Seriously, Nuggets left Jokic in entire first quarter with 3 fouls.. then he had 5 fouls by midway second quarter and not once did they take him out. When in reality he would have gone out after the second foul lol
Is it that hard to code in AI to sub out when in foul trouble?
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Is it that hard to code in AI to sub out when in foul trouble?
It's like a catch 22. If I turn fouls up to get realistic FT results, players will foul out before the first half.. and if I don't then nobody ever goes to the FT line.
Seriously, Nuggets left Jokic in entire first quarter with 3 fouls.. then he had 5 fouls by midway second quarter and not once did they take him out. When in reality he would have gone out after the second foul lolTags: None -
Re: Is it that hard to code in AI to sub out when in foul trouble?
It's like a catch 22. If I turn fouls up to get realistic FT results, players will foul out before the first half.. and if I don't then nobody ever goes to the FT line.
Seriously, Nuggets left Jokic in entire first quarter with 3 fouls.. then he had 5 fouls by midway second quarter and not once did they take him out. When in reality he would have gone out after the second foul lol
Dont know what happened, but they screwed this up a few years ago, and they have yet to fix it. They use to do this part very well, but its probably been atleast 3 or 4 yr since this has been broken.
That and the fact that they dont give the CPU team back a timeout after halftime are 2 issues, that better be fixed, before I ever buy another NBA2k game. The TO issue for the CPU has been broke now for 2 yr, and the subbing guys out in foul trouble has been broken for several years now.Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11
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Re: Is it that hard to code in AI to sub out when in foul trouble?
It's sad because basic stuff like this is so far beyond the realm of possibility for 2K is ridiculous. 2K is subpar in so many basic aspects and a lot of 2K fans don't seem to care. Be it fouls, fatigue, effectiveness etc 2Ks AI doesn't manage any situation effectively.It's like a catch 22. If I turn fouls up to get realistic FT results, players will foul out before the first half.. and if I don't then nobody ever goes to the FT line.
Seriously, Nuggets left Jokic in entire first quarter with 3 fouls.. then he had 5 fouls by midway second quarter and not once did they take him out. When in reality he would have gone out after the second foul lolSay "No" to railroaded MC modes.Comment
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Re: Is it that hard to code in AI to sub out when in foul trouble?
maybe it's very hard for them.Comment
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Re: Is it that hard to code in AI to sub out when in foul trouble?
No it's not hard, it seems like it's every other year they get it right, and the in between years they mess it up.Current Franchise: NBA2K22 | Orlando Magic (1-2)
Last Game: W @ NY 93-66
C. Anthony: 16 pts.
M. Fultz: 15pts., 4 ast. pts.
J. Suggs: 14 pts.
R.J. Hampton: 14 pts.
M. Bamba: 13 pts., 14 reb.Comment
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Re: Is it that hard to code in AI to sub out when in foul trouble?
I've noticed if bump sensitivity is low they call more fouls.
I played the GSW and I kept getting by Curry on screens and dribble moves and he fouled me a lot. He was in foul trouble the entire game with 5 fouls by mid 3rd.
The CPU didn't sub him out at all and there were about 2/3 other times he should've been called for a foul but wasn't.
They were killing me by 20+ no sub out and fouled out early in the 4th. He already had 29 pts but after the game he finished with 36 pts because of the stats sim in my league (which is another issue).
I think the game uses sliding and unrealistic recovery speeds to help the CPU defend but with fouls adjusted they get more fouls called which is more realistic IMO.True bout my business, Mane!Comment
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Re: Is it that hard to code in AI to sub out when in foul trouble?
Definitely agree with the OP. Ruins the immersion of the game. Players staying in with 3-4 fouls before half time is simply not good enough. Really hoping the attention to detail is there in 2K18. Gameplay and realism should be the number ONE focus.Comment
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Re: Is it that hard to code in AI to sub out when in foul trouble?
I'm not trying to be flip, but it clearly is hard for them, because it has never been done correctly. Some years it's better than others but there is always problems in this area.
Whatever logic errors causes this issue is probably the same thing that causes all the problems with regular substitution patterns, i.e. starters who aren't in foul trouble being on the bench for the last several minutes of the 2nd and 4th quarters.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: Is it that hard to code in AI to sub out when in foul trouble?
It shouldn't be hard. It is as simple as coding for priority. Foul trouble takes priority over rotations and fatigue. Not rocket science in the world of coding.
I hate to say it but I think the answer is as simple as the development cycle is very short and they have limited time to come up with new flashy modes and gimmicks that sell games. You can advertise being able to design your own arena, expansion teams, etc. And sell more games. You can't advertise the fact that you fixed an ongoing problem and now the game isn't stupid enough to leave guys with 3 and 4 fouls in before the 2nd half.
Sales are king.Comment
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Re: Is it that hard to code in AI to sub out when in foul trouble?
Leaving superstars in up 30 points in the 4th with little time left is another very similar problem. It happens in simmed games and in played ones. So if you have injuries on in a myleague.. welp.Comment
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Re: Is it that hard to code in AI to sub out when in foul trouble?
at least that is midly more complicated. At what point and who do you pull? What constitutes garbage time? Does it matter who the opponent is?
Foul trouble is as easy as it gets though. get 2 fouls by this time, don't play again until this time. Get 3 fouls in the first half, done until half 2.
But yeah it would be nice to see them get garbage time playing time done better.Comment
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Re: Is it that hard to code in AI to sub out when in foul trouble?
Advanced rotations...advanced rotations...and more advanced rotations. Check out the roster share it's some great rotations on there courtesy of Tim Smooth (xbox) and Insight23 (ps4)...I will also be uploading a ps4 set with tweaks for ps4 under koosa1027. Reassigning minutes to players when injuries occur is also a quick process this year with advanced rotations.
~Koosa10:27~SIM is a MINDSET...Don't cheat the game and you'll get better results ~Koosa10:27~Comment

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