Madden NFL 18 Gameplay Changes - What Do You Want to See?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Millennium
    Franchise Streamer
    • Aug 2002
    • 9889

    #1

    Madden NFL 18 Gameplay Changes - What Do You Want to See?


    There have been a few community members that are prominent in the Madden Ultimate Team world asking their Twitter followers for constructive feedback on what they would like to see changed gameplay wise in Madden NFL 18. I'm here asking the same thing, but to the OS crowd.

    Two rules - keep it constructive (and in a positive nature) and respect other's feedback (even if they differ from your own).

    Other than that no opinion or idea is too big or too small.

    Have at it.
    Franchise > All Y'all

    My Twitter
    My Twitch Channel!
  • roadman
    *ll St*r
    • Aug 2003
    • 26339

    #2
    Re: Madden NFL 18 Gameplay Changes - What do you want to see?

    Better CPU AI, which means, better play calling in all situations, scrambling QB's that scramble, put my best DB on the opposing teams WR, double teaming the best WR, making sure all shading works, making sure FG's aren't automatic all the time, making sure punting into the wind works, re-working the OL/DL with stunts and better blocking schemes and making sure challenges work once called and to challenge what you can challenge for.

    I'm all for separating MUT with FM mode, too instead of stream lining changes that make it easier because of lag online. ie making FG's easier across the board.

    Comment

    • TRWickord96
      Just started!
      • Mar 2014
      • 1

      #3
      Re: Madden NFL 18 Gameplay Changes - What do you want to see?

      I have a few idea soft what I want to see. I want to see Connected Franchise play a little deeper. Have customization options, much like NBA2K. I also want there to be options to change your uniforms if you don't like your current ones. As an avid sports gamer, I love when you have the options to do that.

      I also want to see a career mode/story mode. Is that so much to ask for? Make it that a rookie has to deal with things on and off the field, and each decision you make in a way affects your spot on the depth chart, your contract, and whether or not you get traded or released. I believe these two options would make Madden really, really solid, and would bring in a lot more people!

      Comment

      • Hooe
        Hall Of Fame
        • Aug 2002
        • 21554

        #4
        Re: Madden NFL 18 Gameplay Changes - What do you want to see?

        I'll name two big gameplay changes I'd like to see, both more strategic in nature:

        1 - More specialized personnel deployment. I want to set up my deployed personnel by grouping (and notably not using formation subs). I want to set what three receivers I put on the field in 11 personnel, and also specify who is playing the slot. I want to set the SAM / MIKE / WILL in my base defense. I want to set my nickel back and nickel linebackers.

        2 - I want the CPU to exercise some amount of logic in how it deploys personnel to give itself the best chance to win via a more in-depth analysis of the players it has available. The easy example of this is getting the CPU to rotate running backs without shoe-horning the behavior through auto-subs; I want to see Danny Woodhead come into the game on passing downs and leave the game in short yardage situations.

        Another example of the above - in my league we are years into our online franchise, and Richard Sherman is still the Seahawks top CB and is still OVR 90+. However, his SPD rating has declined to 84. Every single user player in my league is just putting a fast WR on his side and running go routes, and he obviously can't keep up. I'd like to see the CPU know that Sherman is slow and do some amount of roster juggling to keep him on the field - because he still has great MCV / ZCV / PRS / AWR / PRC - but to put him in better positions to not get exposed. I want to see the CPU slide Sherman to nickel back or safety, and to have Sherman more frequently line up giving his guy a large cushion if he must line up outside. I don't want to see the CPU force Sherman into Cover 1 Press at midfield against a receiver who is obviously going to toast him.

        Comment

        • franchiseplay
          Rookie
          • Apr 2011
          • 89

          #5
          Re: Madden NFL 18 Gameplay Changes - What do you want to see?

          I wrote this up a few months ago. Covers a few different areas, but there's a specific segment about gameplay. Here's the link and the relevant segments




          Better Awareness For CPU-Controlled Defenders

          There are times when CPU-controlled defenders take unrealistically improper angles to the ball carrier. This is most apparent on outside runs. Oftentimes, they don't even appear to be attempting to avoid pulling guards, fullbacks and offensive tackles.

