Less control over locked defensive player?
I got hooked on using the defensive camera in M16 and usering with player lock and I got pretty darn good at it. I'm trying to do the same thing in M17 but I feel like I'm fighting to overcome an initial animation when the ball is snapped.
Anyone else experiencing this? Sent from my SM-G935V using Tapatalk |
Re: Less control over locked defensive player?
I've also noticed that every once in a while on third down it switches you back to the normal camera until the ball is snapped.
Sent from my SM-G935V using Tapatalk |
Re: Less control over locked defensive player?
Well, I feel like regardless of the cam, there is more initial 'pull' from the game. I play a variety of positions and cam angles on d, and I've noticed in standard cam with a MLB playing zone, there is an absolute instant 'surge' to player at the snap that feels pretty uncontrollable. If the play happens to be a run, I feel the 'pull' towards the RB, which is normally good, but I don't like the CPU pulling me around. So, yeah, i think I'm feeling the same thing u r, regardless of cam.
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Re: Less control over locked defensive player?
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Re: Less control over locked defensive player?
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Sent from my SM-G935V using Tapatalk |
Re: Less control over locked defensive player?
Isn't there a defensive help option?
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Re: Less control over locked defensive player?
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There's a defense assist, but I don't think that's exactly what this is. U can hold LB and it will 'defense assist' which is basically what this is doing. But, overall, it seems it's baked into the programming this year to instantly 'push' your player at the snap. Sent from my iPhone using Tapatalk |
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