

                          Sent from my HTCONE using Tapatalk

                          Comment

                          • JCLII
                            Rookie
                            • Aug 2014
                            • 122

                            #14
                            Re: High draft picks released

                            Originally posted by bigd51
                            Try starting an online franchise, make it private, and change the allowed user players in the league to 32. I think that's how I did it last year.
                            What are the pluses of using online vs offline? I always use offline so I don't have to worry about EA servers.

                            Sent from my HTCONE using Tapatalk

                            Comment

                            • bigd51
                              Aqua?!
                              • Sep 2014
                              • 625

                              #15
                              Re: High draft picks released

                              Originally posted by JCLII
                              What are the pluses of using online vs offline? I always use offline so I don't have to worry about EA servers.

                              Sent from my HTCONE using Tapatalk
                              One HUGE difference is speed. Instant advance weeks whereas offline it has to go through and sim every game before advancing. Online takes you immediately to the next.

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