Slow animations and dribbles are not how you improve defense effectiveness.

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  • bo.jangles344
    Banned
    • Jun 2013
    • 1007

    #1

    Slow animations and dribbles are not how you improve defense effectiveness.

    The real problem is slow defensive movement and bad angles taken by the defender. Regardless of how you try and D someone up, since there are no true physics in the game people can just morph though you. Try and cut off a pass by getting in the way of the receiver and the hoop results in him blowing passed you, catch and finish. If you try and cut off the ball to the receiver and hopefully you get the right animation even if you time it correctly.

    Last year we had the same issues but were compounded with offensive players having the control edge. They could move around without penalty, defense couldn't.

    Why is it i can meet someone at the rim but they get to blow past me or barrel through me to complete their heavily contested layup while i stand idly by desperately mashing triangle hoping to disrupt their shot?

    There needs to be a system that is balanced for both sides. And this game of "what animation do i get this time?" is really lazy it feels like.

    I want my controls to do what they say in the menus. I can't stand trying to go strong to the hoop and have my player do a ridiculously slow layup just to get swatted by the defender i just broke down.

    They advertised foot planting, and never being stuck in an animation.

    Just because offensive shot success is down this year doesn't mean defense is more effective. In fact, it means you just penalized both sides somewhat more equally.

    I wish the game went back to it's roots as the most responsive and fluid game on the market. Rather than bogging down the offense so the same horrible defense can catch up.
  • bo.jangles344
    Banned
    • Jun 2013
    • 1007

    #2
    Re: Slow animations and broken dribbles are not how you improve defense effectiveness

    Seriously can't stand Performing a full circle on the joystick only to have my player do the spin move i meant to do THREE SECONDS LATER! immediate turn over every time!

    Comment

    • Sleepy59
      Rookie
      • Apr 2014
      • 384

      #3
      Re: Slow animations and broken dribbles are not how you improve defense effectiveness

      i hate delayed dribbling so much, its not only online just incase someone brings it up. There are instances where I attempt to do a between the leg cross at the perfect moment, but the player decides to do it 2 seconds later when the opponent is too close. The move would subsequently lead to a turnover for attempting a cross to close to an opponent.

      Comment

      • turrisi2
        Rookie
        • Dec 2011
        • 91

        #4
        Re: Slow animations and broken dribbles are not how you improve defense effectiveness

        2K very obviously has issues making the defense better in the game. Over the last 3 years, they've put in ways to limit the offense - delays, stutter steps, etc. - so the D will APPEAR to be better. It's terrible and it feels like I have less and less control over the game each year. This year (especially after this last patch) it feels the worst. 2K16 is a great game but the amount of control they take away from the player so they can just play god mode on the game is bad.

        Comment

        • BegBy
          Banned
          • Feb 2009
          • 1212

          #5
          Re: Slow animations and broken dribbles are not how you improve defense effectiveness

          Originally posted by turrisi2
          2K very obviously has issues making the defense better in the game. Over the last 3 years, they've put in ways to limit the offense - delays, stutter steps, etc. - so the D will APPEAR to be better. It's terrible and it feels like I have less and less control over the game each year. This year (especially after this last patch) it feels the worst. 2K16 is a great game but the amount of control they take away from the player so they can just play god mode on the game is bad.

          My understanding was the last patch kind of eliminated the stutter/hitch when trying to explode out of sig/iso moves. It seemed to work for a few days, but now I am seeing it quite literally every second possession for both my players and the cpu. It's sad that I can keep Chris Paul on lock about 60% of the time with just about any defender I want.

          It's really bad and totally ruins the games flow. 2kanimations are truly rearing their ugly head in order to replicate some semblance of defense but in my opinion, we as NBA fans and gamers aren't fooled.

