The biggest issue with the Submission switch mechanic
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The biggest issue with the Submission switch mechanic
The green gate should come after the normal gate.Last edited by manliest_Man; 12-03-2016, 04:55 PM.Tags: None -
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Re: The biggest issue with the Submission switch mechanic
It doesn't.
The way i meant it is this:
"Triangle Choke 5 gates. You pass the first gate, then 2nd gate is the green gate, if you don't hit the green gate to switch to an armbar and you wait, it'll show the blue gate and you'll continue to your 5 gate triangle choke submission. You'll still be on the 2nd gate, but the submission switch comes before the normal submission gate, which makes no sense at all."
Considering that if someone goes for a triangle choke, he'll only switch to you an armbar, if he has trouble locking the triangle.
Nobody who has a chance of locking the triangle will go, let me do some weird transitions and switch it to an armbar.
It also don't make sense from gameplay perspective, since the armbar switch makes the submission a 3 gate submission, with 1 gate being super fast(the green one) , basically making it a 2 gate submission.
There should be more normal submissions rather than switch submissions. That's the way i meant it.Last edited by manliest_Man; 12-03-2016, 11:32 PM.Comment
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Re: The biggest issue with the Submission switch mechanic
I've been saying this for awhile now. Sub switches are awesome and I like the mechanic but you need to either buff other submissions or nerf sub switches.It doesn't.
The way i meant it is this:
"Triangle Choke 5 gates. You pass the first gate, then 2nd gate is the green gate, if you don't hit the green gate to switch to an armbar and you wait, it'll show the blue gate and you'll continue to your 5 gate triangle choke submission. You'll still be on the 2nd gate, but the submission switch comes before the normal submission gate, which makes no sense at all."
Considering that if someone goes for a triangle choke, he'll only switch to you an armbar, if he has trouble locking the triangle.
Nobody who has a chance of locking the triangle will go, let me do some weird transitions and switch it to an armbar.
It also don't make sense from gameplay perspective, since the armbar switch makes the submission a 3 gate submission, with 1 gate being super fast(the green one) , basically making it a 2 gate submission.
There should be more normal submissions rather than switch submissions. That's the way i meant it.
There is literally no reason to ever omaplata / armbar anyone in guard if you have the triangle. I think about 90% of my sub wins are from switches BUT people don't fight to the green gate enough. The defending player is at an advantage and can sit back and hit random directions and wait for the green gate to pop up while the offensive player has to deny the gates AND look for the green gate prompt.Comment
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Re: The biggest issue with the Submission switch mechanic
We need something for the defenser who push the green gate like evasive slam and getting better position.
I met a problem with submission, those bastards who spam it for win decisions, for example in mount dominant, spamming the armbar, the solution will be after the atempt, the dominated reverse him to be in his guard.Comment
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Re: The biggest issue with the Submission switch mechanic
Ah, I misunderstood what you meant. When you put it that way you are right. On the other hand, if the green gate comes after and you let the blue gate go, both players will know that the switch is coming up, doesn't that give the defender an unfair advantage since he doesn't have to react to the gates?It doesn't.
The way i meant it is this:
"Triangle Choke 5 gates. You pass the first gate, then 2nd gate is the green gate, if you don't hit the green gate to switch to an armbar and you wait, it'll show the blue gate and you'll continue to your 5 gate triangle choke submission. You'll still be on the 2nd gate, but the submission switch comes before the normal submission gate, which makes no sense at all."
Considering that if someone goes for a triangle choke, he'll only switch to you an armbar, if he has trouble locking the triangle.
Nobody who has a chance of locking the triangle will go, let me do some weird transitions and switch it to an armbar.
It also don't make sense from gameplay perspective, since the armbar switch makes the submission a 3 gate submission, with 1 gate being super fast(the green one) , basically making it a 2 gate submission.
There should be more normal submissions rather than switch submissions. That's the way i meant it.Comment
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Re: The biggest issue with the Submission switch mechanic
Well, with the current system, seeing how easy it is to initiate a submission, of course the defender should have some sort of advantage.Ah, I misunderstood what you meant. When you put it that way you are right. On the other hand, if the green gate comes after and you let the blue gate go, both players will know that the switch is coming up, doesn't that give the defender an unfair advantage since he doesn't have to react to the gates?Comment
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Re: The biggest issue with the Submission switch mechanic
Personally, I avoid the green flick If Im playing someone good. If this is how it plays out, thank you for giving me a nice easy 1st gate :PI've been saying this for awhile now. Sub switches are awesome and I like the mechanic but you need to either buff other submissions or nerf sub switches.
There is literally no reason to ever omaplata / armbar anyone in guard if you have the triangle. I think about 90% of my sub wins are from switches BUT people don't fight to the green gate enough. The defending player is at an advantage and can sit back and hit random directions and wait for the green gate to pop up while the offensive player has to deny the gates AND look for the green gate prompt.
You can link the Omo to a gogo from guard, not sure if you're aware of that. You probably mean because the triangle is so much faster than the omo though, in which case I apologise, but just pointing it out :PComment
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Re: The biggest issue with the Submission switch mechanic
Green Switch is a cool concept; but a bit overpowered (especially a couple subs in particular; you all know which ones
)
Hope they add a couple more nuances to the sub game in UFC 3.
i.e. you can only do a green switch if you have a significant stamina advantage over opponent; or maybe several more points in sub offense than sub defense; or a combination of the two, etc
So if stamina were 100% equal between the two --- he has 80 Joint Defense and you had 100 Joint Submission --- Switch is easy to make, and is devastating ---- if you have 80 joint submission and he has 100 joint defense; you can't even ATTEMPT a switch
I've only lost a very small # of fights via Submission. 95%+ of them were from the Kimura switch or the triangle switch. I deserved some of those losses for sure, but some were pretty...yea...bogus
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Re: The biggest issue with the Submission switch mechanic
Also the rear naked choke from backsitting to the green sub switch to armbar is not realistic.Green Switch is a cool concept; but a bit overpowered (especially a couple subs in particular; you all know which ones
)
Hope they add a couple more nuances to the sub game in UFC 3.
i.e. you can only do a green switch if you have a significant stamina advantage over opponent; or maybe several more points in sub offense than sub defense; or a combination of the two, etc
So if stamina were 100% equal between the two --- he has 80 Joint Defense and you had 100 Joint Submission --- Switch is easy to make, and is devastating ---- if you have 80 joint submission and he has 100 joint defense; you can't even ATTEMPT a switch
I've only lost a very small # of fights via Submission. 95%+ of them were from the Kimura switch or the triangle switch. I deserved some of those losses for sure, but some were pretty...yea...bogus
RNC is by far the most successful submission in the UFC but in game there is no point doing the 5 gate when you can switch to the armbar.
Does anyone feel the submission finish rates in the game are a bit off when it comes to RNC?Comment
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Re: The biggest issue with the Submission switch mechanic
RNC from back sitting is 3 gatesAlso the rear naked choke from backsitting to the green sub switch to armbar is not realistic.
RNC is by far the most successful submission in the UFC but in game there is no point doing the 5 gate when you can switch to the armbar.
Does anyone feel the submission finish rates in the game are a bit off when it comes to RNC?
Pure armbar from back sitting is also 3 gates
RNC/armbar switch is 3 gates too
The only reason to switch is when you don't have an armbar from back sitting but your joint subs are higher than your choke subsComment
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Re: The biggest issue with the Submission switch mechanic
Also RNC from back flatten out is 3 gates to.Comment
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