          We don't need 100 percent pursuit from mediocre defensive players, but sometimes the angles taken by defenders aren't accurate tendencies for players on a pro level.

          Better QB AI

          Quarterbacks take off and run more than they have in the past, but still not quite as often as they should. QBs who are known scramblers still seem to leave the pocket only as a last resort.

          QBs with strong arms who historically take multiple shots down the field aren't as daring in Madden 17 when under CPU control.

          Something needs to be done to better match QBs with their real-life tendencies.

          *All-Madden Passing

          Playing on All-Madden shouldn't be about faster kick meters and players playing above their ratings. It should be about carrying more responsibility and not being able to depend on CPU assistance as much.

          The passing game is a prime example.

          Throwing to a spot rather than a receiver could make for a more realistic passing game. This would be a major undertaking that might require a complete rehaul of the passing game, but it could potentially be the most impacting change in Madden's gameplay history.

          Players would still pick an intended receiver by pressing the corresponding button, but instead of throwing to the man and having it somewhat follow him like a magnet, the ball would go to a spot.

          You'd have a small meter that gauged the height and wideness of the throw. The more accurate the passer, the slower the meters. You could use the triggers or back buttons to control the type of pass (bullet or touch).

          Using the left stick would still allow you to throw the ball to the left, right, low or high, but depending on the situation, the window for completion would be smaller, and thus the meter would be more difficult to time.

          Also, this entire timing mechanic doesn't take into account the position of a defender. This measurement is solely related to getting the ball to the spot where the receiver is, or should be headed.

          User QBs in Madden would have more to think about using All-Madden passing.

          Improved Line Play

          Most of my gripes are with the run blocking. Sometimes it takes offensive lineman too long to decide who to block when they have what should be a clear assignment. On defense, I still feel as though defenders are sucked into blocks when they are in close proximity with offensive linemen.

          This is a very difficult fix, but perhaps inserting an animation that has the blocker extend a hand to make contact with the defender could improve the visual result.


          *Injuries Away From the Ball

          In real football, every player is susceptible to injury. In Madden, you have to be part of a tackle sequence to get hurt (unless the game is simulated). The reason for this is the lack of off-ball injuries. It's an unfortunate aspect of real-life football, but it should be in Madden.

          Better CPU Clock Management

          Late in games the CPU's clock management is dreadful. From passing the ball at inopportune times, to prematurely going into run-only mode with a lead, the late-game clock management logic needs to be addressed.

          Weather Should Have More Impact on the Gameplay


          In rain and snow, we should see more drops, bobbles and even passes that get away from quarterbacks. The wind should affect throws, not just kicks. There should also be a little more slipping on muddy or wet fields.

          Make Home-Field Advantage Matter

          I like the disruption of passing symbols for QBs who are playing on the road, but a slight bump up in the attributes of players on the home team should give the proper home-field advantage.

          Random Follies

          Crazy plays happen in football. We need to see the random bad snap, cornerbacks falling down in coverage, personal fouls, muffed punts and other less-than-perfect plays on the gridiron.
          The Sports Video Game Journalist
          https://www.youtube.com/user/FranchisePlaySports

          http://bleacherreport.com/users/519796-brian-mazique

          Comment

          • Crunky
            MVP
            • May 2009
            • 1170

            #6
            Re: Madden NFL 18 Gameplay Changes - What do you want to see?

            Un-tethered passing so all passes thrown aren't exactly between the numbers of the recievers.
            Last edited by Crunky; 04-06-2017, 05:37 PM.

            Comment

            • Nlingua
              Just started!
              • Apr 2017
              • 1

              #7
              Re: Madden NFL 18 Gameplay Changes - What do you want to see?

