Passing in the paint

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  • rockchisler
    All Star
    • Oct 2002
    • 8290

    #1

    Passing in the paint

    Problematic since original 2k... Dribble Dribble Dribble spam, throw bullet pass in paint from 8 feet away, score.. In the 18 years I have played 2k I have never seen the ontheball defender put his hands up to defend the passing lane and get a tip or a steal. This is a MUST address. This is not difficult to program for but highly frustrating. Its like Knowing how to drive for 20years and not knowing how to pump gas in your car.
    chuckcross.bandcamp.com

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    ROOKIE KILLER
  • Rockie_Fresh88
    Lockdown Defender
    • Oct 2011
    • 9621

    #2
    Re: Passing in the paint

    Yep , sums up 2K17. I hate the success of paint passes

    I just want more defense in the game . Maybe the game devs are focusing on too much flashiness and not enough fundamentals
    #1 Laker fan
    First Team Defense !!!

    Comment

    • alabamarob
      MVP
      • Nov 2010
      • 3352

      #3
      Re: Passing in the paint

      Originally posted by rockchisler
      Problematic since original 2k... Dribble Dribble Dribble spam, throw bullet pass in paint from 8 feet away, score.. In the 18 years I have played 2k I have never seen the ontheball defender put his hands up to defend the passing lane and get a tip or a steal. This is a MUST address. This is not difficult to program for but highly frustrating. Its like Knowing how to drive for 20years and not knowing how to pump gas in your car.
      The game makes you put your hands down, even if you are already holding them up before the pass is made. 2k12 was the last game that allowed you to keep your hands up to deflect passes. It also was the last 2k that had decent paint defense.
      Psn: Alabamarob
      Xbox: Alabama Rob

      Youtube: 2k Hawks

      Settings I play on.
      Minutes: 12
      Difficulty: HOF
      Online or Offline player: Both
      In a MLO: Yes

      Comment

      • ataman5
        MVP
        • Jun 2007
        • 2620

        #4
        Re: Passing in the paint

        Originally posted by alabamarob
        The game makes you put your hands down, even if you are already holding them up before the pass is made. 2k12 was the last game that allowed you to keep your hands up to deflect passes. It also was the last 2k that had decent paint defense.
        2K12 on the other hand was a 3pt cheese fest, too

        Comment

        • Serra11
          MVP
          • Mar 2008
          • 1127

          #5
          Re: Passing in the paint

          Originally posted by ataman5
          2K12 on the other hand was a 3pt cheese fest, too
          With double team logic broken
          Boots..........To ASSES!!!!!!

          Comment

          • Hustle Westbrook
            MVP
            • Jan 2015
            • 3113

            #6
            Re: Passing in the paint

            I don't remember it ever being this bad on last gen. The paint defense in this game (and last year as well) is a complete joke.
            Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

            Comment

            • Crossover1
              MVP
              • Feb 2009
              • 1925

              #7
              Re: Passing in the paint

              2K11 had the best interior defense by far. No other 2K have ever came close to that since then.

              On the rare occasion I lose a match in 2K to friends or online, passing in the paint is usually the root of my issues on defense. Guys who know how and when to throw those passes are so tough to beat because the game doesn't know how to defend it. Even with perfectly timed steal attempts, the defender will choose a bad animation that doesn't correspond with the situation. I always found it best to constantly switch onto paint defenders to put them in better position then switch off as I know the person is going to attempt the pass. The CPU usually gets better steal animations and reacts to loose balls a lot better than when I try to do it myself.
              'Only The Strong Survive'

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              • raiderphantom
                MVP
                • Jul 2012
                • 1537

                #8
                Re: Passing in the paint

                I feel like one of the patches bumped up pass interceptions/deflections, but not for interior passes. Instead some of the easiest passes to make get stolen now. Anyone else experienced this?

                Anyway passing has been broken ever since 2K was born. Some games it was tolerable. Probably have to go back 4 years or more
                Student of the game. #Fundamentals

                XBLGT: tjor24

                Comment

                • keshunleon
                  MVP
                  • Apr 2006
                  • 2111

                  #9
                  Re: Passing in the paint

                  CPU does this a lot when it wants to score and the user can't do any thing about it.

                  Even if the guy is looking he does nothing or will attempt to intercept it but reach nowhere near the ball.

                  There are times I am controlling a player and the CPU will take control of my man and do a steal attempt for a foul, jump to get me out good defensive position but will not steal the ball in the passing lane while looking at it.
                  True bout my business, Mane!

                  Comment

                  • Kushmir
                    MVP
                    • Jun 2003
                    • 2414

                    #10
                    Re: Passing in the paint

                    The ease of passing into the highest FG% area in basketball might be the biggest problem in NBA 2K17...this play happens much too often.

