Is it that hard to code in AI to sub out when in foul trouble?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • DreamAgain
    Rookie
    • Oct 2008
    • 403

    #1

    Is it that hard to code in AI to sub out when in foul trouble?

    It's like a catch 22. If I turn fouls up to get realistic FT results, players will foul out before the first half.. and if I don't then nobody ever goes to the FT line.

    Seriously, Nuggets left Jokic in entire first quarter with 3 fouls.. then he had 5 fouls by midway second quarter and not once did they take him out. When in reality he would have gone out after the second foul lol
  • CaseIH
    MVP
    • Sep 2013
    • 3945

    #2
    Re: Is it that hard to code in AI to sub out when in foul trouble?

    Originally posted by DreamAgain
    It's like a catch 22. If I turn fouls up to get realistic FT results, players will foul out before the first half.. and if I don't then nobody ever goes to the FT line.

    Seriously, Nuggets left Jokic in entire first quarter with 3 fouls.. then he had 5 fouls by midway second quarter and not once did they take him out. When in reality he would have gone out after the second foul lol

    Dont know what happened, but they screwed this up a few years ago, and they have yet to fix it. They use to do this part very well, but its probably been atleast 3 or 4 yr since this has been broken.

    That and the fact that they dont give the CPU team back a timeout after halftime are 2 issues, that better be fixed, before I ever buy another NBA2k game. The TO issue for the CPU has been broke now for 2 yr, and the subbing guys out in foul trouble has been broken for several years now.
    Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

    Favorite teams:
    MLB- Reds/ and whoever is playing the Cubs
    NBA- Pacers
    NFL- Dolphins & Colts

    Comment

    • nova91
      MVP
      • Oct 2009
      • 2074

      #3
      Re: Is it that hard to code in AI to sub out when in foul trouble?

      Originally posted by DreamAgain
      It's like a catch 22. If I turn fouls up to get realistic FT results, players will foul out before the first half.. and if I don't then nobody ever goes to the FT line.

      Seriously, Nuggets left Jokic in entire first quarter with 3 fouls.. then he had 5 fouls by midway second quarter and not once did they take him out. When in reality he would have gone out after the second foul lol
      It's sad because basic stuff like this is so far beyond the realm of possibility for 2K is ridiculous. 2K is subpar in so many basic aspects and a lot of 2K fans don't seem to care. Be it fouls, fatigue, effectiveness etc 2Ks AI doesn't manage any situation effectively.
      Say "No" to railroaded MC modes.

      Comment

      • sudanmalkovich
        Pro
        • Dec 2016
        • 528

        #4
        Re: Is it that hard to code in AI to sub out when in foul trouble?

        maybe it's very hard for them.

        Comment

        • Levistick
          Rookie
          • Apr 2017
          • 384

          #5
          Re: Is it that hard to code in AI to sub out when in foul trouble?

          No it's not hard, it seems like it's every other year they get it right, and the in between years they mess it up.
          Current Franchise: NBA2K22 | Orlando Magic (1-2)
          Last Game: W @ NY 93-66
          C. Anthony: 16 pts.
          M. Fultz: 15pts., 4 ast. pts.
          J. Suggs: 14 pts.
          R.J. Hampton: 14 pts.
          M. Bamba: 13 pts., 14 reb.

          Comment

          • DreamAgain
            Rookie
            • Oct 2008
            • 403

            #6
            Re: Is it that hard to code in AI to sub out when in foul trouble?

            Originally posted by sudanmalkovich
            maybe it's very hard for them.
            You'd think it wouldn't be that hard. Just a series of simple "If X then Y" type of script lines.

            Comment

            • itsmb8
              MVP
              • May 2011
              • 3361

              #7
              Re: Is it that hard to code in AI to sub out when in foul trouble?

              Why should 2K care? Fouls and timeouts arent in mypark....

              Yes, this post is sarcastic. But really 2K is always good IMO, but they can improve in so many areas.
              PSN / Xbox GT - BLUEnYELLOW28

              Comment

              • keshunleon
                MVP
                • Apr 2006
                • 2111

                #8
                Re: Is it that hard to code in AI to sub out when in foul trouble?

                I've noticed if bump sensitivity is low they call more fouls.

                I played the GSW and I kept getting by Curry on screens and dribble moves and he fouled me a lot. He was in foul trouble the entire game with 5 fouls by mid 3rd.

