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Every season that I start after 3 weeks almost every team simulated by the cpu has from 8 to 12 injuries, while the one controlled by be had at most 3-4, I have the injuries slider at 50 , lowering mine disappear , is there any solution?
I'm not home to double check, but I believe that I have my injury sliders down to 35 or 40 in CFM. I found that I still see a lot of injuries , but not just for the CPU teams, I usually end up with 5-8 injuries a year as well and they are always serious like 6-7 weeks or more.
I also see a lot of injuries. Just curious has anybody seen a non-serious injuries? I just looked through the league and it's all broken this, dislocated that, torn this...
Where are the pulled/strained muscles and minor injuries like that?
I also see a lot of injuries. Just curious has anybody seen a non-serious injuries? I just looked through the league and it's all broken this, dislocated that, torn this...
Where are the pulled/strained muscles and minor injuries like that?
Haven't seen minor injuries at all, but I think that's a bug. Keenan Allen missed two weeks for me with a dislocated knee, obviously that's a bug.
Haven't seen minor injuries at all, but I think that's a bug. Keenan Allen missed two weeks for me with a dislocated knee, obviously that's a bug.
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There was a whole thread a little while back that I posted a few times in about the bugged injury system. There are no minor injuries, everytime someone gets hurt it is usually always a 6+ week injury. I have yet to see anyone get hurt for just a quarter or just a game. I like how many injuries occur just wish there was more of a variety
Well I have not verified the bug where some injuries takes so long time, my problem isn't the number of injuries that should improve challenging, the problem is that CPU teams have so many injuries, then my controlled team not get the same injuries pace. My team have no injuries when other teams have 6 minimum, some ending season some 2-3 week. My team not get injured like others, this is my problem.
My doubt is if I raise injury slider this will be affect entire injuries system or only mine?
actually I play 13 min quarters acc clock off, fatigue 60 , injuries 50/53
any advice tho?
thanks!
Last edited by cuoreceltico; 10-13-2016, 04:22 AM.
Well I have not verified the bug where some injuries takes so long time, my problem isn't the number of injuries that should improve challenging, the problem is that CPU teams have so many injuries, then my controlled team not get the same injuries pace. My team have no injuries when other teams have 6 minimum, some ending season some 2-3 week. My team not get injured like others, this is my problem.
My doubt is if I raise injury slider this will be affect entire injuries system or only mine?
actually I play 13 min quarters acc clock off, fatigue 60 , injuries 50/53
any advice tho?
thanks!
The only thing you can do is raise injury and see how it plays out. It's not working for you now so what could it hurt? I think you'd be fine at 51 or 52. I raised mine to 53 and injuries shot way up, so I think that's may be too high for that fatigue range.
I am at 11 minute quarters no accelerated clock. Fatigue 58 injury 52.
All the sliders are goofy. Raising or lowering them quite often doesn't yield the result you'd expect, so don't be afraid to try.
Have you tried raising injury just before playing a game and then lowering it back down afterward? Maybe, do that every third game or on some other schedule.
Have you tried raising injury just before playing a game and then lowering it back down afterward? Maybe, do that every third game or on some other schedule.
Could be a solution, if you control all 32 team, instead when play my game others are simulated as well with same sliders.
Could be a solution, if you control all 32 team, instead when play my game others are simulated as well with same sliders.
thanks for idea anywhere!
I am not sure when the other games are simmed. I imagine that those played at the same time as yours are simmediately at the same time. What about Thursday night, Sunday night, Monday night?
There's definitely a bug with the injury slider and simmed games. I've tested the injury slider at 75 and 60, and the slider works fine for played games (at 75, I saw an average of 4.5 injuries/game, and it seems the patch might have turned down the # of serious injuries, but there are still more than last year's Madden), but it seems that at any setting other than 50, simmed games have a ridiculous # of injuries. It doesn't matter the setting...it seems anything above 50 triggers 8-12 debilitating injuries per simmed game.
I am not sure when the other games are simmed. I imagine that those played at the same time as yours are simmediately at the same time. What about Thursday night, Sunday night, Monday night?
Doesn't mean wherever is your game after it is finish all immediatly all others game are simmed.
I am having issues with injuries as well. Every week I have a player that gets hurt and is out for weeks. No minor injuries where I can bring them back in. Always out for the rest of the game. I lowered to 25 and still have the issues. I'm about to turn injures completely off because of this. Last year I had more minor injuries than major. There needs to be a slider like in fifa.
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