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-   -   Lumping attribute upgrades into categories killed the variety (/forums/showthread.php?t=909702)

Housh123 05-29-2017 03:41 PM

Lumping attribute upgrades into categories killed the variety
 
I say It all the time. 2k10 (besides what it turned into with the 7 foot 99 ovr players) was the closest 2k got to a flawless MyPlayer experience ever. Id like them to go back to that era mindset but obviously change some things.


What im talking about is the grouping of upgradable attributes into categories. So post scoring lumps hook shot, fadeaway, post control, into one category. You put 1 attribute upgrade to that catergory and all those ratings are increased.......WHAT GENIUS THOUGHT THAT WAS A GOOD IDEA?!!? After years of this style of upgrades we finally see that its KILLED the variety that was ONCE in this game mode. Now you are HINDERED by the archetype that you pick when in reality I believe they thought archetypes would do good.


What I think must be done is one badges need to have an attribute requirement again. That is another feature that I don't know why 2k thought was a good idea. Guys with 45 3ball have deep range deadeye and corner specialist. I seriously cant believe that made it out of development.


But my big change and what id like feedback on is do people think that attributes should have to be upgraded one by one? Now of course you would get more upgrades per unlock but lets say I do my 6 practices and get my reward. That reward should be 20 points, that I am eligible to apply to any attribute I want. This would also FORCE people to really plan out what type of guy they want to be in 2k.


So do away with categories. Go to individual upgrades. If I want to make a Kyrie sized PG who is really good at hook shots I should be able to. If I want to make a Russell Westbrook sized guy who for some reason is a really good rebounder I should be able to. Or lets say you don't care about steals and you just want to contest every single shot and get off of screens very fast. You would make a guy who has very high pick and roll defense, lateral quickness and a very high shot contest stat, but you wouldn't even touch you steals rating. Or how about you want to make a big man that out jumps everyone and catches alley oops and dunks in traffic. You wouldn't touch your strength because you don't need it. You would upgrade your vertical leap, your hands, and your dunk ratings.




If 2k changed their upgrade system to this what type of player would you make? The possibilities could be endless. You would seriously have to put work into building your pro am team and I think it would lead to a fun experience.


Archetypes did nothing but hinder us. That's why you see phrases like "Looking for a glass cleaner only" and "If we had 2 sharpshooters we would've won that one". The formula to win in Pro AM and the park should vary depending on the 5 guys playing. But since everything was lumped together there really is only one formula if you want to be elite and win tournaments and stuff. 4 shooters and a glass cleaner who passes the ball and sets screens.

VAWereWolf65 05-29-2017 06:04 PM

Re: Lumping attribute upgrades into categories killed the variety
 
I don't think categories killed the variety nearly as much as archetypes did

barond57 05-29-2017 07:49 PM

Re: Lumping attribute upgrades into categories killed the variety
 
Quote:

Originally Posted by VAWereWolf65 (Post 2048852723)
I don't think categories killed the variety nearly as much as archetypes did

The he thing about is that 2k was trying to please fans that wanted to make archetypes. They just really messed up the execution. I can understand why they wanted lump attributes together because I can see how it would be hard to judge what the cost of each little attribute point would be along with what the caps would be. In my opinion that's what wrecked it. I think we need to go back to the 2k11 style but have the attributes you work up gives you a choice of what badges you want to upgrade. That should be what determines what archetype you become

Vroman 05-30-2017 02:19 PM

Re: Lumping attribute upgrades into categories killed the variety
 
None of it matter if gameplay mechanics messed up like this year . Big culprit extra power level of badges, there were no need to implement hof badges at all.

Also some attribute mechanics should be changed, like speed with ball should be 0.xx multiplyer to the speed .Now u can make very slow off ball, but ultra fast " dribbling with ball" player" .

Also individual rating upgrade system will only make "infinite possibilities" on paper, but in practice there will be key attributes you will always want to have as high as you can to make your player efficient for position/style. But I'd agree with such system if they implement option to respec your upgrades which is really missing now.

Housh123 05-30-2017 03:44 PM

Re: Lumping attribute upgrades into categories killed the variety
 
Quote:

Originally Posted by Vroman (Post 2048853485)
None of it matter if gameplay mechanics messed up like this year . Big culprit extra power level of badges, there were no need to implement hof badges at all.

Also some attribute mechanics should be changed, like speed with ball should be 0.xx multiplyer to the speed .Now u can make very slow off ball, but ultra fast " dribbling with ball" player" .

Also individual rating upgrade system will only make "infinite possibilities" on paper, but in practice there will be key attributes you will always want to have as high as you can to make your player efficient for position/style. But I'd agree with such system if they implement option to respec your upgrades which is really missing now.

Balancing out the game would do a lot for this.


Against elite talent it feels like 90% of this game was directly made to cater to bum kids who do nothing but dribble out shot clocks, throw horribly late passes off screens and shoot trash 3s from up to halfcourt.


EVERY SINGLE PATCH addressed nothing but shooting.


At certain points when I play the best of the best I think to myself what is the use of being anything other than a shooter?

illwill10 05-30-2017 04:51 PM

Re: Lumping attribute upgrades into categories killed the variety
 
I never liked editing individual ratings being taken away when it comes to My Player. I guess too many people online were creating All Around players for each position. But the Archetypes made it too limited to how you created your player. It took experience away from the user. My Player was good at start then it became a story mode with little to no variance and not have the ability to create the type of player you want. The mode basically forces to be a superstar. But it has got better. It wasn't like 16 when pretty much anyone can average 40-20-10 and teammates played terribly.
It isn't just ability to create All-Around players anymore. It is ability to create the player you want. 3 & D players aren't possible with archetypes. Just bring back ability to edit individual ratings(including Free Throw and Stamina) and have a max attribute boost you can have and Ill be happy

MarvellousOne 05-30-2017 06:11 PM

Re: Lumping attribute upgrades into categories killed the variety
 
I like individual ratings the best, but it's hard to balance that out. (as long as there are no restrictions)
I think just getting rid of VC and putting back in place myPlayer points would help tons in creating variety, it would force people to have to think about where to spend their points and actually make them play MyCareer in order to gain attribute points.

illwill10 05-30-2017 07:31 PM

Re: Lumping attribute upgrades into categories killed the variety
 
Quote:

Originally Posted by MarvellousOne (Post 2048853738)
I like individual ratings the best, but it's hard to balance that out.

I agree. It helps create a unique player, but problem is that before it would leads to people creating cheesy players. I don't want to see 7'+ centers with blazing speed and crazy handles. So there can't just a open individual rating system. Even a strict individual rating system wouldn't be ideal, because there wouldn't be too much of a difference with current system. I like Archetypes but should be as your base not the limit.
There are two different ways they could approach it. One is have a Secondary Archetype. Where Primary one is your best skill(93+) and Secondary is 83-85. So you could be a Lockdown Defender & Sharpshooter or Playmaker & Slasher or Glass Cleaner & Low Post Star.
Or Individual Ratings but you have a limited attribute boost. Where either you start off as a certain base or from scratch where you choose how you start off with you boosting attributes. Then after that you have a limited amount of attribute points you can boost.
I would like to see VC gone, but I don't think it is foreseeable future. It is too valuable for them to have people spending $100s on VC.


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