Why do I not gain any advantage from my strike landing first?

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  • JDK-OS
    Rookie
    • Sep 2010
    • 14

    #1

    Why do I not gain any advantage from my strike landing first?

    I've really started to notice this a lot more in the new Live Event since all the stats are the same and the reach advantage is minimal between the fighters. I don't understand when I land a clean jab/straight on my opponent and try to combo off it, they can just start interrupt it by starting their own combo. Is it because the timing is off from my jab to the next button? I can understand a jab > some LB move has every right to be interrupted by your opponent's strike but I'm just trying to do simple jab > straight > overhand stuff and despite landing first, my opponent seems to just mash buttons and I'm forced to block as I get hit after my jab.

    Same thing goes for a body kick. Against less experienced players, you can just stand there and wait for them to walk right into a body kick and go off w/ explosive combos. Sometimes, though, you land a body kick CLEAN and your opponent just starts pressing buttons and combos right through it. I can understand if there is recovery time after you throw the kick in which your opponent can capitalize on... but then that makes a "naked" body kick almost useless against experienced players unless you're a good distance away to back up... but being a good distance away makes a naked body kick a stupid option to throw in the first place since missing it is way more likely.

    I just don't understand "what beats what" in the stand up. In an actual competitive fighting game like Street Fighter, everyone knows what moves punish other moves. I'm not gonna go into details about SF and I'm not saying SF is supposed to be like real life fighting but the engine is LOGICAL and refined. It's basically a more complicated version of rocks, paper, scissors. EA Sports UFC 2 is trying to be like real life fighting but is ILLOGICAL and unrefined and seems to be just a hot mess.

    I just want to know... what beats what? lol
  • zzzeric
    Banned
    • Apr 2016
    • 200

    #2
    Re: Why do I not gain any advantage from my strike landing first?

    I noticed the same thing when its jacare vs vitor. I'm pretty sure vitor must have a stiff jab and straight and jacare has normal jabs and straight. When i would use vitor id kand a jab and by the time could throw the 2 he would land a 1-2 and have a body kick incoming. No way to beat that

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    • HystoryNDMaking
      Just started!
      • May 2016
      • 2

      #3
      Re: Why do I not gain any advantage from my strike landing first?

      I am also having the same issue which is causing me to lose more fights and I just don't understand myself. My opponent throws strikes after i throw a strike and all I'm throwing are jab combos to set up bigger shots and its like my opponent just eats right threw every shot I throw threw out the fight. Is this something that needs to be patched or is this purposely in the game and if so how do you get around it?

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      • EJ_Manuel
        Banned
        • Jul 2008
        • 464

        #4
        Re: Why do I not gain any advantage from my strike landing first?

        Originally posted by HystoryNDMaking
        I am also having the same issue which is causing me to lose more fights and I just don't understand myself. My opponent throws strikes after i throw a strike and all I'm throwing are jab combos to set up bigger shots and its like my opponent just eats right threw every shot I throw threw out the fight. Is this something that needs to be patched or is this purposely in the game and if so how do you get around it?
        I have no clue what you guys are talking about. I'm not a big jabber, more of a shot picker..And when I'm hit with a jab I'm completely dead and tied to the ground and having to eat 2 or 3 shots. I WISH I saw what you guys are talking about.

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        • TheLostHighway
          Rookie
          • Apr 2016
          • 53

          #5
          Re: Why do I not gain any advantage from my strike landing first?

          Originally posted by EJ_Manuel
          I have no clue what you guys are talking about. I'm not a big jabber, more of a shot picker..And when I'm hit with a jab I'm completely dead and tied to the ground and having to eat 2 or 3 shots. I WISH I saw what you guys are talking about.
          No, because Jabs don't cause hit stun.

          What's happening to most of you is, and i am assuming here, but YOU throw a Jab, and opponent throws a Cross. Cross/Straight causes hit stun, so even if they land second your strikes are not stunning them with an opening for another strike while their first strike on you does leave them an opening for a combo.

