Passing in the paint
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Passing in the paint
Problematic since original 2k... Dribble Dribble Dribble spam, throw bullet pass in paint from 8 feet away, score.. In the 18 years I have played 2k I have never seen the ontheball defender put his hands up to defend the passing lane and get a tip or a steal. This is a MUST address. This is not difficult to program for but highly frustrating. Its like Knowing how to drive for 20years and not knowing how to pump gas in your car.chuckcross.bandcamp.com
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Re: Passing in the paint
Yep , sums up 2K17. I hate the success of paint passes
I just want more defense in the game . Maybe the game devs are focusing on too much flashiness and not enough fundamentals#1 Laker fan
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Re: Passing in the paint
The game makes you put your hands down, even if you are already holding them up before the pass is made. 2k12 was the last game that allowed you to keep your hands up to deflect passes. It also was the last 2k that had decent paint defense.Problematic since original 2k... Dribble Dribble Dribble spam, throw bullet pass in paint from 8 feet away, score.. In the 18 years I have played 2k I have never seen the ontheball defender put his hands up to defend the passing lane and get a tip or a steal. This is a MUST address. This is not difficult to program for but highly frustrating. Its like Knowing how to drive for 20years and not knowing how to pump gas in your car.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: Passing in the paint
2K12 on the other hand was a 3pt cheese fest, too
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Re: Passing in the paint
I don't remember it ever being this bad on last gen. The paint defense in this game (and last year as well) is a complete joke.Comment
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Re: Passing in the paint
2K11 had the best interior defense by far. No other 2K have ever came close to that since then.
On the rare occasion I lose a match in 2K to friends or online, passing in the paint is usually the root of my issues on defense. Guys who know how and when to throw those passes are so tough to beat because the game doesn't know how to defend it. Even with perfectly timed steal attempts, the defender will choose a bad animation that doesn't correspond with the situation. I always found it best to constantly switch onto paint defenders to put them in better position then switch off as I know the person is going to attempt the pass. The CPU usually gets better steal animations and reacts to loose balls a lot better than when I try to do it myself.'Only The Strong Survive'Comment
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Re: Passing in the paint
I feel like one of the patches bumped up pass interceptions/deflections, but not for interior passes. Instead some of the easiest passes to make get stolen now. Anyone else experienced this?
Anyway passing has been broken ever since 2K was born. Some games it was tolerable. Probably have to go back 4 years or moreStudent of the game. #Fundamentals
XBLGT: tjor24Comment
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Re: Passing in the paint
CPU does this a lot when it wants to score and the user can't do any thing about it.
Even if the guy is looking he does nothing or will attempt to intercept it but reach nowhere near the ball.
There are times I am controlling a player and the CPU will take control of my man and do a steal attempt for a foul, jump to get me out good defensive position but will not steal the ball in the passing lane while looking at it.True bout my business, Mane!Comment
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Re: Passing in the paint
The ease of passing into the highest FG% area in basketball might be the biggest problem in NBA 2K17...this play happens much too often.
<iframe width="560" height="315" src="https://www.youtube.com/embed/tHXoGqfCS8Y" frameborder="0" allowfullscreen></iframe>
It doesn't have to, deflections out of bounds should be the norm--not the exception or some animation we rarely see. We should be surprised when passes like that get through. These are the animations we need to see:
<iframe width="560" height="315" src="https://www.youtube.com/embed/rrJOB7-VbSY" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/zrmYEuEJTgA" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/NeyxNwmh5Ps" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/7Dpf1TsDlhQ" frameborder="0" allowfullscreen></iframe>
Has to be addressed in 2K18.Last edited by Kushmir; 06-21-2017, 03:37 PM.NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.Comment
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Re: Passing in the paint
Sadly, I doubt this will be fixed simply because they hardly ever addressed this problem in the past. Playing online exposes this problem a ton. The AI has a trouble stealing short passes due to a combination of timing, animation, and being able to read passing lanes. 2K have proven they can let the AI pick of passes but they tone it down because it would probably be tough to move the ball around.The ease of passing into the highest FG% area in basketball might be the biggest problem in NBA 2K17...this play happens much too often.
It doesn't have to, deflections out of bounds should be the norm--not the exception or some animation we rarely see. We should be surprised when passes like that get through. These are the animations we need to see:
Has to be addressed in 2K18.
Defense as a whole is played differently in real life compared to 2K. On ball defense is a lot stronger in 2K than it should be because offball defense is terrible.
The best defenses in the NBA usually have great rotations which doesn't exist in 2K. You can beat a team with 1-2 passes consistently in 2K because after the initial help the AI goes haywire and the terrible animations makes things worse.'Only The Strong Survive'Comment
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Re: Passing in the paint
I hear that, but not fixing it isn't an option (not for me at least) notice how long and old the "Defense needs to be the MAIN focus of development in 2K18" thread is....the alternative is passing into the paint on a whim (and the issues that arrive from it) continuing to be a thing--and many of us aren't willing to deal with that after 2K17.Sadly, I doubt this will be fixed simply because they hardly ever addressed this problem in the past. Playing online exposes this problem a ton. The AI has a trouble stealing short passes due to a combination of timing, animation, and being able to read passing lanes.NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.Comment
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Re: Passing in the paint
Great post this shows a lot of problematic stuff in game. And these instances are bad for so many reasons,The ease of passing into the highest FG% area in basketball might be the biggest problem in NBA 2K17...this play happens much too often.
<iframe width="560" height="315" src="https://www.youtube.com/embed/tHXoGqfCS8Y" frameborder="0" allowfullscreen></iframe>
It doesn't have to, deflections out of bounds should be the norm--not the exception or some animation we rarely see. We should be surprised when passes like that get through. These are the animations we need to see:
<iframe width="560" height="315" src="https://www.youtube.com/embed/rrJOB7-VbSY" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/zrmYEuEJTgA" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/NeyxNwmh5Ps" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/7Dpf1TsDlhQ" frameborder="0" allowfullscreen></iframe>
Has to be addressed in 2K18.
- It should punish bad offense and bad reaction yet it rewards as an another set offense
- The guy that's going to get the ball shouldn't move around like a moron, the passing has to be freed up like in Fifa manual passing, so if you aim wrong it should go out of bounds directly, we shouldn't see teleporting pass receivers on the court which leads another problem of spacing and normal physical reaction etc. etc.
- The guy that's attempting the steal and not making it shouldn't act as if he had the ball
And so on and so on.. A lot of bad in these sequences well pointed out. Thank you.Comment
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Re: Passing in the paint
Give the defensive player the same catch animation as the offensive players. Off player may miss 1 pass all game, and the defensive players miss a ton. Its like Jerry Rice vs an offensive lineman with broken hands. If everyone had the same right to the ball and the HANDS rating wasnt placebo, paint defense would be much better.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: Passing in the paint
So true. It is very apparent when the defensive player gets a deflection and the offensive player gets it right back most of the time.Give the defensive player the same catch animation as the offensive players. Off player may miss 1 pass all game, and the defensive players miss a ton. Its like Jerry Rice vs an offensive lineman with broken hands. If everyone had the same right to the ball and the HANDS rating wasnt placebo, paint defense would be much better.'Only The Strong Survive'Comment

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