TOO MUCH HANG TIME ON FLY BALLS

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • sandmac
    Pro
    • Feb 2003
    • 535

    #1

    TOO MUCH HANG TIME ON FLY BALLS

    I've played probably 2,000 + games of The Show over the years and besides the speed /frame rate disconnect on branching animations by far the biggest issue is lack of hit variety.

    Happy to see ball spin has been addressed on ground balls for '17.

    FLY BALLS?
    We obviously need these addressed as well...

    The solution: code in a reduction in hang time on fly balls after contact. Simply put the hits need to drop at a much faster rate. This will result in more drop-ins as well as place a higher value on fielders speed and ability.

    BONUS: Fewer of those constant pop out foul balls that happen 5+ times per game.


    Sent from my iPhone using Tapatalk
  • Stroehms
    MVP
    • Jan 2008
    • 2640

    #2
    Re: TOO MUCH HANG TIME ON FLY BALLS

    Hopefully the new Ball/Bat physics help with all type of hit varieties and not just hits down the line (as shown in the teaser trailer)


    Sent from my iPhone using Operation Sports

    Comment

    • shark547
      Pro
      • Jun 2014
      • 666

      #3
      Re: TOO MUCH HANG TIME ON FLY BALLS

      I agree there are way too many pop ups.

      On another note, I found that if you turn the slider for timing all the way to the right you tend to get the same types of hits more often.

      I started a new player and turned the timing slider to the left and I have seen types of hits I have never seen before. I am now seeing hits that "make sense" for when i swing. I am actually hitting better now too.

      Just a thought.

      Comment

      • decga
        MVP
        • Mar 2004
        • 2469

        #4
        Re: TOO MUCH HANG TIME ON FLY BALLS

        Originally posted by shark547
        I agree there are way too many pop ups.

        On another note, I found that if you turn the slider for timing all the way to the right you tend to get the same types of hits more often.

        I started a new player and turned the timing slider to the left and I have seen types of hits I have never seen before. I am now seeing hits that "make sense" for when i swing. I am actually hitting better now too.

        Just a thought.
        It's amazing how these sliders work in sports game. It's like fine tuning to your liking & I guess that's the purpose of it. I am personally not seeing too much hang on fly balls in my franchise. For instance, I am playing with the Braves CF Inciarte has gotten alot of the over the shuttle outs like a wide receiver. Now your defensive alignment might come into play too.

        Comment

        • tnixen
          MVP
          • Oct 2011
          • 3184

          #5
          Re: TOO MUCH HANG TIME ON FLY BALLS

          Originally posted by Stroehms
          Hopefully the new Ball/Bat physics help with all type of hit varieties and not just hits down the line (as shown in the teaser trailer)


          Sent from my iPhone using Operation Sports
          Yes lets all pray and hope for this!

          Comment

          • RawlingsHOH
            Rookie
            • Jan 2017
            • 39

            #6
            Re: TOO MUCH HANG TIME ON FLY BALLS

            I agree it's one thing if it were here and there or on bombs but it happens too often almost every fly ball gets caught unless it's off the wall

            Sent from my SM-G903W using Operation Sports mobile app

            Comment

            • oldtimey
              Rookie
              • Apr 2005
              • 97

              #7
              Re: TOO MUCH HANG TIME ON FLY BALLS

              Originally posted by RawlingsHOH
              I agree it's one thing if it were here and there or on bombs but it happens too often almost every fly ball gets caught unless it's off the wall

              Sent from my SM-G903W using Operation Sports mobile app
              I use the sliders and reduce fielder's speed and jump to 0. With these adjustments, only the best fielders reach balls quickly.

              Comment

              • sandmac
                Pro
                • Feb 2003
                • 535

                #8
                Re: TOO MUCH HANG TIME ON FLY BALLS

                I just had a pop fly into shallow LF literally take 8 seconds to come down. That's like almost zero gravity. C'mon now.


                Sent from my iPhone using Tapatalk

                Comment

                • OhDaesu19
                  Inside The NFL
                  • May 2009
                  • 410

                  #9
                  Re: TOO MUCH HANG TIME ON FLY BALLS

                  This has been a pet peeve of mine. I only play online franchise so I cannot speak to offline. Sliders do make an impact. I reduced fielder's speed one notch and reaction one notch. I reduced power THREE notches and increased solid hits two notches. I have found we still hit HRs but there are many more hits in the gaps that go for doubles and triples AND "normal" singles that fall in FRONT of the OFs like in real life as in game too many singles were of the ground ball variety thru the infield. I am very happy with the results plus we now score many more runs without the use of the HR. Prior it felt like 95% of all runs came via the long ball. We use All Star hitting, yes All Star and HOF pitching. Hitting of HOF (again in online franchise) feels way too muted regardless of sliders...too many weak fly balls, pop up, dribblers, broken bats, etc. I play in three online leagues so it's easier to compare and All Star hitting with adjusted sliders simply feels much more organic. We still great a great mix of scores...

                  Comment

                  • jgb3
                    Rookie
                    • Nov 2013
                    • 99

                    #10
                    Re: TOO MUCH HANG TIME ON FLY BALLS

                    I actually did a sim-test of this... multiple 162 game seasons, compared historical put out numbers to put out numbers produced in a sim. Catchers saw the biggest spike in output numbers, proportional to their real life averages. I determined it was not because of increased strikeout numbers - pitchers were putting up normal numbers. It goes without saying that the next most plausible reason catchers were recording so many outputs was an inordinate amount of pop outs - we're talking 3 a game.


                    Sent from my iPhone using Operation Sports

                    Comment

                    • jgb3
                      Rookie
                      • Nov 2013
                      • 99

                      #11
                      TOO MUCH HANG TIME ON FLY BALLS

                      Also, I've been able to run to second base with my RTTS character before the ball has been caught by a fielder (several times). This is at least 8 seconds.


                      Sent from my iPhone using Operation Sports

                      Comment

                      • takki
                        Pro
                        • Mar 2010
                        • 643

                        #12
                        Re: TOO MUCH HANG TIME ON FLY BALLS

                        I definitely agree that this is one of the biggest issues I still have with the gameplay (besides from the still weak ball physics causing an extreme lack of double and triple plays, especially curving grounders to the corners).

                        Playing the game in any mode against a human, you almost never have a fly ball drop to the ground. Someone (even slower players) is always able to get under it.

                        There definitely needs to be more "blooper" hits.

                        Comment

                        Working...