9 Things We Learned About Madden NFL 17 (Gamesradar)
Gamesradar has posted 9 things they learned about Madden NFL 17, during their hands-on time at EA Tiburon. Quote:
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Re: Gamesradar: 9 Things We Learned about Madden 17
Thanks for the article.
Highlights of the article I liked: Commentators analyse the big decision calls. Free-agency bidding process was tweaked Lots of "behind the scenes" talk regarding presentation and likeness, if your interested in that. |
Re: Gamesradar: 9 Things We Learned about Madden 17
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Pretty good article though. Couldn't help but chuckle at the bit about how it was clear they live for the idea of making Madden feel exactly like a TV broadcast but I actually do like how presentation has looked this year for the most part. |
Re: Gamesradar: 9 Things We Learned about Madden 17
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Apparently the process of converting the scans into player models is too time consuming |
Re: Gamesradar: 9 Things We Learned about Madden 17
I have been playing Madden since '98, and I really do appreciate most of the things that have been built up until now, cumulatively. I love the game. I think this article outlines that well and Tiburon deserves the Kudos for it. The number one thing I cannot stand, is the removal of features and items that worked or looked great, for no apparent reason. We can get into heated discussions about things like vision cones and such, but I do understand why some things are removed for functionality purposes. Nerfing big hits and removing historic stadiums and coaches, equipment, I don't understand. For example, what's the purpose of removing the Madden 25 field that they created for the anniversary? I do believe the game is tweaked and things are removed to make 'room'; keeping the data a certain size, load times reasonable, and to manage hardware resources. I just wish they would not only focus on adding/improving, but also on not messing with what we love. We can't change uniforms for online play? Menus were pretty for '15, then weirdly re-organized. That's all I'm trying to say.
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Re: 9 Things We Learned About Madden NFL 17 (Gamesradar)
See, these are the things that a sports game such as American football needed, that heart and soul of the emotions of players being seen with-in the gameplay. Its these little things that make or break how fun a football video game can be. I am very much impressed and quite happy to see Madden developers finally taking these "little things" as priority as much as the gameplay itself. This brings a whole new dynamic of excitement when playing. Hearing about these player emotions before and after plays are what Madden sorely missed. And the more of this that can be added the more fresh it'll be, its no different then cut-scenes on sidelines,etc ...there can never be enough of this kind of thing, it keeps the game feeling fresh and exciting.
I am also glad to see the "pressing" of a button to break or make tackles. This was also needed. Now if the developers can add pressing of a button for burst of speed for RB's running through holes or breaking away from defenders, much like 2k5 did, would make madden a much more exciting when running the ball on offense. So far so good though, there is so much improvement from the developers finally, props to the dev's. |
Re: 9 Things We Learned About Madden NFL 17 (Gamesradar)
Really cool article. And it shows the immense effort these guys put into making a video game. A lot of passion is needed to make great sports video games and it's obvious this team has it.
Game is looking like a big winner again. |
Re: 9 Things We Learned About Madden NFL 17 (Gamesradar)
Ugh, I can't view the article at work for some reason. They have the website blocked. :(
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