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tissues250 05-30-2016 03:09 PM

EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details
 

Geoff Harrower, A.K.A. GameplayDevUFC, has been posting quite a few details on the upcoming EA Sports UFC 2 patch on his Twitter page. While no date for the patch has been revealed, he has posted quite a few nuggets. Check out some of them below and let us know what you think!
  • Punches in single collar clinch will no longer interrupt transitions
  • Increased counter window after denied clinch attempt
  • Added counter damage bonus after denied clinch attempt
  • Reduced the damage of Thai knees slightly
  • Fixed bug so you can now deny a clinch attempt during the follow through of your strike
  • Added new logic to control when different strike types can interrupt a takedown
  • Fixed bug that made takedowns in some clinch positions too easy, and others too hard
  • Added new grapple momentum scenarios to a few ground and clinch transitions
  • Gave fighters who have the sitout sweep in sprawl the option to also perform the half guard escape
  • Tuned the submissive fighter's escape from back mount to half guard to be a bit more difficult
  • Changed the inputs for submission reversals on the ground to be L2+R2 to fix exploits and enforce pre-emptive denial penalty
  • Punish the defender in a submission for defending a chain before it appears by taking away some defensive progress
  • Pushing in the wrong direction to deny submission chain blocks the defending fighter from pushing in the correct direction
  • AI will now use submission reversals
  • Some fighter AI's tuned to use submissions and takedowns more or less as appropriate to their real life counterparts
  • Blocking and stamina management improvements for pro AI
This post will get updated as more details are revealed.

Haz____ 05-30-2016 03:15 PM

Re: #patchspoilers 1.07
 
Wow all of those are uncalled for imo....

bballshawn24 05-30-2016 03:23 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by Haz____ (Post 2048211869)
Wow all of those are uncalled for imo....

only #1 imo

Jonnysmallfeet 05-30-2016 03:29 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by tissues250 (Post 2048211855)
- Punches in single collar clinch will no longer interrupt transitions #patchspoilers

- Increased counter window after denied clinch attempt #patchspoilers

- Added counter damage bonus after denied clinch attempt #patchspoilers

- Reduced the damage of Thai knees slightly #patchspoilers



keep update.......


Yeah baby! Thats what I am talking about!!!!

Trillz 05-30-2016 03:30 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by tissues250 (Post 2048211855)
- Punches in single collar clinch will no longer interrupt transitions #patchspoilers

- Increased counter window after denied clinch attempt #patchspoilers

- Added counter damage bonus after denied clinch attempt #patchspoilers

- Reduced the damage of Thai knees slightly #patchspoilers



keep update.......

dunno about thai knee damage lowered i feel the elbow should be lowered.

#2 and #3 is overkill one of them would have been fine either one i dont mind.

#1 is a good change

GameplayDevUFC 05-30-2016 03:34 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by Trillz (Post 2048211890)
dunno about thai knee damage lowered i feel the elbow should be lowered.

#2 and #3 is overkill one of them would have been fine either one i dont mind.

#1 is a good change

If you can't land a counter strike, the damage bonus means very little.

If you don't get a damage bonus, the increased counter window means very little.

tissues250 05-30-2016 03:35 PM

Re: #patchspoilers 1.07
 
I think, the patch will come out very soon than expected. this week? it's cool!

Jonnysmallfeet 05-30-2016 03:37 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by GameplayDevUFC (Post 2048211894)
If you can't land a counter strike, the damage bonus means very little.

If you don't get a damage bonus, the increased counter window means very little.

Good job on these changes.

Bigg Cee 05-30-2016 03:53 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by tissues250 (Post 2048211855)
- Punches in single collar clinch will no longer interrupt transitions #patchspoilers

- Increased counter window after denied clinch attempt #patchspoilers

- Added counter damage bonus after denied clinch attempt #patchspoilers

- Reduced the damage of Thai knees slightly #patchspoilers


keep update.......

I like these changes, also it's making the clinch more about who can deny the best since the punches won't stop your transitions. Also the counter window is perfect. I think the clinch is gonna be in a good place after this patch and not be OP and the counter window makes it perfect to deny them and punish wth strikes now. :waytogo:

Dave_S 05-30-2016 03:55 PM

Re: #patchspoilers 1.07
 
Larkin! Yes, he should be in WW MW LHW and HW. Thanks, I was hoping he would be in since release, but better late than never.

