Interesting article about the future of Madden
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Re: Interesting article about the future of Madden
This is the last thing madden needs in my opinion. It's already geared towards the ESports player with its heavy focus on online modes like DC and MUT. Hell its basically the same argument we had that's sim vs Tourney players. Tourney players are the reason we don't have bad snaps, muffed hand offs, etc. They don't want the randomness to have an impact on the outcome of the game, where as offline sim CFm guys like my self would really welcome it as t would bring life to the game. -
Re: Interesting article about the future of Madden
I sure hope so...
It kills me when they add cheesy things like drive goals, or those bubble that pop up on a player and follow them around. Yet it is impossible for them to add something like a stat/ score ticker on the bottom of the screen. Instead we are something like this:

When NCAA, and most CFM players want this:

If I wanted to play an "arcade" experience and get all the cheese in the world, I would just throw in NFL blitz on my ole' N64. But I don't want that, and this is 2016.... why has madden fallen so far behind every other sports title?Comment
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Re: Interesting article about the future of Madden
advice pertaining to gameplay MUST come ONLY from eSports players.A lot of solid points in the piece, but I would disagree with these two statements. Sure the eSports crowd should have a voice in the gameplay discussion, but to say that they should have the only voice is patently absurd.A smart and objective person from within the Madden eSports community is without question the best source of information for functional improvement that all fans of the series will enjoy.
No one who actually plays the game at all can have a P.O.V approaching objectivity, but I would argue that one who's sole purpose is about playing to win at all costs, would be less objective than someone for whom the gameplay experience/mechanisms themselves are the primary purpose.
As Squid points out, realistic random failure is a complete no go for the eSports crowd, and that right there puts an adamantium ceiling on the game's potential in terms of realism/authenticity.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: Interesting article about the future of Madden
Not really. There is no reason for missed snaps, dropped holds on kicks, the kicker slipping, etc. to not be optional. These would be under the options for a player to turn on and off, no different than changing the umpire variation settings in MLB the Show.
And these realistic random occurrences would automatically be turned off for online ranked games, MUT, tournaments, and whatever else they could possibly hinder.Comment
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Re: Interesting article about the future of Madden
Because of all the enabling. You have nonsense articles like the Forbes one, and then you have people willing to argue that somehow playing fantasy with presentation and animations is okay because it's a video game, even though the other top sports games aren't doing that and are all better games than Madden.I sure hope so...
It kills me when they add cheesy things like drive goals, or those bubble that pop up on a player and follow them around. Yet it is impossible for them to add something like a stat/ score ticker on the bottom of the screen. Instead we are something like this:

When NCAA, and most CFM players want this:

