Rex Dickson mentioned five pillars in his interview with EA when they brought him on board - WR/DB interaction, making defense fun, ball carrier physics, trench warfare and a fifth unknown pillar he won't reveal because it is to be the focal point of Madden '17.
(Go to 16:30 and watch from there)
Here are some of my thoughts as to what this pillar may be, and what I hope it encompasses. Some of my thoughts are far too narrow in scope to represent a broad pillar, but rather represent what I think this game needs to implement.
(1) - Meaningful, impactful special teams - Madden just doesn't get special teams "right". The physics on punts is particularly abysmal, as balls don't bounce realistically and hang time is insufficient to allow gunners the ability to get downfield. Kicks are often too easy, with no real degree of randomness to permit a kick that just doesn't come off the foot correctly. It's just an aim and shoot mechanic at this point that isn't immersive. Kickoff returns are successful only when a wild and unrealistic pattern of zigzag is employed. Special teams just don't feel "open" as there are never any blocked punts or field goals (See NCAA '06)
(2) - Rotations / Formation Subs - This feature could be implemented successfully alongside or within the game plan windows, allowing us to designate a certain percentage of snaps to be allocated to a particular player, or to adjust the formation subs manually. This was in the game a decade ago. It needs to return.
(3) - Matchups - We should be able to ask our best defensive back to shade their best receiver. This is a staple of NFL game planning every single Sunday. The fact we can't employ it in Madden is outrageous.
(4) - Realistic Injuries - It's been a decade since an offensive lineman could actually be injured in-game barring some crazy place in which one picks up the football. Skill position players are hurt too often while defensive players and linemen on both sides are basically non-existent on the injury report.
(5) - CFM - CFM just needs a big overhaul to bring this mode up to speed with sports genres across the diaspora of video gaming. The ingredients of love, detail, and precision are just missing from Madden. Developers like Rex Dickson realize this, openly admitting the mode needs improvement. A few valuable strides forward would include:
-Real Depth Charts
-Custom Packages
-Less Cumbersome Navigation
-Realistic Force Win Scores
-Customizable Draft Classes
-Realistic Injuries
-Offensive / Defensive Coordinators
-Pick my Team Captains
-Bring Back Badges / Expand Player Traits
-Realistic Preseason
-Practice Squads
-Player Happiness / Team Chemistry
-COMPENSATORY PICKS - This is a huge strategical element missing.
(6) - Progression System - This is just a matter of personal preference, but I've never understood the rationale in having players "choose" which players will breakout via improvement and which ones shall remain obscure due to lack of allocation. True coaches and development programs offer all their players the chance to improve. Points should be rewarded to EVERY player every week based on a generated practice grade from "F" to "A+". Attributes or player traits like work ethic or motivation could cause a boost, while player badges like Born Leader or QB Mentor could affect allocations for team members. There should also be a way to accommodate for a "Breakout" season in which a player becomes a star. Guys like Lockett, Cruz, Foster, or OBJ may be examples of this.
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