1.I want to create a roster for a particular season which showcases each team and player as close to their real life counterparts as possible. I use season stats, film, understanding the Madden system, etc to create the rosters.
2. I want the roster to look right as well. I try to match ht and wt or body type as best as I can. I also try to get equipment as correct as possible. Though the limitations of Madden can be frustrating on that end.
3. I want to be able to simulate a season and have SIMILAR results to the real life season. Exact is not possible, and honestly no fun. I want good teams to play well, bad teams to play poorly, but as in real football anything should be able to happen. Also, sometimes in real life a bad team outperforms itself and vice versa.
4. I have tried to make rosters which allow users to play multiple seasons, but that is where the issue is.
Ok, so that is some background. Now I have been making rosters for Madden since before Madden Share was a thing. I made the rosters to start with just for myself. Once Madden Share was introduced I began putting the rosters out for everyone else, and they have been very popular. Over the years I have learned a great deal about the ratings, the sim engine, playbooks in Madden, and overall what works in game and what does not work. So on to the dilemma...
Ratings... There are a couple of things going on here. Madden's rating system is what it is and I do not want to debate the system or scale here, instead I just want to deal with the reality of what it is.
Quarterbacks: Madden deals with Qb ratings based on the modern NFL. As a result, high ratings produce high completion %s. This is especially true when simming games. This also works in played games. This makes perfect sense. However, for classic rosters this is a problem. If I am making Dan Marino, I want him to be good. Marino was an amazing QB, but his completion percentage was not in line with the modern NFL. If I make him with an OVR in the 90s, he will perform like a modern QB with an OVR in the 90s. People looking at the roster see Marino in the 90s OVR and are happy because that is what they expect. However, if I want the game to play out as a game from 1985, Marino should NOT complete 75% of his passes. He should be around 58% maybe low 60s. In order to accomplish that, I need to lower his ratings. However, then he ends up with an OVR in the 70s or low 80s. This concerns some people.
However, here is what I have found...
If I place a QBs accuracy ratings in the 70s and 80s for SAC and then down from there, the results are MUCH more true to life. This is for both sim and played games. Also, dropping AWR causes the CPU to sim more interceptions, which is a good thing.
What is the downside?
Well, if you are planning on playing multiple seasons in CFM, the CPU will draft QBs which have higher ratings than some of the good QBs in the game. So, before long, Marino is replaced by a rookie or 1 year veteran.
However, we have the ability to edit players, especially rookies, in CFM. So, I say, after each season you need to edit the rookies to be in line with the roster.
Other positions:
WR: in order to help the passing game and prevent too many guys from having really high numbers, most WRs need to be rated lower. There should be very few WRs in the 90s OVR.
TE: Except for a very few guys, most of them in the 80s and mid-90s should not be great receivers and therefore their OVR is lower than you might expect.
RB: This is a big one for simmed games. The Ball carrier vision must be lowered. This does a slight drop in the OVR, but does not affect gameplay much, but DRASTICALLY helps simmed games.
DB: These guys have the opposite problem of the offense. The coverage ratings need to be higher and the Press rating also needs to be higher. This helps in reducing simmed passing yards, but also helps played games by making passing windows smaller. Also, the game "feels" more right due to the lack of emphasis on flags being thrown in the 1980s for pass interference and such.
So, I know that was longwinded and I really only scratched the surface there. But my big question to this community is:
Would you rather have ratings that make the game play better and sim results better? OR Would you rather have ratings which mimic the current Madden system?
Please let me know your thoughts. I am willing to answer any questions I can about the ratings, results, etc... Like I said, I have been doing this for a while and I have learned a lot about how the game functions. I have discussed and used the findings of others in this community as well.

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