Now just Cowboy at ww, Barao FW, Jury LW, Linker FW, Masvidal LW, Edgar BW, plus the others that need to be in right classes.

Jonnysmallfeet 05-30-2016 03:59 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by Bigg Cee (Post 2048211916)
I like these changes, also it's making the clinch more about who can deny the best since the punches won't stop your transitions. Also the counter window is perfect. I think the clinch is gonna be in a good place after this patch and not be OP and the counter window makes it perfect to deny them and punish wth strikes now. :waytogo:


Yeah! Should stop people trying to spam clinch which alot of people were not happy with so good to know they listened.

fishingtime 05-30-2016 04:16 PM

Re: #patchspoilers 1.07
 
All of these are clinch related lol. People need to learn it. Just keep destroying it. Sorry, but these are just clinch changes and not the bigger problem. People needing to learn the clinch. If someone can't defend the clinch, I'm going to go after that just like the ground. You take the fight where they aren't comfortable.

SwedishTouch76 05-30-2016 04:26 PM

Re: #patchspoilers 1.07
 
Was the counter window off a denied clinch really the biggest most pressing problem?

Shogun474 05-30-2016 04:26 PM

Re: #patchspoilers 1.07
 
These need adding

- More stopping power in stand up strikes especially hooks


- Revove the ability to stuff a takedown mid strike. (dudes mid flying knee can land and stuff a TD simultaneously i mean come on...)


- Judging need tweaking its a joke atm. Dominating the fight in every area and lose decision... Significant strikes mean nothing which is dumb


- If possible cartoon style slipping on ice from a weak leg kick needs to go

fishingtime 05-30-2016 04:29 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by Bigg Cee (Post 2048211916)
I like these changes, also it's making the clinch more about who can deny the best since the punches won't stop your transitions. Also the counter window is perfect. I think the clinch is gonna be in a good place after this patch and not be OP and the counter window makes it perfect to deny them and punish wth strikes now. :waytogo:

That would be fine if you could start striking as soon as you enter the clinch. However, your opponent has to start doing something before you can. At least most times. This wasn't thought through on this. You basically will have to deny to strike.

GameplayDevUFC 05-30-2016 04:33 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by SwedishTouch76 (Post 2048211963)
Was the counter window off a denied clinch really the biggest most pressing problem?

Based on user feedback at the time the work was done, absolutely.

Go back 4 weeks and read all the feedback from the LEC.

It was 90% complaints about clinch spam.

fishingtime 05-30-2016 04:34 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by GameplayDevUFC (Post 2048211972)
Based on user feedback at the time the work was done, absolutely.

Go back 4 weeks and read all the feedback from the LEC.

It was 90% complaints about clinch spam.

Can't deny that. You guys are definitely listening to the feedback. Even if I don't agree with the changes.

Edit: Don't agree with #1 and #4.

Jonnysmallfeet 05-30-2016 04:49 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by fishingtime (Post 2048211975)
Can't deny that. You guys are definitely listening to the feedback. Even if I don't agree with the changes.

Everyone won't be happy but they can't please everyone, majority of the community is what is most important and they have made their feelings clear on this matter since day one.

They have done the right thing if people havn't learnt the clinch by now then its most likely because they can't.

Bigg Cee 05-30-2016 04:50 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by fishingtime (Post 2048211966)
That would be fine if you could start striking as soon as you enter the clinch. However, your opponent has to start doing something before you can. At least most times. This wasn't thought through on this. You basically will have to deny to strike.

Ya but it also will slow down the clinch to. Sometimes in mma ppl clinch just because there tired or just want to hold on, so this way you might have scenarios were you see ppl clinch up and just not move and stayed glued to see who does the first move.

It would be nice also if the ref stand up/Break timer was faster in the clinch more so when ppl get denied over and over and it becomes a hugging match.

Daddyballz 05-30-2016 04:51 PM

Re: #patchspoilers 1.07
 
Wtf is up with the second half of the ufc 2-live event competition I thought today was the second qualifier to get in? Or is it just for the people that already qualified?

fishingtime 05-30-2016 04:54 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by Jonnysmallfeet (Post 2048212001)
Everyone won't be happy but they can't please everyone, majority of the community is what is most important and they have made their feelings clear on this matter since day one.

