A question on training assignments in Franchise?
How long should I wait to change a players training assignment? How long does it take before a certain attribute being trained increases? I can't seem to find a conclusive answer anywhere!
|
Re: A question on training assignments in Franchise?
Wish I could help you, but training is one of the few mysteries in this game I've yet to figure out. I do know that training can help stymie a decline in an attribute. Beyond that, I have no idea.
I also wish I knew if there is any point to picking NOT TRAINING in the menu. extensive research has been inconclusive at best. I think what I'm trying to say is: your guess is as good as mine. Let me know if you find anything out. |
Re: A question on training assignments in Franchise?
I change up the training each month.
Or just leave it on auto. But if you want to handle it, the best way to do it IMO is at the start of each month to change their training assignment. use your common sense for each player and train them in area's you feel will best improve their overall game. |
Re: A question on training assignments in Franchise?
Quote:
Sent from my HTC One mini using Tapatalk |
Re: A question on training assignments in Franchise?
OK so for those of you that set training to auto, have you guys ever noticed how long it took the CPU to change the training assignment?
It's so frustrating that the developers have never taken the time to fully explain this to us! |
Re: A question on training assignments in Franchise?
I don't know how long it takes or how much it impacts, but I change very infrequently.
Usually I set them according to what long-term theme/plan/type his skill profile seems to be showing and if I want to maximize it or try to change him into something else. I probably check mostly at the All-Star Break and then again next April. I do Auto for any player who is a C or lower prospect (mostly to streamline the workload and maybe those guys might benefit from more micromangement than I'm going to do). For veterans and B or higher prospects, I'll manual train and set the program to whatever they need or I want to maximize. For example, for Davis in my carryover (36) I'll focus on power. I do the same for Gallo and Schwarber in my fresh franchise - maximize their skill profiles while their trajectory is likely at its zenith. |
Re: A question on training assignments in Franchise?
We should be able to upgrade our franchise players the same exact way we would develope OUR own player in RTTS. Hits, good AB's, defensive work, etc give each player XP (like in RTTS) therefore letting us develope a player how we see fit. Plus it'd be cool if certain coaches gave discounts on certain attribute costs based on the coaches expertise and prospects with an A or B potential can start off by having a double XP advantage in order to develop them even faster! I think this would be the most efficient and realistic way to develop our young prospects rather than just assigning a training regiment that barely gives us any feedback on player progression.
I really think this system would work just for the simple fact that the better the player is, the more expensive the upgrades would be. So it's not like we'll be able to turn a player like Mike Trout into a 99 overall player just on the simple fact that his attributes are already so high that it'd cost way too much to further raise his attributes...not to mention keep them from regressing if not trained (like in RTTS)! |
Re: A question on training assignments in Franchise?
From the distant past:
Quote:
Main difference I see is that you can only train one skill instead of three, but that skill can train 1-4 different stats. I still would stick to the monthly schedule, and only train Durability after 31 until we get new input on it. |
All times are GMT -4. The time now is 09:27 AM. |
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.