IIRC IRL the NFL teams carry a preseason roster of roughly 90 players and then cut down to 75 players before the final preseason game. They then cut down to 53 before the regular season starts.
In Madden we have a maximum roster of 75 to begin with and then are forced to make a series of arbitrary cuts down to 53 throughout the preseason.
While it may not seem like a big deal since you likely end up with the same players on your final 53 when it's said and done, it does impact the game in two large ways.
1. It puts starters on the field more which can increase the risk of them having an injury. Nothing worse than seeing the CPU's starting HB go down with a serious injury because he was lined up at WR in the 4th quarter of a preseason game.
2. It impacts the development of young players who should be gaining XP through the preseason while also limiting how much time the user gets to experiment with fringe players before making decisions on who to cut.
Seems like changing the cut day parameters would be a relatively simple fix.


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