          Comment

          • Kingofthecouch
            Rookie
            • Sep 2005
            • 293

            #6
            Re: Slow animations and broken dribbles are not how you improve defense effectiveness

            I've been preaching about these canimations for some years now. 2Ks interpretation of better D is bandaid D. These slow animations and floating passes need to go as well. I want full control of my player not animations taking over when I don't want
            Dallas Mavericks Dallas Cowboys Texas Rangers Dallas Stars

            GT: King Kutta DTX
            Bio: 2K legend
            Follow me on twitter @ KINGOFTHECOUCH

            Comment

            • MadManCometh
              Banned
              • Aug 2007
              • 459

              #7
              Re: Slow animations and broken dribbles are not how you improve defense effectiveness

              Originally posted by turrisi2
              2K very obviously has issues making the defense better in the game. Over the last 3 years, they've put in ways to limit the offense - delays, stutter steps, etc. - so the D will APPEAR to be better. It's terrible and it feels like I have less and less control over the game each year. This year (especially after this last patch) it feels the worst. 2K16 is a great game but the amount of control they take away from the player so they can just play god mode on the game is bad.
              They water down the offense as their way of putting defense in the game. The shot grade system is the worst implementation I've seen In some time with the game missing on what's open and what's not open. U can contest late and change the shot grade from "A" to a "D". Blocks was unrealistic and probably done on purpose to further boost the defense and thinking we was going to accept it.

              Comment

              • capitolrf
                Rookie
                • Jan 2012
                • 354

                #8
                Re: Slow animations and broken dribbles are not how you improve defense effectiveness

                Some of the stutter dribbling animation has stopped, but now they have this suction cup animation, that's like a force field that won't let you move pass the defender & allows them to recover.

                I was playing online & the dude kept hitting the charge button. No matter how I moved to avoid him, I kept getting these weird animations driving me towards him in order to do these weird new dribble sequences. Then I'll get past him, but couldn't move then once free I would finally go into a contested shot animation allowing him to block or make me miss.

                Weirdest thing I ever seen, he never got a charge or blocking call, but would constantly get these predetermined animation that would pull me in & allow him to morph in front of me & defend.
                Twitter , YouTube & Twitch

                Comment

                • BegBy
                  Banned
                  • Feb 2009
                  • 1212

                  #9
                  Re: Slow animations and broken dribbles are not how you improve defense effectiveness

                  I'm struggling right now. It seems like pre patch all over again. Sliders do next to nothing. Defenders are back to banging into me before my stuttering ball handler 'explodes' out of doing any sort of hesitation or iso move. Using turbo seems to engage uber defense mode and I am sucked into guys who are literally defending other people. That's not an exaggeration. I also feel like I am on rollerskates on both sides of the ball. Or maybe it's just sock feet...

                  I know it's been said they don't do gameplay adjustments with the constant updates, but I don't subscribe to that theory at all. The game plays differently every few days and it's back to the way it was. Making 'loldefense more gooder' when it's actually just turning high caliber, agile and explosive athletes into parodies of their actual self. Playing nothing at all like the patch played initially several days ago.

                  Comment

                  • HowDareI
                    MVP
                    • Jan 2012
                    • 1900

                    #10
                    Re: Slow animations and broken dribbles are not how you improve defense effectiveness

                    I keep saying it...

                    And as good as the game is, it'll never be as good as it could or should be, until...

                    They quit with so many animations and make the defense faster than the offense, period.
                    Player on d not dribbling will ALWAYS be faster and quicker than a ballhandler (speaking similar positions, not center vs guard).

                    It's better this year, well it was, but all this bumping on defense needs to go..90% of them animations would be called a blocking foul.

                    Likewise, on offense if I guess right and the defender is out of position LET ME BLOW PAST HIM. I shouldn't have to do some weird dribble move at all, if he's off balance he can't recover.

                    Honestly, I think I (we?) expect too much from the game. I'm gonna just start approaching it more as a video game, not even a simulation of the NBA either.
                    Because playing basketball now competitively at different levels for like 10 years of my life I expect to be able to do things in real life on here defensively and offensively but I just can't.
                    I don't wanna be Jordan, I don't wanna be Bird or Isiah, I don't wanna be any of those guys.
                    I want to look in the mirror and say I did it my way.

                    -Allen Iverson

                    Comment

                    • BegBy
                      Banned
                      • Feb 2009
                      • 1212

                      #11
                      Re: Slow animations and broken dribbles are not how you improve defense effectiveness

                      Originally posted by HowDareI
                      I keep saying it...

                      And as good as the game is, it'll never be as good as it could or should be, until...

                      They quit with so many animations and make the defense faster than the offense, period.
                      Player on d not dribbling will ALWAYS be faster and quicker than a ballhandler (speaking similar positions, not center vs guard).

                      It's better this year, well it was, but all this bumping on defense needs to go..90% of them animations would be called a blocking foul.

