After all the patches, how good is this Madden from a sim-gamers standpoint?

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  • geisterhome
    MVP
    • Sep 2011
    • 2101

    #1

    After all the patches, how good is this Madden from a sim-gamers standpoint?

    Want to get into this game again.

    Sent from my GEM-702L using Tapatalk
    Spending time with Jesus!

    -Glad to be an Operation Sports Member!-
  • RogueHominid
    Hall Of Fame
    • Aug 2006
    • 10903

    #2
    Re: After all the patches, how good is this Madden from a sim-gamers standpoint?

    I'm pretty invested now. I think there was a dark-ages period between the October patch and its subsequent (partial) correction. During that period, I lost a lot of steam. Now, though, I'm back at it and after finishing a 5-season SF CFM run, I'm running another keeper franchise until the next game drops.

    I haven't been this happy this late in the cycle in a while. I normally only play The Show this much.

    There are still some frustrating things about the game, but from my perspective as a sim, offline-only CFM gamer, the game is as good as it's ever been for me.

    Comment

    • IcedCoffee1983
      Banned
      • Jul 2015
      • 836

      #3
      Re: After all the patches, how good is this Madden from a sim-gamers standpoint?

      Originally posted by Trojan Man
      I'm pretty invested now. I think there was a dark-ages period between the October patch and its subsequent (partial) correction. During that period, I lost a lot of steam. Now, though, I'm back at it and after finishing a 5-season SF CFM run, I'm running another keeper franchise until the next game drops.

      I haven't been this happy this late in the cycle in a while. I normally only play The Show this much.

      There are still some frustrating things about the game, but from my perspective as a sim, offline-only CFM gamer, the game is as good as it's ever been for me.
      Pretty much this.

      If you're a sim gamer, this is one of the best Madden games to date. There is even supposed to be one last patch coming to fix some minor issues created by the last patch (which was for the most part an awesome patch).

      Plus, it should be easy to grab a used copy super cheap somewhere. I say go for it.

      Comment

      • jt2000
        Banned
        • Jul 2013
        • 590

        #4
        Re: After all the patches, how good is this Madden from a sim-gamers standpoint?

        Originally posted by Trojan Man
        I'm pretty invested now. I think there was a dark-ages period between the October patch and its subsequent (partial) correction. During that period, I lost a lot of steam. Now, though, I'm back at it and after finishing a 5-season SF CFM run, I'm running another keeper franchise until the next game drops.

        I haven't been this happy this late in the cycle in a while. I normally only play The Show this much.

        There are still some frustrating things about the game, but from my perspective as a sim, offline-only CFM gamer, the game is as good as it's ever been for me.
        Looking forward to this!

        Originally posted by IcedCoffee1983
        Pretty much this.

        If you're a sim gamer, this is one of the best Madden games to date. There is even supposed to be one last patch coming to fix some minor issues created by the last patch (which was for the most part an awesome patch).

        Plus, it should be easy to grab a used copy super cheap somewhere. I say go for it.
        I just now in my 2nd season with SF and I must say it plays really well. It been a while since a game offline has challenge me this one has. It like playing online. I hope M18 is as this good with the offline CFM. The scout process reminds me of NCAA 17 recruiting process!

        Comment

        • kpeercy
          MVP
          • Jul 2002
          • 1041

          #5
          Re: After all the patches, how good is this Madden from a sim-gamers standpoint?

          The game is good and difficult for someone wanting it to be. I do get frustrated at some things (I seem to turn it over way, way too often if I have a lead), but the game will last me through the summer.

          Comment

          • RogueHominid
            Hall Of Fame
            • Aug 2006
            • 10903

            #6
            Re: After all the patches, how good is this Madden from a sim-gamers standpoint?

            Originally posted by jt2000
            Looking forward to this!



            I just now in my 2nd season with SF and I must say it plays really well. It been a while since a game offline has challenge me this one has. It like playing online. I hope M18 is as this good with the offline CFM. The scout process reminds me of NCAA 17 recruiting process!
            It took me 5 seasons to win the SB with SF, which is an eternity in Madden.

            I've subsequently settled on AM difficulty, which extends the life of the franchise even further by making the CPU more potent on offense. If you're interested in slider stuff, I'm using King's most recent AM version in the blog--give those a look.

            And enjoy using those DL. I won a DPOY with Buckner and made a couple of Pro Bowls, and I also put up 1-2 really nice seasons with Armstead in the pass rush.

            Old Man Bowman was stellar for me, averaging 140 tackles, 3-5 sacks, and 3-5 picks per year. Also, Reid made 4 straight Pro Bowls at FS.

            Lots of fun!

            Comment

            • jt2000
              Banned
              • Jul 2013
              • 590

              #7
              Re: After all the patches, how good is this Madden from a sim-gamers standpoint?

              Originally posted by Trojan Man
              It took me 5 seasons to win the SB with SF, which is an eternity in Madden.



              I've subsequently settled on AM difficulty, which extends the life of the franchise even further by making the CPU more potent on offense. If you're interested in slider stuff, I'm using King's most recent AM version in the blog--give those a look.



