Custom Playbooks based on personnel

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • OSUPiper
    MVP
    • Nov 2005
    • 1099

    #1

    Custom Playbooks based on personnel

    In an old PC football game, I would (preseason) analyze each team's roster and assign each team a custom playbook to maximize that team's strength(s).


    For this game, I am thinking of doing the same thing only for played games. I want to keep the identity of the coach but create intuitive formations based on personnel. For example, for a team with one big bruiser RB and a good receiving RB, have the #2 RB in all formations where he comes out of the backfield as a receiver. I even thought about some dual QB playbooks, where the scrambler is in a running package but the pocket passer gets most of the snaps.


    Has anyone done anything like this in their dynasty? Is it even feasible?
  • jallenbrock
    Rookie
    • Apr 2010
    • 6

    #2
    Re: Custom Playbooks based on personnel

    Very easy to do, I do this stuff all the time with the formation subs which are part of dynasties, and I believe the other game modes as well.

    Comment

    • aaron84ka
      Rookie
      • Aug 2015
      • 11

      #3
      Re: Custom Playbooks based on personnel

      Yes you can. This is what I loved about this game. The system would recognize the offensive direction that your team is going and bring you those type of recruits. For example if you had a big bruiser running back and you where running 75% of the time, you would not be able to land a top receiver.

      Comment

      • OSUPiper
        MVP
        • Nov 2005
        • 1099

        #4
        Re: Custom Playbooks based on personnel

        Originally posted by jallenbrock
        Very easy to do, I do this stuff all the time with the formation subs which are part of dynasties, and I believe the other game modes as well.


        Do you look at the CPU team and assign a 'better' custom playbook to that team?

        Comment

        • Mjphillips
          MVP
          • Feb 2005
          • 1153

          #5
          Re: Custom Playbooks based on personnel

          Originally posted by OSUPiper
          Do you look at the CPU team and assign a 'better' custom playbook to that team?
          Every game I change the the cpu head coach's playbook to something that works for their personnel. Then I up the head coach run or pass tendencies to correspond with what they should be doing. Changed the game for me. I even change the defense to 4 3 if the team I'm playing has two really good defensive tackles. I'm in year 2036 of my dynasty and this method works for me.
          They call me "The Manual"

          Comment

          • jello1717
            All Star
            • Feb 2006
            • 5714

            #6
            Re: Custom Playbooks based on personnel

            Originally posted by Mjphillips
            Every game I change the the cpu head coach's playbook to something that works for their personnel. Then I up the head coach run or pass tendencies to correspond with what they should be doing. Changed the game for me. I even change the defense to 4 3 if the team I'm playing has two really good defensive tackles. I'm in year 2036 of my dynasty and this method works for me.

            1. Every time you edit a coach you reset his current xp to 0 for that level. If you do this annually your gimping the CPU coaches you play every year.

            2. For the OP CPU teams can't use custom play books unless you use 2 controllers.


            Sent from my iPad using Tapatalk
            Favorite Teams:
            College #1: Michigan Wolverines
            College #2: Michigan State Spartans (my alma mater)
            College #3: North Carolina Tar Heels
            NHL: Detroit Redwings

            Comment

            • jallenbrock
              Rookie
              • Apr 2010
              • 6

              #7
              Re: Custom Playbooks based on personnel

              Originally posted by Mjphillips
              Every game I change the the cpu head coach's playbook to something that works for their personnel. Then I up the head coach run or pass tendencies to correspond with what they should be doing. Changed the game for me. I even change the defense to 4 3 if the team I'm playing has two really good defensive tackles. I'm in year 2036 of my dynasty and this method works for me.
              No, I usually have enough tweaking to do with my team.

              Comment

              • Mjphillips
                MVP
                • Feb 2005
                • 1153

                #8
                Re: Custom Playbooks based on personnel

                Doesn't take long, but I totally understand.
                They call me "The Manual"

                Comment

                • fballturkey
                  MVP
                  • Jul 2011
                  • 2370

                  #9
                  Re: Custom Playbooks based on personnel

                  To a degree. If I have 2 RBs I'll add some split back formations, and if I have a couple TEs I really like I'll do some dual TE stuff.
                  Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

                  Comment

                  • OSUPiper
                    MVP
                    • Nov 2005
                    • 1099

                    #10
                    Re: Custom Playbooks based on personnel

                    Originally posted by jello1717
                    1. Every time you edit a coach you reset his current xp to 0 for that level. If you do this annually your gimping the CPU coaches you play every year.


                    How were you able to confirm this? Thanks.

                    Comment

                    • jello1717
                      All Star
                      • Feb 2006
                      • 5714

                      #11
                      Custom Playbooks based on personnel

                      You can see every coach's current xp towards their next level when you look at them.

                      See how much they have before editing (ie. 23,371/32,000 towards lol 30).
                      Edit the coach and save the changes (saving the changes is what resets them).
                      When you confirm you see their xp and it'll be reset to 0 (ie. 0/32,000 towards level 30).

                      This is really bad for high level coaches that took multiple years to gain that much xp towards their next level. I play on slowest xp speed so it takes a long time to gain levels at higher levels.

                      Sent from my iPad using Tapatalk
                      Favorite Teams:
                      College #1: Michigan Wolverines
                      College #2: Michigan State Spartans (my alma mater)
                      College #3: North Carolina Tar Heels
                      NHL: Detroit Redwings

                      Comment

                      • OSUPiper
                        MVP
                        • Nov 2005
                        • 1099

                        #12
                        Re: Custom Playbooks based on personnel

                        Originally posted by jello1717
                        You can see every coach's current xp towards their next level when you look at them.

                        See how much they have before editing (ie. 23,371/32,000 towards lol 30).
                        Edit the coach and save the changes (saving the changes is what resets them).
                        When you confirm you see their xp and it'll be reset to 0 (ie. 0/32,000 towards level 30).

                        This is really bad for high level coaches that took multiple years to gain that much xp towards their next level. I play on slowest xp speed so it takes a long time to gain levels at higher levels.

                        Sent from my iPad using Tapatalk
                        Brutal. I play on 'very slow' progression. I wish I could turn progression off altogether.

                        Comment

                        Working...