60/80 auto subs
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Re: 60/80 auto subs
I started exclusively using 60/80 subs in my set last year as they are the default in the main menu screen.
In franchise mode, EA (again) has the In/Out in the opposite direction. As a consequence you get that weird 49/50 setup. I truly believe that it is an error/oversight...if not, I see no logical reason why it might've been done.
Setting them to 60/80 gives a solid rate of subbing based on the fatigue you are using and I personally feel that they provide the most balanced gameplay. A couple of things.
- QBs will NOT sub out....period....so don't worry about that
- O-line will sub out a few plays per game...some people hate that, but I don't mind since they can't get injured in-game....gives backups some reps.
Play the games you love, not the games you want to love. -
Re: 60/80 auto subs
Thanks for this response. I have my fatigue set to 58, just curious what you use?I started exclusively using 60/80 subs in my set last year as they are the default in the main menu screen.
In franchise mode, EA (again) has the In/Out in the opposite direction. As a consequence you get that weird 49/50 setup. I truly believe that it is an error/oversight...if not, I see no logical reason why it might've been done.
Setting them to 60/80 gives a solid rate of subbing based on the fatigue you are using and I personally feel that they provide the most balanced gameplay. A couple of things.
- QBs will NOT sub out....period....so don't worry about that
- O-line will sub out a few plays per game...some people hate that, but I don't mind since they can't get injured in-game....gives backups some reps.
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Re: 60/80 auto subs
Also tackles and guards sub on occasion. They are referred to as swing tackles and guards.I started exclusively using 60/80 subs in my set last year as they are the default in the main menu screen.
In franchise mode, EA (again) has the In/Out in the opposite direction. As a consequence you get that weird 49/50 setup. I truly believe that it is an error/oversight...if not, I see no logical reason why it might've been done.
Setting them to 60/80 gives a solid rate of subbing based on the fatigue you are using and I personally feel that they provide the most balanced gameplay. A couple of things.
- QBs will NOT sub out....period....so don't worry about that
- O-line will sub out a few plays per game...some people hate that, but I don't mind since they can't get injured in-game....gives backups some reps.
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Re: 60/80 auto subs
I'm curious as to why you think this? It seems to me that IN/OUT 80/60 means you sub a guy out when he drops to 60 and back in when he's up to 80, right? Or am I understanding this wrong?Comment
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Re: 60/80 auto subs
No, you're understanding this correctly. But my point was mis-understood....let me clarify....
Look at the orientation of the values. In Main Menu, it is Out, then In. In CFM, it is In then Out. So, when you hit reset in CFM, they all go to 50/50. I think if they were oriented to the same as the Main Menu, when you hit reset in CFM, they would go back to 60/80.
If you think about it, having a one point differential between out and in (like in CFM) doesn't make much sense...a guy will be really winded at 49, one play later, he is back to 50. If a guy needs to rest, it will typically be longer (in real life) than one play.
Maybe they ARE oriented how EA wants them to be (I'm not a programmer, just a consumer)...but I'm not sure I completely grasp the rationale if that's the case....would love to know though
Play the games you love, not the games you want to love.Comment
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Re: 60/80 auto subs
I don't think changing auto subs is that effective. I hate getting down towards the goal line and seeing my numbers 1 and 2 receivers on the sidelines because of fatigue.Comment
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Re: 60/80 auto subs
I've not seen that at all. My best players still shine in the red zone as well as the other areas on the field.
Sent from my iPhone using TapatalkF-L-O-R-I-D-A! S-T-A-T-E! Florida State! Florida State! Florida State! Wooooo!Comment
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Re: 60/80 auto subs
Josh--so do you think auto subs affect gameplay like they did last year? In other words do you adjust auto subs for more than just subbing? Do you see differences in gameplay, player reaction, block shed, pursuit, etc??No, you're understanding this correctly. But my point was mis-understood....let me clarify....
Look at the orientation of the values. In Main Menu, it is Out, then In. In CFM, it is In then Out. So, when you hit reset in CFM, they all go to 50/50. I think if they were oriented to the same as the Main Menu, when you hit reset in CFM, they would go back to 60/80.
If you think about it, having a one point differential between out and in (like in CFM) doesn't make much sense...a guy will be really winded at 49, one play later, he is back to 50. If a guy needs to rest, it will typically be longer (in real life) than one play.
Maybe they ARE oriented how EA wants them to be (I'm not a programmer, just a consumer)...but I'm not sure I completely grasp the rationale if that's the case....would love to know though
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Re: 60/80 auto subs
From all the threads I believe the 80/60 premise is that 60 is the point where fatigue really affects players/increases injury chance. The 80 is a result of two things, it is the lowest point where a player both had a suitable time to recover and, because a players max energy drops over the course of the game, it's low enough that a player will be guaranteed to recover to that point and not "dissapear" for the rest of the game.
The fatigue I believe varies depending on gane length. I personally think because the default game length is less that 15mins. The higher you have quarter length the more above the default 50 you need to go.Comment
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Re: 60/80 auto subs
cool. you mean 60/80 as in both mm and cfm?From all the threads I believe the 80/60 premise is that 60 is the point where fatigue really affects players/increases injury chance. The 80 is a result of two things, it is the lowest point where a player both had a suitable time to recover and, because a players max energy drops over the course of the game, it's low enough that a player will be guaranteed to recover to that point and not "dissapear" for the rest of the game.
The fatigue I believe varies depending on gane length. I personally think because the default game length is less that 15mins. The higher you have quarter length the more above the default 50 you need to go.
and I am currently trying 9-min. qtrs. with fatigue at 45.Comment

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