              And enjoy using those DL. I won a DPOY with Buckner and made a couple of Pro Bowls, and I also put up 1-2 really nice seasons with Armstead in the pass rush.



              Old Man Bowman was stellar for me, averaging 140 tackles, 3-5 sacks, and 3-5 picks per year. Also, Reid made 4 straight Pro Bowls at FS.



              Lots of fun!


              After reading rise about the rebuild. I going with either the vikings, colts, or bucs.


              Sent from my iPhone using Tapatalk

              Comment

              • rouk58
                Rookie
                • Aug 2013
                • 23

                #8
                Re: After all the patches, how good is this Madden from a sim-gamers standpoint?

                Trojan Man, do you find that you need to set any house rules to keep things competitive using King's sliders?

                Comment

                • RogueHominid
                  Hall Of Fame
                  • Aug 2006
                  • 10903

                  #9
                  Re: After all the patches, how good is this Madden from a sim-gamers standpoint?

                  Originally posted by rouk58
                  Trojan Man, do you find that you need to set any house rules to keep things competitive using King's sliders?
                  Nope. Play sim and use the tools at your disposal. AM with this setup is challenging but not cheesy. You have to be on your game and have a great game plan to compete. You don't have to hamstring yourself nearly as much on AM as you do on AP.

                  To the point of the thread, that's something I would add. This game is not playable for me on AP long-term. The CPU is just not competitive enough. I went 11-5 on AP in a test season with CLE on AP with Kessler starting. That should never happen. I went 16-0 with a SB win in my last season as SF on AP, which should also not happen.

                  On AM, I'm personally finding the balance between sim game play and the challenge factor that I need to continue playing the game. Prior to the switch to AM, I was handicapping myself in the draft, in FA, in player development, and to some degree, on the field as well with my user play. After the AM switch, I'm now playing with the gloves, off, so to speak, while still playing within sim standards, and it's much more fun and immersive--at least for my tastes.

                  Comment

                  • Thunderhorse
                    Rookie
                    • Jun 2011
                    • 485

                    #10
                    Re: After all the patches, how good is this Madden from a sim-gamers standpoint?

                    I've bought the game for the first time in years and I have similar feelings when it comes to the offline portion of the game. I'm having a great time with my offline franchise.

                    When it comes to playing online, competitively against others, I still don't dare. The game is doing a lot of things well, and has grown tremendously, but the game still lies to your eyes and there is little technique when it comes to player interactions. For example, you still see offensive players blatantly ignore blocks so the opponent's defender can make a play.

                    My issue has never been the result of the defender making the play, but the nature of how he did it. I want to see the fullback whiff on the block, not ignore the linebacker completely. You will think you have a lane because your fullback has a 1 on 1 in the hole, and your fullback will literally slide past the LB without trying to touch him so he can attempt to block a safety.

                    At least give me a visual cue/opportunity to react, however small the window may be.

                    If you only played offline this game will be worth the $20 it's going for now. Add in the multiplayer options they have (regardless of my opinion) and it is easily worth it.

                    Comment

                    • dghustla
                      Pro
                      • Apr 2009
                      • 721

                      #11
                      Re: After all the patches, how good is this Madden from a sim-gamers standpoint?

                      User games are pretty decent if you are playing in a sim league win house rules. Otherwise it's blah.

                      CPU games are boring and not really a chess match. Cover 3 match will virtually shut down any CPU attack. Any other defense gets craved up by the CPU every CPU QB virtually never misses a read or a two.

                      The game play is still rock-paper-scissors. C routes still be man coverage all day even with "outside shade" and high rated corners.

                      Still enjoyable I would try to play there are still good leagues out there but don't expect radical changes.

                      Comment

                      • D81SKINS
                        MVP
                        • Dec 2014
                        • 1671

                        #12
                        Re: After all the patches, how good is this Madden from a sim-gamers standpoint?

                        Originally posted by Thunderhorse
                        I've bought the game for the first time in years and I have similar feelings when it comes to the offline portion of the game. I'm having a great time with my offline franchise.

                        When it comes to playing online, competitively against others, I still don't dare. The game is doing a lot of things well, and has grown tremendously, but the game still lies to your eyes and there is little technique when it comes to player interactions. For example, you still see offensive players blatantly ignore blocks so the opponent's defender can make a play.

                        My issue has never been the result of the defender making the play, but the nature of how he did it. I want to see the fullback whiff on the block, not ignore the linebacker completely. You will think you have a lane because your fullback has a 1 on 1 in the hole, and your fullback will literally slide past the LB without trying to touch him so he can attempt to block a safety.

                        At least give me a visual cue/opportunity to react, however small the window may be.

                        If you only played offline this game will be worth the $20 it's going for now. Add in the multiplayer options they have (regardless of my opinion) and it is easily worth it.
                        This is just 1 of the reasons OOTB (Xbox1) V1.01111 plays better to me.
                        Fatigue and autosubs are way better OOTB imo.
                        Organic feel overall is better ootb.