They have done the right thing if people havn't learnt the clinch by now then its most likely because they can't.

True, but they are catering to the people who can't adapt. You don't nerf the clinch because people can't understand it. You educate them on what to do in the clinch. Uppercuts should be one of the most damaging strikes in the clinch. I never use it though because it is only slightly better than a single button hook.

Did the blocking in the clinch get fixed? You can use body punches and the opponent has to block them like they were blocking knees.

fishingtime 05-30-2016 05:01 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by Bigg Cee (Post 2048212004)
Ya but it also will slow down the clinch to. Sometimes in mma ppl clinch just because there tired or just want to hold on, so this way you might have scenarios were you see ppl clinch up and just not move and stayed glued to see who does the first move.

It would be nice also if the ref stand up/Break timer was faster in the clinch more so when ppl get denied over and over and it becomes a hugging match.

The clinch is already slow if you play it right. You have to watch your stamina or they will turn it on you and finish you. People should be able to clinch to gain stamina back. That is a real tactic. Granted this should only be certain clinch entries. Which should actually become the default. (Over/under). Maybe double under as well.

The ref shouldn't break if you keep getting denied. The fighter is still working.

Jonnysmallfeet 05-30-2016 05:02 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by fishingtime (Post 2048212012)
True, but they are catering to the people who can't adapt. You don't nerf the clinch because people can't understand it. You educate them on what to do in the clinch. Uppercuts should be one of the most damaging strikes in the clinch. I never use it though because it is only slightly better than a single button hook.

Did the blocking in the clinch get fixed? You can use body punches and the opponent has to block them like they were blocking knees.

Some people want to adapt but can't.

Some people have slower reaction times they can't react quick enough for denials and for someone that mixes up shots in the clinch.

So they might block your first elbow and don't react quick enough for the knee and then they are out.

I had a friend who literally stopped playing because he was just getting ruined in the clinch nearly all the time, he loves MMA but is terrible at games. He deserves to enjoy his experience aswell just the same as everyone else.

Bigg Cee 05-30-2016 05:03 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by fishingtime (Post 2048212027)
The clinch is already slow if you play it right. You have to watch your stamina or they will turn it on you and finish you. People should be able to clinch to gain stamina back. That is a real tactic. Granted this should only be certain clinch entries. Which should actually become the default. (Over/under). Maybe double under as well.

The ref shouldn't break if you keep getting denied. The fighter is still working.

I AGREE 100% ON THIS!

SMOKEZERO 05-30-2016 05:06 PM

Re: #patchspoilers 1.07
 
The high competition and stakes of the LEC is the best thing to happen in terms of weeding out exploits and balancing the game. I'd guess they're trying to push this patch for the 199 LEC.

fishingtime 05-30-2016 05:10 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by Jonnysmallfeet (Post 2048212032)
Some people want to adapt but can't.

Some people have slower reaction times they can't react quick enough for denials and for someone that mixes up shots in the clinch.

So they might block your first elbow and don't react quick enough for the knee and then they are out.

I had a friend who literally stopped playing because he was just getting ruined in the clinch nearly all the time, he loves MMA but is terrible at games. He deserves to enjoy his experience aswell just the same as everyone else.

I agree, but within reason. Can he not handle himself on the ground? The clinch is actually easier than the ground on both sides. The only time it becomes dangerous is when you have low stamina. You essentially are giving the guys who are good at the game, but aren't the best in the clinch the tools to become better because they don't have to worry about a position. That would be like nerfing the ground game to death. You don't nerf because people can't adjust. This is a game. People need to learn all the aspects. Just because one gives them trouble because they weren't used to it because it was basically non-existent in the first game, doesn't mean you make it easier to escape. Might as well make mount take one blocked strike to transition because that is a much more dangerous spot.

Trillz 05-30-2016 05:14 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by Daddyballz (Post 2048212007)
Wtf is up with the second half of the ufc 2-live event competition I thought today was the second qualifier to get in? Or is it just for the people that already qualified?

Probs when the patch is released it will be up, patch should be out when UFC 199 is in place.

Bigg Cee 05-30-2016 05:16 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by Trillz (Post 2048212050)
Probs when the patch is released it will be up, patch should be out when UFC 199 is in place.