          Shouldn't start with jabs, Crosses/Straights should be the first punch thrown, and usually after lunging form a distance out of kick range so as to catch the opponent off guard.

          Also, practice your combinations in practice mode. some great 3 hit 90% guaranteed wobble/stun combo's starting off the cross.

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          • gapobdie
            Banned
            • May 2016
            • 2

            #6
            Re: Why do I not gain any advantage from my strike landing first?

            some great 3 hit 90% guaranteed wobble/stun combo's starting off the cross.

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            • Boiler569
              MVP
              • Apr 2016
              • 2006

              #7
              Re: Why do I not gain any advantage from my strike landing first?

              There is definitely something funky going on with the event stats. I have noticed it a lot more on the ground, but now that I read this, you're definitely onto something, the strike intercept mechanic/etc. seems very funky when fighters have exact even stats...hmm

              (I think in this case it's somewhat related to the regular jab vs. stiff jab; as mentioned above, but I don't think that explains everything...)
              PSN: Boiler569
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              • Boiler569
                MVP
                • Apr 2016
                • 2006

                #8
                Re: Why do I not gain any advantage from my strike landing first?

                Originally posted by TheLostHighway
                No, because Jabs don't cause hit stun.

                What's happening to most of you is, and i am assuming here, but YOU throw a Jab, and opponent throws a Cross. Cross/Straight causes hit stun, so even if they land second your strikes are not stunning them with an opening for another strike while their first strike on you does leave them an opening for a combo.

                Shouldn't start with jabs, Crosses/Straights should be the first punch thrown, and usually after lunging form a distance out of kick range so as to catch the opponent off guard.

                Also, practice your combinations in practice mode. some great 3 hit 90% guaranteed wobble/stun combo's starting off the cross.
                But doesn't that sound weird?

                Never start your combo with a jab??

                that might be the right thing to do in this game but definitely not realistic (and yes I know starting with a cross is totally acceptable lol but to NEVER lead with a jab....just aint right)
                PSN: Boiler569
                Have Fun, It's Just A GAME!
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                • norml
                  curmudgeon
                  • Mar 2009
                  • 331

                  #9
                  Re: Why do I not gain any advantage from my strike landing first?

                  Originally posted by Boiler569
                  But doesn't that sound weird?

                  Never start your combo with a jab??

                  that might be the right thing to do in this game but definitely not realistic (and yes I know starting with a cross is totally acceptable lol but to NEVER lead with a jab....just aint right)
                  It's only like this because, for some reason that is beyond me, landing a flush jab doesn't cause one bit of hit stun. This is the biggest example of why the stupid combo multiplier needs to go.

                  The strike intercept mechanics make no sense because of it.
                  "Faith: Not wanting to know what is true." Friedrich Nietzsche

                  PS4- zappaforever

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                  • JDK-OS
                    Rookie
                    • Sep 2010
                    • 14

                    #10
                    Re: Why do I not gain any advantage from my strike landing first?

                    Originally posted by TheLostHighway
                    No, because Jabs don't cause hit stun.
                    Yes, they do, just in certain circumstances and the straight definitely doesn't cause stun consistently. Here's Martial Mind's Top 10 combos for reference. This was pre-patch but the principles should remain the same.



                    You see in #10, the jab causes hit stun when timed properly. I know that if your opponent tries to clinch, a jab WILL cause hit stun when timed properly.

                    You see in #9, there's a moment where Poirier goes for a straight first, followed quickly by McG's straight. Both fighters absorb it with no stun, and McG's straight should have it's power dampened being the second strike (according to GPD). Then, both go for a leg kick but McG's headkick beats out Poirier' low kick. Is this due to Poirier having lower stamina? Is this due to the headkicks beating low kicks? Is it just stats? Or is it because Martial is just much tighter with his timing?

                    It's also obvious there are times when straights, crosses, hooks, etc. don't cause stun when the two fighters are just banging in a tangled mess i.e. both are spamming body shots.

                    I appreciate GDP releasing DEFINITIVE info on Grapple Advantage... if only there was something out there for Strikng Advantage.