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/tHXoGqfCS8Y" frameborder="0" allowfullscreen></iframe>

                    It doesn't have to, deflections out of bounds should be the norm--not the exception or some animation we rarely see. We should be surprised when passes like that get through. These are the animations we need to see:

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/rrJOB7-VbSY" frameborder="0" allowfullscreen></iframe>

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/zrmYEuEJTgA" frameborder="0" allowfullscreen></iframe>

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/NeyxNwmh5Ps" frameborder="0" allowfullscreen></iframe>

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/7Dpf1TsDlhQ" frameborder="0" allowfullscreen></iframe>

                    Has to be addressed in 2K18.
                    Last edited by Kushmir; 06-21-2017, 03:37 PM.
                    NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                    Comment

                    • Crossover1
                      MVP
                      • Feb 2009
                      • 1925

                      #11
                      Re: Passing in the paint

                      Originally posted by Kushmir
                      The ease of passing into the highest FG% area in basketball might be the biggest problem in NBA 2K17...this play happens much too often.



                      It doesn't have to, deflections out of bounds should be the norm--not the exception or some animation we rarely see. We should be surprised when passes like that get through. These are the animations we need to see:









                      Has to be addressed in 2K18.
                      Sadly, I doubt this will be fixed simply because they hardly ever addressed this problem in the past. Playing online exposes this problem a ton. The AI has a trouble stealing short passes due to a combination of timing, animation, and being able to read passing lanes. 2K have proven they can let the AI pick of passes but they tone it down because it would probably be tough to move the ball around.

                      Defense as a whole is played differently in real life compared to 2K. On ball defense is a lot stronger in 2K than it should be because offball defense is terrible.

                      The best defenses in the NBA usually have great rotations which doesn't exist in 2K. You can beat a team with 1-2 passes consistently in 2K because after the initial help the AI goes haywire and the terrible animations makes things worse.
                      'Only The Strong Survive'

                      Comment

                      • Kushmir
                        MVP
                        • Jun 2003
                        • 2414

                        #12
                        Re: Passing in the paint

                        Originally posted by Crossover1
                        Sadly, I doubt this will be fixed simply because they hardly ever addressed this problem in the past. Playing online exposes this problem a ton. The AI has a trouble stealing short passes due to a combination of timing, animation, and being able to read passing lanes.
                        I hear that, but not fixing it isn't an option (not for me at least) notice how long and old the "Defense needs to be the MAIN focus of development in 2K18" thread is....the alternative is passing into the paint on a whim (and the issues that arrive from it) continuing to be a thing--and many of us aren't willing to deal with that after 2K17.
                        NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                        Comment

                        • ataman5
                          MVP
                          • Jun 2007
                          • 2620

                          #13
                          Re: Passing in the paint

                          Originally posted by Kushmir
                          The ease of passing into the highest FG% area in basketball might be the biggest problem in NBA 2K17...this play happens much too often.

                          <iframe width="560" height="315" src="https://www.youtube.com/embed/tHXoGqfCS8Y" frameborder="0" allowfullscreen></iframe>

                          It doesn't have to, deflections out of bounds should be the norm--not the exception or some animation we rarely see. We should be surprised when passes like that get through. These are the animations we need to see:

                          <iframe width="560" height="315" src="https://www.youtube.com/embed/rrJOB7-VbSY" frameborder="0" allowfullscreen></iframe>

                          <iframe width="560" height="315" src="https://www.youtube.com/embed/zrmYEuEJTgA" frameborder="0" allowfullscreen></iframe>

                          <iframe width="560" height="315" src="https://www.youtube.com/embed/NeyxNwmh5Ps" frameborder="0" allowfullscreen></iframe>

                          <iframe width="560" height="315" src="https://www.youtube.com/embed/7Dpf1TsDlhQ" frameborder="0" allowfullscreen></iframe>

                          Has to be addressed in 2K18.
                          Great post this shows a lot of problematic stuff in game. And these instances are bad for so many reasons,

                          - It should punish bad offense and bad reaction yet it rewards as an another set offense
                          - The guy that's going to get the ball shouldn't move around like a moron, the passing has to be freed up like in Fifa manual passing, so if you aim wrong it should go out of bounds directly, we shouldn't see teleporting pass receivers on the court which leads another problem of spacing and normal physical reaction etc. etc.
                          - The guy that's attempting the steal and not making it shouldn't act as if he had the ball

                          And so on and so on.. A lot of bad in these sequences well pointed out. Thank you.

                          Comment

                          • alabamarob
                            MVP
                            • Nov 2010
                            • 3352

                            #14
                            Re: Passing in the paint

                            Give the defensive player the same catch animation as the offensive players. Off player may miss 1 pass all game, and the defensive players miss a ton. Its like Jerry Rice vs an offensive lineman with broken hands. If everyone had the same right to the ball and the HANDS rating wasnt placebo, paint defense would be much better.
                            Psn: Alabamarob
                            Xbox: Alabama Rob

                            Youtube: 2k Hawks

                            Settings I play on.
                            Minutes: 12
                            Difficulty: HOF
                            Online or Offline player: Both
                            In a MLO: Yes

                            Comment

                            • Crossover1
                              MVP
                              • Feb 2009
                              • 1925

                              #15
                              Re: Passing in the paint

                              Originally posted by alabamarob
                              Give the defensive player the same catch animation as the offensive players. Off player may miss 1 pass all game, and the defensive players miss a ton. Its like Jerry Rice vs an offensive lineman with broken hands. If everyone had the same right to the ball and the HANDS rating wasnt placebo, paint defense would be much better.
                              So true. It is very apparent when the defensive player gets a deflection and the offensive player gets it right back most of the time.
                              'Only The Strong Survive'

                              Comment

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