                The CPU didn't sub him out at all and there were about 2/3 other times he should've been called for a foul but wasn't.

                They were killing me by 20+ no sub out and fouled out early in the 4th. He already had 29 pts but after the game he finished with 36 pts because of the stats sim in my league (which is another issue).

                I think the game uses sliding and unrealistic recovery speeds to help the CPU defend but with fouls adjusted they get more fouls called which is more realistic IMO.
                True bout my business, Mane!

                Comment

                • creweutah
                  MVP
                  • Jul 2016
                  • 1300

                  #9
                  Re: Is it that hard to code in AI to sub out when in foul trouble?

                  Definitely agree with the OP. Ruins the immersion of the game. Players staying in with 3-4 fouls before half time is simply not good enough. Really hoping the attention to detail is there in 2K18. Gameplay and realism should be the number ONE focus.

                  Comment

                  • jfsolo
                    Live Action, please?
                    • May 2003
                    • 12965

                    #10
                    Re: Is it that hard to code in AI to sub out when in foul trouble?

                    I'm not trying to be flip, but it clearly is hard for them, because it has never been done correctly. Some years it's better than others but there is always problems in this area.

                    Whatever logic errors causes this issue is probably the same thing that causes all the problems with regular substitution patterns, i.e. starters who aren't in foul trouble being on the bench for the last several minutes of the 2nd and 4th quarters.
                    Jordan Mychal Lemos
                    @crypticjordan

                    Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                    Do the same thing tomorrow. And the next. Now do it forever.

                    Comment

                    • Comduklakis
                      MVP
                      • Oct 2005
                      • 1887

                      #11
                      Re: Is it that hard to code in AI to sub out when in foul trouble?

                      It shouldn't be hard. It is as simple as coding for priority. Foul trouble takes priority over rotations and fatigue. Not rocket science in the world of coding.

                      I hate to say it but I think the answer is as simple as the development cycle is very short and they have limited time to come up with new flashy modes and gimmicks that sell games. You can advertise being able to design your own arena, expansion teams, etc. And sell more games. You can't advertise the fact that you fixed an ongoing problem and now the game isn't stupid enough to leave guys with 3 and 4 fouls in before the 2nd half.

                      Sales are king.
                      http://www.operationsports.com/forum...y-cant-we.html

                      http://www.operationsports.com/forum...ow-2012-a.html

                      Comment

                      • DreamAgain
                        Rookie
                        • Oct 2008
                        • 403

                        #12
                        Re: Is it that hard to code in AI to sub out when in foul trouble?

                        Leaving superstars in up 30 points in the 4th with little time left is another very similar problem. It happens in simmed games and in played ones. So if you have injuries on in a myleague.. welp.

                        Comment

                        • Comduklakis
                          MVP
                          • Oct 2005
                          • 1887

                          #13
                          Re: Is it that hard to code in AI to sub out when in foul trouble?

                          Originally posted by DreamAgain
                          Leaving superstars in up 30 points in the 4th with little time left is another very similar problem. It happens in simmed games and in played ones. So if you have injuries on in a myleague.. welp.
                          at least that is midly more complicated. At what point and who do you pull? What constitutes garbage time? Does it matter who the opponent is?

                          Foul trouble is as easy as it gets though. get 2 fouls by this time, don't play again until this time. Get 3 fouls in the first half, done until half 2.

                          But yeah it would be nice to see them get garbage time playing time done better.
                          http://www.operationsports.com/forum...y-cant-we.html

                          http://www.operationsports.com/forum...ow-2012-a.html

                          Comment

                          • EWRMETS
                            All Star
                            • Jul 2002
                            • 7491

                            #14
                            Re: Is it that hard to code in AI to sub out when in foul trouble?

                            Still a big issue in 2k18.

                            Comment

                            • Koosa1027
                              MVP
                              • Sep 2016
                              • 1627

                              #15
                              Re: Is it that hard to code in AI to sub out when in foul trouble?

                              Advanced rotations...advanced rotations...and more advanced rotations. Check out the roster share it's some great rotations on there courtesy of Tim Smooth (xbox) and Insight23 (ps4)...I will also be uploading a ps4 set with tweaks for ps4 under koosa1027. Reassigning minutes to players when injuries occur is also a quick process this year with advanced rotations.

                              ~Koosa10:27~
                              SIM is a MINDSET...Don't cheat the game and you'll get better results ~Koosa10:27~

                              Comment

                              Working...