I say this patch will be out Wednesday mourning or Thursday mourning.

fishingtime 05-30-2016 05:17 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by SMOKEZERO (Post 2048212035)
The high competition and stakes of the LEC is the best thing to happen in terms of weeding out exploits and balancing the game. I'd guess they're trying to push this patch for the 199 LEC.

The feedback was based on playing people in much higher divisions though right? So you will definitely get some feedback that is biased against something so many don't understand, or want to. I got clinched a lot too, and my biggest issue with the clinch was the lag that wouldn't let you transition.

GameplayDevUFC 05-30-2016 05:20 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by fishingtime (Post 2048212054)
The feedback was based on playing people in much higher divisions though right? So you will definitely get some feedback that is biased against something so many don't understand, or want to. I got clinched a lot too, and my biggest issue with the clinch was the lag that wouldn't let you transition.

A lot of the same feedback came from top 10 players in LEC as well though.

When top players and mid players say the same thing, it's probably something you should look at.

tissues250 05-30-2016 05:24 PM

Re: #patchspoilers 1.07
 
update -------

- Fixed bug so you can now deny a clinch attempt during the follow through of your strike #patchspoilers

aholbert32 05-30-2016 05:25 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by Dave_S (Post 2048211917)
Larkin! Yes, he should be in WW MW LHW and HW. Thanks, I was hoping he would be in since release, but better late than never.

Now just Cowboy at ww, Barao FW, Jury LW, Linker FW, Masvidal LW, Edgar BW, plus the others that need to be in right classes.

Dave, did GPD confirm Larkin? I dont see it anywhere.

fishingtime 05-30-2016 05:27 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by GameplayDevUFC (Post 2048212058)
A lot of the same feedback came from top 10 players in LEC as well though.

When top players and mid players say the same thing, it's probably something you should look at.

I agree, but what was the feedback from the top 10 players? Did it involve latency/lag? You can still be a top 10 fighter and not know how to work in the clinch. The fact that the fakes aren't used there as a way around being denied is why it feels different to them.

I knew you guys were going to further nerf the clinch. There is just too much negative feedback from it not to. That comes from not having a viable clinch the first game. I beat a top 10 guy from last game in the clinch. What does that say? He didn't learn the clinch. He isn't even ranked this game because he isn't good at the clinch. Clinch against the cage can be OP. That is because of the default entry and ability to strike right away.

I don't like the changes, but understand why you guys had to make them.

Donnie_Brasco_FR 05-30-2016 05:27 PM

Re: #patchspoilers 1.07
 
Fix the size of Teixeira, he is 6'2 in real life and 6'0 in the game!
When we deny the thai clinch, we push the opponent so far, it should be like the single clinch.

GameplayDevUFC 05-30-2016 05:28 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by aholbert32 (Post 2048212064)
Dave, did GPD confirm Larkin? I dont see it anywhere.

I haven't posted anything about any fighters.

81chrisso 05-30-2016 05:30 PM

Re: #patchspoilers 1.07
 
Get rid of instant thai clinch at the fence. c'mon!

fishingtime 05-30-2016 05:31 PM

Re: #patchspoilers 1.07
 
This is about the same or more spoilers than last time. Patch tomorrow? :y220a:

aholbert32 05-30-2016 05:31 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by Donnie_Brasco_FR (Post 2048212070)
Fix the size of Teixeira, he is 6'2 in real life and 6'0 in the game!
When we deny the thai clinch, we push the opponent so far, it should be like the single clinch.

That bug is just in the tale of the tape. The actual character is the right height.

Bigg Cee 05-30-2016 05:31 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by tissues250 (Post 2048212063)
update -------

- Fixed bug so you can now deny a clinch attempt during the follow through of your strike #patchspoilers

oh thank god!!!!

This made me scared to strike sometimes of ppl who would do 3 and 4 clinch attempts in a row.

Dave_S 05-30-2016 05:38 PM

Re: #patchspoilers 1.07
 
Quote:

Originally Posted by GameplayDevUFC (Post 2048212073)
I haven't posted anything about any fighters.


I believe in a multiverse, so in one of the infinite realities gpd confirmed it. Well deserved after that amazing reversal of the cage.

I aplaud GPD:caflag:


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