                      Likewise, on offense if I guess right and the defender is out of position LET ME BLOW PAST HIM. I shouldn't have to do some weird dribble move at all, if he's off balance he can't recover.

                      Honestly, I think I (we?) expect too much from the game. I'm gonna just start approaching it more as a video game, not even a simulation of the NBA either.
                      Because playing basketball now competitively at different levels for like 10 years of my life I expect to be able to do things in real life on here defensively and offensively but I just can't.
                      You're right. Sadly I still want to replicate NBA basketball. I watch like 3 games a day, and I truly love the sport. I turn this abortion of a game on and I just sigh. So much potential but yet, so far from being sim. However 3-4 times a game something happens as it should, and it just looks and feels awesome. Then I shut down Paul George with Pau Gasol by banging into him because 'loldefense' and, well, the cpu just kinda tries to bulldoze to the paint anyway.

                      Oh well, hopefully things will get better.

                      Comment

                      • The 24th Letter
                        ERA
                        • Oct 2007
                        • 39373

                        #12
                        Slow animations and broken dribbles are not how you improve defense effective...

                        I literally don't know how much easier they could make it to blow by your defender at this point....the margin for error has already decreased with the patch.
                        Last edited by The 24th Letter; 11-24-2015, 12:01 AM.

                        Comment

                        • BegBy
                          Banned
                          • Feb 2009
                          • 1212

                          #13
                          Re: Slow animations and broken dribbles are not how you improve defense effectiveness

                          Originally posted by The 24th Letter
                          I literally don't know how much easier they could make it to blow by your defender at this point....

                          I can get by guys with no moves. Doing any move is the issue. Doing no moves is not basketball. It truly plays different than after the patch. The stutter step thing is back. I'm not the only one seeing it. The gameplay is sluggish and unresponsive and it seems worse than it was. However that's just my opinion.

                          It's also freedom to move on the perimeter. I shouldn't have to go 8 feet out of the way to run a screen because otherwise I'll get sucked into a defender because I wanted to actually use turbo...because you know...NBA players, on occasion turn on the jets in order to use the screen.

                          Who knows. I acknowledge that it may be that I just suck and you're a lot better than me. That doesn't change the constant gameplay changes and perimeter contact issues. I don't care about winning and losing as much as some might think. I care about realistic feel and play.

                          Comment

                          • Reggie548
                            Banned
                            • Jul 2008
                            • 231

                            #14
                            Re: Slow animations and broken dribbles are not how you improve defense effectiveness

                            2K dropped the ball this year. They've been doing silent mini updates trying to compensate. Users finally understanding this game we've been putting up with has the potential to be great but they bs'ing now, just holding the crown because nobody else is coming right to take it. First step is an overhaul of these animations.

                            Comment

                            • kaynogamer
                              Rookie
                              • Sep 2015
                              • 34

                              #15
                              Re: Slow animations and broken dribbles are not how you improve defense effectiveness

                              Originally posted by BegBy
                              I'm struggling right now. It seems like pre patch all over again. Sliders do next to nothing. Defenders are back to banging into me before my stuttering ball handler 'explodes' out of doing any sort of hesitation or iso move. Using turbo seems to engage uber defense mode and I am sucked into guys who are literally defending other people. That's not an exaggeration. I also feel like I am on rollerskates on both sides of the ball. Or maybe it's just sock feet...

                              I know it's been said they don't do gameplay adjustments with the constant updates, but I don't subscribe to that theory at all. The game plays differently every few days and it's back to the way it was. Making 'loldefense more gooder' when it's actually just turning high caliber, agile and explosive athletes into parodies of their actual self. Playing nothing at all like the patch played initially several days ago.
                              I'm starting to believe that Mike wang, patch 3 and the 2k family ruined this games on purpose so that we have to go buy the next one coming next year hoping it will be better. They can't make a proper game. Always patching their broken games and making things worst.
                              This is a question to 2k, Mike wang aka beluba.

                              Can you guys make a proper game that is fresh out of the box without any need for patches? Its getting ridiculous 2k15 was the same dance.

                              I used to admire and have respect for you guys but I'm starting to get annoyed with all the wrong you do to a game with your constant updates and patches. Please make your game the old way, no patches no updates "just make a great game outta box" lol
                              will post videos of these issues for proof.

                              Comment

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