If I wanted to play an "arcade" experience and get all the cheese in the world, I would just throw in NFL blitz on my ole' N64. But I don't want that, and this is 2016.... why has madden fallen so far behind every other sports title?
What you posted is a cool, simple thing they could easily do and it's a much better idea than what they have now because its immersive. It's the sort of thing you'd see other sports developers do, but we've reached a point now where we don't expect Madden Team to do that kind of thing, and that's sad.
Anyway, tourney play doesn't help sim, it hurts it. This is one of the reasons we got in this mess in the first place. That being said, I want bad snaps and all that, but it needs to be something attached to the responsibility of the person playing somehow.Comment
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Re: Interesting article about the future of Madden
Sim is objective though. Football is a straight-forward game. Assignments and responsibilities on a routine play being run as drawn aren't a matter of how I feel. If a RB is assigned to pick up a blitzing rusher in real life on a given play, he's supposed to do the same thing in a game calling itself a simulation. When he doesn't do that in the game and just decides not to block (which happens often in Madden btw), the game failed to meet simulation.A lot of solid points in the piece, but I would disagree with these two statements. Sure the eSports crowd should have a voice in the gameplay discussion, but to say that they should have the only voice is patently absurd.
No one who actually plays the game at all can have a P.O.V approaching objectivity, but I would argue that one who's sole purpose is about playing to win at all costs, would be less objective than someone for whom the gameplay experience/mechanisms themselves are the primary purpose.
As Squid points out, realistic random failure is a complete no go for the eSports crowd, and that right there puts an adamantium ceiling on the game's potential in terms of realism/authenticity.
Madden as a product is mixed up on what it wants to be. It wants to be a sim with gameplay, but it does tons of unsim things. It wants to be a sim with presentation, but it does tons of unsim things. It wants to be a sim with animations, but it does tons of unsim things. And then with all of that, they promote it in a way as if it makes sense to do. With all of that being what it is, the real honest and fair question is, does Madden really WANT to be a sim? Or, is what they're doing exactly what they really want to do?Comment
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Re: Interesting article about the future of Madden
I went into the article thinking "oh god". After reading though, somethings I definitely agreed with. I think Tiburon needs to just stop catering to a both crowds. Cater to the game of football. Cater to realism, then have sliders and options for those who want a looser experience. There's no reason to not have a "tourney" mode for those type of situations.
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Re: Interesting article about the future of Madden
Problem number one and I say this as someone who was on the madden train back during the "competition" daysI went into the article thinking "oh god". After reading though, somethings I definitely agreed with. I think Tiburon needs to just stop catering to a both crowds. Cater to the game of football. Cater to realism, then have sliders and options for those who want a looser experience. There's no reason to not have a "tourney" mode for those type of situations.
You're the only game. You're the standard. Build an NFL football experience first and for most.Comment
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Re: Interesting article about the future of Madden
I get the feeling that incorporating those types of in game animation failures with some kind of toggle is much, much harder than variable umpire settings, but I could be wrong. We've established that unless there is a pretty considerable outcry, like there was with penalties, they are unlikely to spend man-hours on implementing things that only a small portion of their customer base is going to use, authenticity be damned. I would say that this is especially true for things that they have to add completely from scratch.Not really. There is no reason for missed snaps, dropped holds on kicks, the kicker slipping, etc. to not be optional. These would be under the options for a player to turn on and off, no different than changing the umpire variation settings in MLB the Show.
And these realistic random occurrences would automatically be turned off for online ranked games, MUT, tournaments, and whatever else they could possibly hinder.
IMO, eSports development, i.e., H2H stick skills gameplay, is about balance, not necessarily realism. There will some things that work to the benefit of everyone who plays the game, but there will also be some things that will be even more divergent from real life football than it is now.
Let's look at NBA 2K. There are a ton of sliders and settings available with the intent of allowing the User to create what they think is a reasonable simulation of NBA style gameplay. However so much of the tuning is geared toward balancing online H2H play that the offline User runs into a brick wall that can't be overcome through any slider manipulations.
Many will argue that it shouldn't be the case, but H2H play is very often at odds with a realistic portrayal of the sport, and H2H play is king now and probably forever.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: Interesting article about the future of Madden
True, but we've been told with 50 grand on the line, they don't want to see a bad snap on a game winning field goal.Comment
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Re: Interesting article about the future of Madden
Money games, MUT, DC, probably not even online ranked(if that even still exists) are never going to have those kinds of random errors, so that is why I feel like it's highly unlikely that they're even going to take the effort to add them as a toggle-able option for us relatively small number of CFM players who actually want such things.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: Interesting article about the future of Madden
What's sad is we'll probably get them but just like penalties they'll be removed online.This is the last thing madden needs in my opinion. It's already geared towards the ESports player with its heavy focus on online modes like DC and MUT. Hell its basically the same argument we had that's sim vs Tourney players. Tourney players are the reason we don't have bad snaps, muffed hand offs, etc. They don't want the randomness to have an impact on the outcome of the game, where as offline sim CFm guys like my self would really welcome it as t would bring life to the game.
I SERIOUSLY wouldn't care if I lost a game online due to a bad snap. I'd welcome it.Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of FameComment
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Re: Interesting article about the future of Madden
Put a couple grand on the line and the situation is different, and the guys who play in those situations make up a lot of the buyers.Comment

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