I used All Pro default everything as a starting point.
I played about 6 halves.
I changed all key ratings to 50 for the team I tested.
Things like catch, CIT, RTE, SPC, the three pass accuracy ratings, the injury and fatigue ratings, the three blocking ratings, the defensive ratings that match up with the offense. tackle, hit power, coverage ratings.
Basically anything that sliders would have an impact on.
The reason I am posting is because I was surprised with how low some rating needed to be on default 50 sliders to notice a difference.
It took 40 for catch ratings before guys started dropping passes. I didn't test 41-49 though. I went from 50 to 40. So 45 or 46 may have given the same results.
Lets just use 45 for an example. It's crazy that with the catch slider at 50 I saw no difference between a catch rating of 50 to 99. They all were able to catch the same.
They only time I saw a wide open drop we when the guy had the trait for drops open passes at yes. I only had one guy with a yes for that and I changed it to no after I went to 40 for my test.
With QB's I was able to make every throw with a short accuracy of 70 and medium of 70 and a 50 for deep. The same was true for the cpu.
I got all the way down to 30 for carry for all offensive skill players and with players tackling and hit power at 50 I had no fumbles. I'm not sure how much of a gap there needs to be between hit power and carry before guys start fumbling.
I also had very few injuries with all three of those ratings at 50. No one ever got knocked out for the whole game. players didn't really fatigue as much as I thought they would either.
It took a kicker to have 90 or higher kick power to really kick in the endzone like they would in real life. A 50 accuracy rating didn't really make any difference. all kickers were still deadly accurate.
For punters anything over 80 kick power let them kick 45-48 average on kicks.
Defensive and offensive linemen played pretty good with all those ratings at 50. The offense for both sides had a slight advantage in blocking.
Receivers had a slight advantage over the defense in getting open too.
The reason I did this for sliders is because there is no way I'm going through and changing the ratings for all 32 teams. That would actually be great though. You can get the game to play more realistically by using a greater ratings range.
I saw just how much sliders need to be adjusted. QB accuracy slider needs to be at 25 or less for both sides to use default rosters.
Run and pass blocking needs to be at about 45 or lower.
Catching at 45 or lower.
Int 45 or lower. even at 50 db's were catching better than they should.
Pass coverage needs to be 55 or up
Tackling was fine at 50 but, could go lower.
Fumbles need to be as low as 15 or less.
FG power was fine at 50 but, FG accuracy needs be 20-30. At 15 I was shanking extra points.
punt power needs to be around 40. punt accuracy 25 or so.
Kick off power was fine at 50. could be higher.
These are just my opinions.
I think the reason it seems sliders don't work well is because of how the default ratings are. so many are just the same. a guy with 75 catching will be the same as one with 99.
I really wish I had time to go through and adjust all the ratings. It's amazing how much of a difference it makes.
That's why I prefer FBG rosters to EA's. But, even those aren't ideal for how the game actually plays.
anyway hope some of this info helps slider or roster guys.

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