                    Comment

                    • SUGATA
                      MVP
                      • Apr 2016
                      • 1375

                      #11
                      Re: Why do I not gain any advantage from my strike landing first?

                      Originally posted by JDK-OS
                      Yes, they do, just in certain circumstances and the straight definitely doesn't cause stun consistently. Here's Martial Mind's Top 10 combos for reference. This was pre-patch but the principles should remain the same.



                      You see in #10, the jab causes hit stun when timed properly. I know that if your opponent tries to clinch, a jab WILL cause hit stun when timed properly.

                      You see in #9, there's a moment where Poirier goes for a straight first, followed quickly by McG's straight. Both fighters absorb it with no stun, and McG's straight should have it's power dampened being the second strike (according to GPD). Then, both go for a leg kick but McG's headkick beats out Poirier' low kick. Is this due to Poirier having lower stamina? Is this due to the headkicks beating low kicks? Is it just stats? Or is it because Martial is just much tighter with his timing?

                      It's also obvious there are times when straights, crosses, hooks, etc. don't cause stun when the two fighters are just banging in a tangled mess i.e. both are spamming body shots.

                      I appreciate GDP releasing DEFINITIVE info on Grapple Advantage... if only there was something out there for Strikng Advantage.
                      I can answer your questions:
                      #9 - Head kick crushed punch ONLY because of combo multiplier:
                      straight is 1st strike landed, follow up head kick get dmg bonus enough to cause FBHR (full body hit reaction = stun).
                      100% the same result will be even if opponent will stand still (just go to practice and test it).
                      I spend much time in researching current mechanics, and here is results:

                      I said before there are SCRIPTS: when you make a strike that causes concrete large damage (wich is a summary from combo multiplier, counter window opportunity and strike stats itself) it will cause FBHR.

                      So, ALWAYS your straight > head kick will cause FBHR in ANY situation and ANY conditions - this is a script.

                      What is wrong with scripts - that your strike may not be accented/amplitude, your strikes may not be direct (100% clear), but it always will cause the same damage (remember how terrible looked KO from fatiqued strike - this IS SCRIPTS).

                      Where are not scripts - in UFC UD.
                      Why? take UFC UD, go to practice, turn on HUD damage and you will see that always the same strike deal DIFFERENT damage depends on many many many factors (check numbers appeared on hitted body part)! THIS IS NOT SCRIPT, THIS IS REAL STOPPING POWER. This is real physics.
                      I offered to GPD my help with how to change striking to make it REAL. No response.
                      Striking wrong mechanics - is the main issue of EAUFC 1-2.
                      Btw, in MS videos #4 is wrong combo - b/c the same side strike resets combo mp and decreases its dmg bonus.
                      And the main - Almost all his combos r starting from rear straight and never from lead jab this is right in this game, BUT TERRIBLY WRONG IRL! In real life most combos and series begins from JAB b/c it is fint, it is interrupt, it is the main setup for yr main accented strike!!
                      _____________________________________


                      There always something we dont know - so i want to hear too from GPD - details about STRIKING ADVANTAGE?
                      Last edited by SUGATA; 05-16-2016, 06:24 PM.
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                      • JDK-OS
                        Rookie
                        • Sep 2010
                        • 14

                        #12
                        Re: Why do I not gain any advantage from my strike landing first?

                        Seriously, what is going on? Opponents have mastered the art of eating strikes and just punching/kicking through them. I land the first strike clean, they just combo through it. Whether it's a jab/straight, no problem they'll just mash buttons and hit right through it. I'll low kick them, no problem just push jab/straights and hit me anyway. Oh, I just blocked 3 straight strikes, I can return with something right? Oh silly me, they'll just keep mashing and hit me anyway. Oh, I lean back from 3 uppercuts, I can let go of lean and push a butto- oh wait, a FOURTH uppercut puts me in a full hit reaction.... I decide, OK this time I'll just walk in, eat a body kick no problem, mash buttons and punch through it... oh wait, it doesn't work like that on my end, of course.

