60/80 auto subs

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  • Rmiok222
    MVP
    • Nov 2015
    • 3129

    #1

    60/80 auto subs

    I've seen a few slider sets have these. Why are these most effective? Can somebody explain? I just don't get that concept and am willing to learn!
  • JoshC1977
    All Star
    • Dec 2010
    • 11564

    #2
    Re: 60/80 auto subs

    I started exclusively using 60/80 subs in my set last year as they are the default in the main menu screen.

    In franchise mode, EA (again) has the In/Out in the opposite direction. As a consequence you get that weird 49/50 setup. I truly believe that it is an error/oversight...if not, I see no logical reason why it might've been done.

    Setting them to 60/80 gives a solid rate of subbing based on the fatigue you are using and I personally feel that they provide the most balanced gameplay. A couple of things.
    • QBs will NOT sub out....period....so don't worry about that
    • O-line will sub out a few plays per game...some people hate that, but I don't mind since they can't get injured in-game....gives backups some reps.
    Play the games you love, not the games you want to love.

    Comment

    • Rmiok222
      MVP
      • Nov 2015
      • 3129

      #3
      Re: 60/80 auto subs

      Originally posted by JoshC1977
      I started exclusively using 60/80 subs in my set last year as they are the default in the main menu screen.

      In franchise mode, EA (again) has the In/Out in the opposite direction. As a consequence you get that weird 49/50 setup. I truly believe that it is an error/oversight...if not, I see no logical reason why it might've been done.

      Setting them to 60/80 gives a solid rate of subbing based on the fatigue you are using and I personally feel that they provide the most balanced gameplay. A couple of things.
      • QBs will NOT sub out....period....so don't worry about that
      • O-line will sub out a few plays per game...some people hate that, but I don't mind since they can't get injured in-game....gives backups some reps.
      Thanks for this response. I have my fatigue set to 58, just curious what you use?

      Comment

      • cooper417
        Rookie
        • Feb 2014
        • 174

        #4
        Re: 60/80 auto subs

        Does this work well for shorter quarter length too? I'm looking to use something like this in my online CFMs which all run around 8 min qtr 20 sec accel.

        Comment

        • GrayDawg
          Pro
          • Aug 2013
          • 864

          #5
          Re: 60/80 auto subs

          Originally posted by JoshC1977
          I started exclusively using 60/80 subs in my set last year as they are the default in the main menu screen.

          In franchise mode, EA (again) has the In/Out in the opposite direction. As a consequence you get that weird 49/50 setup. I truly believe that it is an error/oversight...if not, I see no logical reason why it might've been done.

          Setting them to 60/80 gives a solid rate of subbing based on the fatigue you are using and I personally feel that they provide the most balanced gameplay. A couple of things.
          • QBs will NOT sub out....period....so don't worry about that
          • O-line will sub out a few plays per game...some people hate that, but I don't mind since they can't get injured in-game....gives backups some reps.
          Also tackles and guards sub on occasion. They are referred to as swing tackles and guards.

          Comment

          • Vollin
            Rookie
            • Oct 2015
            • 11

            #6
            Re: 60/80 auto subs

            Originally posted by JoshC1977
            In franchise mode, EA (again) has the In/Out in the opposite direction. As a consequence you get that weird 49/50 setup. I truly believe that it is an error/oversight...if not, I see no logical reason why it might've been done.
            I'm curious as to why you think this? It seems to me that IN/OUT 80/60 means you sub a guy out when he drops to 60 and back in when he's up to 80, right? Or am I understanding this wrong?

            Comment

            • Uncle Elton John
              Banned
              • Aug 2016
              • 269

              #7
              Re: 60/80 auto subs

              Originally posted by Vollin
              I'm curious as to why you think this? It seems to me that IN/OUT 80/60 means you sub a guy out when he drops to 60 and back in when he's up to 80, right? Or am I understanding this wrong?
              yes, you are correct.

              Comment

              • JoshC1977
                All Star
                • Dec 2010
                • 11564

                #8
                Re: 60/80 auto subs

                Originally posted by Vollin
                I'm curious as to why you think this? It seems to me that IN/OUT 80/60 means you sub a guy out when he drops to 60 and back in when he's up to 80, right? Or am I understanding this wrong?
                No, you're understanding this correctly. But my point was mis-understood....let me clarify....

                Look at the orientation of the values. In Main Menu, it is Out, then In. In CFM, it is In then Out. So, when you hit reset in CFM, they all go to 50/50. I think if they were oriented to the same as the Main Menu, when you hit reset in CFM, they would go back to 60/80.