                        Just think,
                        It's a BIG playoff game or even worse, the Superbowl, and your team gives up a Sack/Fumble late in the game, and you go back to look at the replay, and it's a free rusher b/c your LT was playing paddy cake w/ Bakers Air Men!
                        I wouldn't play another season after that! IF, I didn't know how the OOTB version played.

                        Comment

                        • jt2000
                          Banned
                          • Jul 2013
                          • 590

                          #13
                          Re: After all the patches, how good is this Madden from a sim-gamers standpoint?

                          Originally posted by D81SKINS
                          This is just 1 of the reasons OOTB (Xbox1) V1.01111 plays better to me.
                          Fatigue and autosubs are way better OOTB imo.
                          Organic feel overall is better ootb.

                          Just think,
                          It's a BIG playoff game or even worse, the Superbowl, and your team gives up a Sack/Fumble late in the game, and you go back to look at the replay, and it's a free rusher b/c your LT was playing paddy cake w/ Bakers Air Men!
                          I wouldn't play another season after that! IF, I didn't know how the OOTB version played.

                          I have to agree after reading all the improvements that the patch made for offline play. I had to dive in to see what all the fuss about. So, I simmed the first year (I hate playing out a season that is already passed). I took the colts to rebuild the defense and such. I was playing my 3rd preseason game. This is the first time I saw a CPU player on defense hit stick like I did D.Ware hit AP. I was like ewwwww. Also, talking about CPU catching on what you do. I will had to agree they do. I do have a rookie LB's that are speed rushers. Some games its a sack fest others I have to fight to get off a block. I also have a rookie HB that has like 92+ speed and 95+ acc. I will say this If it wouldn't for that I would have much more trouble rushing for 190+ the last two games. Its not easy by no means. I run a alot of sweeps with him and I still got to beat faster LBers to the edge. I love the fact you finally got a chess match offline!

                          Comment

                          • BleedGreen710
                            Eagles Fan
                            • Oct 2012
                            • 4025

                            #14
                            Re: After all the patches, how good is this Madden from a sim-gamers standpoint?

                            I love this years game. I agree there was a disappointing few months between October-ish and this most recent patch, but I'm really happy with the way the game is now. Granted, it's sometimes frustrating that I have to use a ton of house rules and custom sliders to make things more realistic and fair. But at least this year you have the ability to tinker around and fix things the way you want them for the most part whereas other years you might be just out of luck. Usually I'm not playing Madden this late into the season!

                            Sent from my HTC Desire 625 using Tapatalk
                            Last edited by BleedGreen710; 03-13-2017, 05:47 AM.

                            Comment

                            • Thunderhorse
                              Rookie
                              • Jun 2011
                              • 485

                              #15
                              Re: After all the patches, how good is this Madden from a sim-gamers standpoint?

                              Originally posted by D81SKINS
                              This is just 1 of the reasons OOTB (Xbox1) V1.01111 plays better to me.
                              Fatigue and autosubs are way better OOTB imo.
                              Organic feel overall is better ootb.

                              Just think,
                              It's a BIG playoff game or even worse, the Superbowl, and your team gives up a Sack/Fumble late in the game, and you go back to look at the replay, and it's a free rusher b/c your LT was playing paddy cake w/ Bakers Air Men!
                              I wouldn't play another season after that! IF, I didn't know how the OOTB version played.
                              I was supposed to lose the conference championship in my offline franchise the other night.

                              It was 4th and long, literally a minute and some change left in the game. I call a cover 4 because I want underneath coverage in case of Robo QB should I fail to pressure him into a throw. I figure shading my 4 deep coverage guys to defend over the top will essentially give me the prevent look I'm trying to show.

                              After the quarterback snapped the ball my Cornerback proceeded to sprint towards the opposite sideline. The Wide Receiver literally ran by himself and walked into the endzone.

                              I cut the game off and just started over. This is why I cannot play this game online. At least when it's offline, I can just quit and start the game over when I'm seeing the AI blatantly cheat to manufacture a "close, competitive" game.

                              Another example is run fits. I love that they are trying to do this - but it's like it doesn't even matter. If the game wants a running play to pop, it's going to pop regradless of your playcall. I had a situation where I came out in a 4-4 against a 3WR 1RB 1TE formation because the computer was intent on giving the AI RB the ball 30 times that game. I demolished the right side of the line with my defensive end, taking up three offensive blockers, the RB still took it to the house for like 40 yards.

                              I go to the replay because I'm absolutely dumbfounded at how this could have happened. Then I watch a safety refuse to move after the snap, STEP INSIDE so the tight end can perfectly create an edge, and also manage to block the OLB trying to pursue simply by engaging the tight end. The safety was the guy who is supposed to at least try to set the edge and the ai wouldn't even let the guy take a step forward. The entire time he stood still, which created this manufactured, completely inorganic moment where I had no control over the outcome of the game.

                              The game isn't terrible. But it will lie to your eyes. If you can't get over the lack of fundamentals and animations in the game then it still isn't time to purchase.

                              Comment

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