                        I can accept the fact that maybe I'm just not tight on my combo timing... OK. But, I swear it's just absolutely random sometimes when a clean strike actually does SOMETHING.... ANYTHING. Yes, fighters irl can punch through punches,yes... but WHAT ARE THE ENGINE RULES FOR IT in this game???? Seriously, wtf...
                        Last edited by JDK-OS; 05-17-2016, 10:46 PM.

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                        • Bigg Cee
                          MVP
                          • Apr 2016
                          • 4676

                          #13
                          Re: Why do I not gain any advantage from my strike landing first?

                          Originally posted by JDK-OS
                          Seriously, what is going on? Opponents have mastered the art of eating strikes and just punching/kicking through them. I land the first strike clean, they just combo through it. Whether it's a jab/straight, no problem they'll just mash buttons and hit right through it. I'll low kick them, no problem just push jab/straights and hit me anyway. Oh, I just blocked 3 straight strikes, I can return with something right? Oh silly me, they'll just keep mashing and hit me anyway. Oh, I lean back from 3 uppercuts, I can let go of lean and push a butto- oh wait, a FOURTH uppercut puts me in a full hit reaction.... I decide, OK this time I'll just walk in, eat a body kick no problem, mash buttons and punch through it... oh wait, it doesn't work like that on my end, of course.

                          I can accept the fact that maybe I'm just not tight on my combo timing... OK. But, I swear it's just absolutely random sometimes when a clean strike actually does SOMETHING.... ANYTHING. Yes, fighters irl can punch through punches,yes... but WHAT ARE THE ENGINE RULES FOR IT in this game???? Seriously, wtf...
                          This is what I'm doing now in UT and Ranked and I see a few top guys doing this to.

                          If I see a pattern of strikes my oppenent keeps throwing then I'm going to try and put pressure on you and clinch with out blocking my face for certain strikes. I've come to realize that no 1 punch will KO you or really hurt you and if they don't throw certain strikes that cause big hit stuns then it's all good to just not block and eat shots in certain spots so I can clinch or get in close for uppercuts and try a takedown.

                          This is just me and I'm sure a lot of people don't do this but I've just notice patterns in how strikes hit and affect you.
                          Last edited by Bigg Cee; 05-17-2016, 10:57 PM.

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                          • Bigg Cee
                            MVP
                            • Apr 2016
                            • 4676

                            #14
                            Re: Why do I not gain any advantage from my strike landing first?

                            Also 1 last thing I forgot, I don't need to eat shots and take damage for no reason but to some ppl they get trigger happy and start throwing bombs and next thing you know there out of stamina. So that's my whole thought process on that. Don't block and eat punches with certain strikes till low stamina and if they are smart then don't do it and back to blocking.

                            Just my thoughts ppl...

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                            • WarMMA
                              MVP
                              • Apr 2016
                              • 4612

                              #15
                              Re: Why do I not gain any advantage from my strike landing first?

                              This is cuz EA UFC's stand up still pretty much caters to spam and button mashers, despite the added hit reactions. It's like they dont wanna get away from the brawly striking meta. They only put hit stun on the big strikes. The body kick is a strike that caters to spam. Unless you have a perk that helps you or you put it on the end of a combo, the move has no hit stun, which allows the opponent to swing through it and hit you while your still in the moves animation. I made a thread about this a few days ago. Some of the lighter strikes in the game need to have a tiny bit of hit stun on them. Just enough that when you land the strike clean, it causes a little hit stun that allows you to land the strike and get your guard back up or move before the opponent can start swinging away again. All thats needed is nice short hit stun like in this vid...



                              Notice the hit stun is nice and short and nothing too drastic. It allows Barbosa just enough time to land his strike and cover up or move and he also cant throw any follow up strikes cuz the opponent is free to attack right after the strike lands. This is what's needed on some of the lighter strikes like the rear leg kicks, body kicks, teep kicks, switch kicks, ect. As of now using these strikes by themselves will just give your opponent a chance to freely tee of on your noggin.Adding that little bit of hit stun on these moves would actually make them useful.

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