Sometimes.
I think some of the stuff I'm doing isn't really affecting anything, and some of it is actually causing a change. What are some thoughts on how to try to rig for submissions?
(1) I modified everyone's Health bars in my universe to set the Body and Head to 35% and the Legs and Arms to 15%.
(2) Everyone's Head and Body Durability is set to 50, with Leg and Arm Durability set to 30. All Submission Defenses are set to 1. All Submission Offenses are set to be maxed out for anyone with a submission finisher, 80 for a submission signature. Stamina was set to 80+ for anyone with a submission finisher.
(3) People with submission finishers (in my case, Rusev, Charlotte, Asuka, Sasha Banks and Becky Lynch) get the submission move as both finisher slots AND as one of the signature slots. The second signature slot gets some sort of non-submission move that does NOT conflict with the submission move (Natural Selection, as an example, for Charlotte).
(4) The movesets are modified to "set up the move":
(a) For all characters, the Holds and Limb-Targeting moves are all set to breaking point submissions of some sort on the body part in question.
(b) For head, body, and leg submissions, strikes are set up to target the specific part in all but at most one option (i.e. Asuka has at most one non-head strike in her strikes)
(c) For the head or body submission folks (Asuka and Rusev), their grapples are set up so to target the specific part in all but at most one option.
(d) For leg and arm submission folks, grapples are set to target the appropriate body part half of the time.
(e) Grounded, corner, and rope grapples all target the appropriate body part as appropriate/possible.
(5) Stamina Recovery is set to 18 from the left; Stamina cost is set to 5 from the left.
(6) Top-tier wrestlers and anyone with a Submission Finisher are set to a Resiliency Lvl 3. Everyone else is limited to Resiliency Level 2.
Put together, there does become something of a "working of the body part", and the wrestler ends up playing the game of "and she's slapped the Figure Eight on AGAIN!". You're never going to see the tap on the first or even the second attempt at the finisher, depending on whether or not it was used as a signature or as a finisher. However, because of the Resiliency, the character will never go down after the first finisher either. At that point, the standard "race to the first finisher" becomes "race to the first sig move/finisher AFTER the first finisher", and at that point, the match has lasted long enough to POTENTIALLY get a tap.
I say "potentially", because there is always the possibility of the sig move getting the win. This is a feature, not a bug, for me - I don't mind seeing Asuka win with a Buzzsaw kick or Charlotte with Natural Selection. However, there is still a chance of seeing a tap out. In my best-scenarios in Universe thus far, I've seen Becky Lynch fail to make Athena tap in a regular match, but she did inflict a minor arm injury that did lead to Athena tapping at a PPV. I've also seen the standard Rusev win with the Accolade, and Asuka win with an STF after failing to put someone away with the Rear Naked Choke.
Can anyone give some thoughts? This is working decently well, but it is a LOT, and I'm sure some of it isn't needed.


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