Re: Realistic QB Accuracy Challenge
Quote:
You'd be surprise that the game can still function with sliders that low it starts to increase your likley hood of missing a guy that the higher settings simply don't offer They did a better job for the CPU controlled QB but with the Human player it's still pretty much the same as it's been with every version of Madden. |
Re: Realistic QB Accuracy Challenge
Quote:
The sliders become sensitive at theae low numbers for some reason similar to penalty sliders. At 55 there is too many block in the back and at 50 not enough....53 sweet spot Im just glad the sliders work as a whole this year and deliver an overall authentic experience Sent from my GT-I9500 using Tapatalk |
Re: Realistic QB Accuracy Challenge
So I tried my first game with playmakers idea. Vikings vs chargers. I set bridgewater to 36 and rivers to 66 and here are the stats. Bridgewater went 15/25 for 185 yards completing 60% and 3 errant passes. Rivers went 24/39 for 311 yards completing 61% and 2 errant passes.
Some important things to note here I felt rivers was deadly accurate when completing his passes but also threw some check downs in the game when he saw no one open. Also thought Rivers was very aggressive with some throws trying to sqeeze balls into coverage. He was picked twice because of this and that may be why I saw more check downs and more conservative play in the second half. Vikings win 20-15. More games are needed to test and in the first quarter I was not a fan feeling rivers was deadly accurate and overpowered when passes were completed. I made some adjustments in the game and liked the results. One thing I am thinking about is scaling down the system where 50 or 60 is the max setting because the game plays so well near default. I am going to test more games on this scale first to get a better sample. |
Re: Realistic QB Accuracy Challenge
Quote:
|
Re: Realistic QB Accuracy Challenge
This makes me want to go back and check how many bad throws I'm see on All Madden. I see quit a few even at user QB acc at 50 on AM. This chart is great info
Sent from my iPhone using Tapatalk |
Re: Realistic QB Accuracy Challenge
Quote:
|
Re: Realistic QB Accuracy Challenge
I went back and charted a game I had saved on video using one of my slider sets. I had the CPU at 8 accuracy and user 50. This is All Madden difficulty.
Romo (user) had 5 bad throws ( as defined by the OP) Barkley (CPU) had 5 too. The biggest difference was that my guys made fewer deflections. The CPU didn't force it into coverage as much I me. So the cpu's overall comletion percent was higher. He only missed those five throws. Also attempted fewer and took shorter throws. The 5 were deep throws. That's why I think having CPU accuracy at 30 or at least higher will help because I'm noticing more bad throws because they are going down field more. I need coverage to be tighter on the user defense too so there are more deflections. Anyway this thread is great and really helping |
Re: Realistic QB Accuracy Challenge
Quote:
|
All times are GMT -4. The time now is 08:52 PM. |
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.