TOO MUCH HANG TIME ON FLY BALLS
I've played probably 2,000 + games of The Show over the years and besides the speed /frame rate disconnect on branching animations by far the biggest issue is lack of hit variety.
Happy to see ball spin has been addressed on ground balls for '17. FLY BALLS? We obviously need these addressed as well... The solution: code in a reduction in hang time on fly balls after contact. Simply put the hits need to drop at a much faster rate. This will result in more drop-ins as well as place a higher value on fielders speed and ability. BONUS: Fewer of those constant pop out foul balls that happen 5+ times per game. Sent from my iPhone using Tapatalk |
Re: TOO MUCH HANG TIME ON FLY BALLS
Hopefully the new Ball/Bat physics help with all type of hit varieties and not just hits down the line (as shown in the teaser trailer)
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Re: TOO MUCH HANG TIME ON FLY BALLS
I agree there are way too many pop ups.
On another note, I found that if you turn the slider for timing all the way to the right you tend to get the same types of hits more often. I started a new player and turned the timing slider to the left and I have seen types of hits I have never seen before. I am now seeing hits that "make sense" for when i swing. I am actually hitting better now too. Just a thought. |
Re: TOO MUCH HANG TIME ON FLY BALLS
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Re: TOO MUCH HANG TIME ON FLY BALLS
I agree it's one thing if it were here and there or on bombs but it happens too often almost every fly ball gets caught unless it's off the wall
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Re: TOO MUCH HANG TIME ON FLY BALLS
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Re: TOO MUCH HANG TIME ON FLY BALLS
I just had a pop fly into shallow LF literally take 8 seconds to come down. That's like almost zero gravity. C'mon now.
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