                If you think about it, having a one point differential between out and in (like in CFM) doesn't make much sense...a guy will be really winded at 49, one play later, he is back to 50. If a guy needs to rest, it will typically be longer (in real life) than one play.

                Maybe they ARE oriented how EA wants them to be (I'm not a programmer, just a consumer)...but I'm not sure I completely grasp the rationale if that's the case....would love to know though
                Play the games you love, not the games you want to love.

                Comment

                • mbergh22
                  MVP
                  • Mar 2007
                  • 1380

                  #9
                  Re: 60/80 auto subs

                  Hey Josh what is your fatigue setting?

                  Sent from my SM-T810 using Tapatalk

                  Comment

                  • WhisperingCrab
                    Rookie
                    • Sep 2012
                    • 31

                    #10
                    Re: 60/80 auto subs

                    I don't think changing auto subs is that effective. I hate getting down towards the goal line and seeing my numbers 1 and 2 receivers on the sidelines because of fatigue.

                    Comment

                    • NoleFan
                      Hall Of Fame
                      • Aug 2002
                      • 12856

                      #11
                      Re: 60/80 auto subs

                      Originally posted by WhisperingCrab
                      I don't think changing auto subs is that effective. I hate getting down towards the goal line and seeing my numbers 1 and 2 receivers on the sidelines because of fatigue.


                      I've not seen that at all. My best players still shine in the red zone as well as the other areas on the field.


                      Sent from my iPhone using Tapatalk
                      F-L-O-R-I-D-A! S-T-A-T-E! Florida State! Florida State! Florida State! Wooooo!

                      Comment

                      • cooper417
                        Rookie
                        • Feb 2014
                        • 174

                        #12
                        Re: 60/80 auto subs

                        Your best players when fatigued and on the field, seem to play worse in my experience. I'd rather have subs come in when my starters get tired.

                        I'm liking the 80/60 setting so far using 8/9 min qtrs in cfm with fatigue at default. (50)

                        Comment

                        • gman2774
                          MVP
                          • Mar 2004
                          • 1071

                          #13
                          Re: 60/80 auto subs

                          Originally posted by JoshC1977
                          No, you're understanding this correctly. But my point was mis-understood....let me clarify....

                          Look at the orientation of the values. In Main Menu, it is Out, then In. In CFM, it is In then Out. So, when you hit reset in CFM, they all go to 50/50. I think if they were oriented to the same as the Main Menu, when you hit reset in CFM, they would go back to 60/80.

                          If you think about it, having a one point differential between out and in (like in CFM) doesn't make much sense...a guy will be really winded at 49, one play later, he is back to 50. If a guy needs to rest, it will typically be longer (in real life) than one play.

                          Maybe they ARE oriented how EA wants them to be (I'm not a programmer, just a consumer)...but I'm not sure I completely grasp the rationale if that's the case....would love to know though
                          Josh--so do you think auto subs affect gameplay like they did last year? In other words do you adjust auto subs for more than just subbing? Do you see differences in gameplay, player reaction, block shed, pursuit, etc??

                          Comment

                          • Gambo187
                            Rookie
                            • Aug 2003
                            • 279

                            #14
                            Re: 60/80 auto subs

                            From all the threads I believe the 80/60 premise is that 60 is the point where fatigue really affects players/increases injury chance. The 80 is a result of two things, it is the lowest point where a player both had a suitable time to recover and, because a players max energy drops over the course of the game, it's low enough that a player will be guaranteed to recover to that point and not "dissapear" for the rest of the game.

                            The fatigue I believe varies depending on gane length. I personally think because the default game length is less that 15mins. The higher you have quarter length the more above the default 50 you need to go.

                            Comment

                            • fsu32
                              Banned
                              • Sep 2016
                              • 163

                              #15
                              Re: 60/80 auto subs

                              Originally posted by Gambo187
                              From all the threads I believe the 80/60 premise is that 60 is the point where fatigue really affects players/increases injury chance. The 80 is a result of two things, it is the lowest point where a player both had a suitable time to recover and, because a players max energy drops over the course of the game, it's low enough that a player will be guaranteed to recover to that point and not "dissapear" for the rest of the game.

                              The fatigue I believe varies depending on gane length. I personally think because the default game length is less that 15mins. The higher you have quarter length the more above the default 50 you need to go.
                              cool. you mean 60/80 as in both mm and cfm?

                              and I am currently trying 9-min. qtrs. with fatigue at 45.

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