Injured Reserve Works Properly Preseason included.

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  • camo
    Pro
    • Apr 2012
    • 603

    #1

    Injured Reserve Works Properly Preseason included.

    Most people believe that I.R. does not work in preseason. It does, though there is some issues with the menu screen.

    the things to do menu is correct when it comes to cut down day.
    the menu # inside at the roster cut screen is wrong and still counts all the players on the roster including those on i.r. but unlike last years game the cpu will not cut a bunch of players to get that total under 53 on any cut down day including the final.

    In connected franchise mode, if you put a player on i.r. or start with the pre existing injuries; when it comes to making the cuts to 65,59,53 you will see at the things to do menu that either
    A) you must cut a # of players or
    B) it will say cut 0 players.

    When it says cut 0 players don't cut anyone.
    when it says you must cut a # of players at the things to do menu, go into that screen and cut the amount is said on the things to do menu, you will notice the # is different inside the menu.

    Example :
    it's week 3 cut down to 59
    Steelers have a roster of 63 with 2 on i.r. =61 active
    Things to do menu says cut 2 players, press x to enter the cut roster menu, the menu there will say 0/4, just cut the 2 that the original menu said. back out. the things to do menu will say cut 0 players or the cut menu will be gone all together.

    I have tested this in online and offline cfm. I have also tested it with a 32 team cfm and it works for all teams.

    If you are unsure of how many player to cut go to the trade screen and it's roster totals work properly.

    hope this helps and makes things easier for everyone.
  • Badguy1985
    Rookie
    • Jul 2009
    • 158

    #2
    Re: Injured Reserve Works Properly Preseason included.

    Originally posted by camo
    Most people believe that I.R. does not work in preseason. It does, though there is some issues with the menu screen.

    the things to do menu is correct when it comes to cut down day.
    the menu # inside at the roster cut screen is wrong and still counts all the players on the roster including those on i.r. but unlike last years game the cpu will not cut a bunch of players to get that total under 53 on any cut down day including the final.

    In connected franchise mode, if you put a player on i.r. or start with the pre existing injuries; when it comes to making the cuts to 65,59,53 you will see at the things to do menu that either
    A) you must cut a # of players or
    B) it will say cut 0 players.

    When it says cut 0 players don't cut anyone.
    when it says you must cut a # of players at the things to do menu, go into that screen and cut the amount is said on the things to do menu, you will notice the # is different inside the menu.

    Example :
    it's week 3 cut down to 59
    Steelers have a roster of 63 with 2 on i.r. =61 active
    Things to do menu says cut 2 players, press x to enter the cut roster menu, the menu there will say 0/4, just cut the 2 that the original menu said. back out. the things to do menu will say cut 0 players or the cut menu will be gone all together.

    I have tested this in online and offline cfm. I have also tested it with a 32 team cfm and it works for all teams.

    If you are unsure of how many player to cut go to the trade screen and it's roster totals work properly.

    hope this helps and makes things easier for everyone.
    It seems to be tricksy for me. I tried multiple times with it showing cut zero players but like 4/5 in the actual cut players screen and multiple times it cut my 6th WR. I'll go test it again tomorrow. I did this test pre patch, BTW.

    Sent from my Nexus 6 using Tapatalk

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    • camo
      Pro
      • Apr 2012
      • 603

      #3
      Re: Injured Reserve Works Properly Preseason included.

      The only thing I have seen during my testing is if you don't have the proper amount of players per position, then the cpu will cut and sign the top player at the position of need, had this happen with the texans and the browns. went in and checked the transactions and found that they only had one dt, cpu cut a low rated player to sign a second dt.

      Comment

      • Badguy1985
        Rookie
        • Jul 2009
        • 158

        #4
        Re: Injured Reserve Works Properly Preseason included.

        Originally posted by camo
        The only thing I have seen during my testing is if you don't have the proper amount of players per position, then the cpu will cut and sign the top player at the position of need, had this happen with the texans and the browns. went in and checked the transactions and found that they only had one dt, cpu cut a low rated player to sign a second dt.
        It didn't sign anybody though. I was able to go and sign someone in week 1 with no other changes to my roster. Like the IR kicked in right then.

        Sent from my Nexus 6 using Tapatalk

        Comment

        • steelwes76
          Rookie
          • Oct 2012
          • 64

          #5
          Re: Injured Reserve Works Properly Preseason included.

          ok..so you have to play the pre season for the cpu not to touch the rosters? just need to be clear..done this twice and each time the cpu cut players and then they were nowhere to be found..just disappeared..EA..this needs to stop..for real..stop with all these extra modes to play and give us what most of us pay for..quality..

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