              In online franchise mode...the option to choose how much of the game you want to play needs to be removed or have it to where the commissioner controls. Choosing to play offense only needs to be just for offline franchise

              Comment

              • pagkerguy8
                Rookie
                • Jul 2004
                • 37

                #8
                Connected Career (or Franchise) that doesnt freeze after every game would be kinda NEAT

                Comment

                • Sombreromalo
                  Rookie
                  • May 2016
                  • 23

                  #9
                  Better route running animations
                  More receiver/db interaction
                  Different running styles
                  Different Release speeds for qb throws
                  More tackle variety, especially on sacks
                  Tone down the arm size for certain positions like qb and db

                  Comment

                  • awffltony77
                    MVP
                    • Mar 2014
                    • 1005

                    #10
                    Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                    Having each skill and each penalty slider work correctly, and with no unintended side effects, would be simply amazing.

                    Comment

                    • charter04
                      Tecmo Super Bowl = GOAT
                      • May 2010
                      • 5740

                      #11
                      Madden NFL 18 Gameplay Changes - What Do You Want to See?

                      I want real physics (think breakbreaker). I want realistic football. AI to be adaptive. Running the same set up and play will cause AI players to recognize it like real players.

                      Things like the unrealistic nickel blitz to need to work in a real manner instead of being unbelievably OP.

                      I just want the gameplay to work like real football. That way weather you're sim or free style it won't matter.


                      Sent from my iPhone using Tapatalk
                      www.twitch.tv/charter04

                      https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

                      Comment

                      • threattonature
                        Pro
                        • Sep 2004
                        • 602

                        #12
                        The main two changes I want to see is for QBs ratings to matter more. I want more inaccuracies, mobile QBs to run more ofter, and for gunslingers to take more chances down the field.

                        I also want teams identities to change over time. I hate playing the Panthers 10 years into the franchise and they have a slow immobile QB still running read options on the regular.

                        Comment

                        • UE_Studigga
                          Rookie
                          • Feb 2017
                          • 15

                          #13
                          My main thing I would love to see EA do is 1`get rid of MUT. Too much focus has been put into an arcade mode that has no substance. EA needs to work on fixing gameplay issues and other modes that have been problems for years. I have a long list of fixes for Madden 18. I wrote a series of articles talking about some of the things that need fixing in Madden.
                          Last edited by Millennium; 04-07-2017, 05:51 AM.

                          Comment

                          • RogueHominid
                            Hall Of Fame
                            • Aug 2006
                            • 10900

                            #14
                            Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                            I'll second the QB AI bit. There needs to be better pocket movement and scrambling logic. There needs to be a realistic amount of errant passes. There needs to be a higher level of CPU QB play on AP without creating a Robo-QB situation.

                            I'll also second the notion that QB play is driven in part by play calling logic, so I'd say that play calling and game planning in general need to be looked at if QB AI is to be improved.

                            And I'll second the bit about personnel deployment made by CMH.

                            To that, I'd add that I'd like to see the CPU seem more aware of its personnel in its play calling and substitution packages. It'd be great if the CPU had the ability to dynamically assess its roster in-season by factoring injuries and performance to feature certain players. It'd also be great if the CPU had the ability to put specialty role players in some key formations on its own, such as an edge rusher or an interior rusher.

                            I think I'd also generally like more player differentiation, at all positions, and I'd like to see this manifest itself through more tiered animations that not every player can access.

                            I'd like to see the one-gap and two-gap run defense philosophies better implemented into Madden, with the ability to define yourself as primarily a one- or two-gap front and have a playbook with lots of calls that reflect your base philosophy.

                            I'd like more options for disguising defensive coverages. When you research real NFL defensive coordinator schemes, something that comes up frequently is how well or poorly particular coordinators disguise their coverages. Madden needs to add this element of strategy to the game to make playing defense more immersive.

                            Comment

                            • roadman
                              *ll St*r
                              • Aug 2003
                              • 26339

                              #15
                              Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

                              Originally posted by UE_Studigga
                              My main thing I would love to see EA do is 1`get rid of MUT. Too much focus has been put into an arcade mode that has no substance. EA needs to work on fixing gameplay issues and other modes that have been problems for years. I have a long list of fixes for Madden 18. I wrote a series of articles talking about some of the things that need fixing in Madden. Check out my Madden 18 wishlist series: https://uegamewire.com/2017/03/20/my...-ratings-more/
                              MUT isn't going anywhere.

                              It's a money making machine across all sports game.

                              Comment

                              Working...