Madden 18 CFM Interview with Clint Oldenburg(Sports Gamers Online)
Nothing really new, but I like the straight forward style of the Q&A here. The best thing that I heard was that Anthony White was/is working on CPU A.I. That dude knows his stuff.
<a href="<iframe width=" 560"="" height="315" src="https://www.youtube.com/embed/0BmniwiTP9k?rel=0" frameborder="0" allowfullscreen="">"> <a href="<iframe width=" 560"="" height="315" src="https://www.youtube.com/embed/0BmniwiTP9k?rel=0" frameborder="0" allowfullscreen=""><iframe src="https://www.youtube.com/embed/0BmniwiTP9k?rel=0" allowfullscreen="" width="560" height="315" frameborder="0"></iframe> |
Re: Madden 18 CFM Interview with Clint Oldenburg(Sports Gamers Online)
Some of the best stories I heard at EA was Anthony White's meetings with John Madden, how they'd get into minutia nobody else could understand. He knows football. I wish he were in more of a design position rather than production, but it's where he wants to be, where he likes to be, and he's probably the only guy there qualified to do what he does.
Some of my best memories of EA were sitting with Anthony BSing about football for hours. At one point it was proposed by someone that he and I do a weekly podcast, but it never really progressed. |
Re: Madden 18 CFM Interview with Clint Oldenburg(Sports Gamers Online)
Since we now have off ball injuries if they just make the CPU A.I better when it comes to setting depth chart, drafting, and free agency then I will be perfectly happy with CFM this year.
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Re: Madden 18 CFM Interview with Clint Oldenburg(Sports Gamers Online)
I think I'm going to do some old MaddenMania style CFM labbing and see if I can't find ways to improve the mode.
If I get data on what the draft classes really look like, compare to the main roster, I can come up with ways to unify them better, improve progression, play with the team options to see how they effect AI. Maybe I'll do a Madden Manifesto 2018:) If anyone wants to help out, PM me. |
Madden 18 CFM Interview with Clint Oldenburg(Sports Gamers Online)
Auto subs worked on that's good info with off ball injures , tram tendencies , new playbooks !!can't wait . Still want more but cfm is coming to where we want
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Re: Madden 18 CFM Interview with Clint Oldenburg(Sports Gamers Online)
I regards to the playbooks, I'd like to see them give the defensive playbooks some attention and actually scale them back so that every playbook doesn't have basically the same plays. The formations might be different for every playbook, but every playbook seems to have the same coverages and blitzes
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Re: Madden 18 CFM Interview with Clint Oldenburg(Sports Gamers Online)
Blaming no pro bowl on the current gen hardware, really? If anything it's the software technology their using.
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How do you know? Lol Sent from my iPhone using Tapatalk |
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Just saying. |
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Environmental LOD is what really makes open-world and exploration-based games go, dating back to Spyro The Dragon on consoles (and probably earlier games as well, but Spyro was one of the first ones to pull it off really well on PSX at least). There's also rarely if any occluding geometry in sports games with which to immediately cull stuff out of the rendering pipeline because another object obstructs it from the camera; if there's something in or near the gameplay area in a sports game, it's most likely visible and ergo getting rendered, whereas in downtown GTA V obstructed cars and NPCs don't even get sent to the graphics card to get rendered because there are buildings in the way. There's an article floating around on the internet somewhere about GTA V's rendering pipeline and it's god damn insane and optimized to hell and back. If I can find it again, I'll link it. EDIT: Found it! Enjoy: http://www.adriancourreges.com/blog/...raphics-study/ |
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I find game design to be a very interesting topic. How did Madden manage the Pro Bowl helmets on Madden 2005 on the original Xbox? I remember the logos were very low-rez compared to the helmets in regular games, but they found a way to do it. Was it because of everything else being so less detailed compared to today? Or perhaps it would be low-rez again, and not a product they want to ship (I could only imagine the complaints they'd receive). Interesting to think about. Sent from my iPhone using Operation Sports |
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As the consoles' hardware have increased in power and capabilities, so too have expectations about what a console game should look like and do. Consoles must output at 1080p at minimum, do all the fun lighting and shading bells and whistles (normal mapping, HDR, particle effects, shadow mapping, etc. etc.). Not to mention the requirements for just the basic textures themselves have increased; because the console can output more pixels to the screen, the textures need to be bigger to show off more detail and not look stretched and muddy. All this stuff takes memory to pull off effectively, and there's only so much memory to go around. AAA game developers are all pushing the console hardware to its limits in different ways. I think you're right that Tiburon could deliver the Pro Bowl back into the game but in a fashion that no one here, or even they themselves, would be happy with, be it with generic NFC/AFC helmets (which I think was the case at one point? I could be wrong) or lo-res helmets and reduced graphical effects on helmets. The next question would be how much is that addition worth? If they were to do this, how many people would actually play the Pro Bowl? I would guess not many, and I think if the Pro Bowl were to be done right it'd have to be as a byproduct of another component to justify the work. For example, it could be justified if the Longshot story mode had a Pro Bowl chapter, or maybe in franchise the Pro Bowl gets featured as the one place to do 3v3 squads in an online franchise. On its own right now, though, I don't think the Pro Bowl adds enough value to the game to make it a developer focus; there are other places where the devs can better spend their time to get more bang for their buck. |
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But yeah mlb the show has the same issue and they have to resort to have a single uniform for nl and al. Sent from my XT1585 using Tapatalk |
Re: Madden 18 CFM Interview with Clint Oldenburg(Sports Gamers Online)
Watched the video. Good to hear about CPU Ai has been improved in game and also new playboy's (and teams will play like their real life counterparts). Though I feel like I heard this before.
Also, I'm just not getting this whole live cfm idea. And also how the commentary updates effect cfm. I get that you can pick up at a specific time of the season and play from there, but once you do that it becomes your cfm not real life. So not sure how the weekly commentary would make sense later in the season of its mixing in real life with your cfm. In addition, say it's week 7 can you go back to week 2 in real life and start playing from there. Personally I would never use this feature. When I play cfm I don't need it to follow real life week by week. |
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You incorrectly state that games output @ 1080p. HDR is very new for videogames with not much support ATM and M17 certainly didn't get a patch for this. Madden doesn't have any particle effects nor does it have any dynamic weather/ field degradation systems at play. The crowd isn't anywhere close to MLB the Show/2k and lets not even mention what games like BF1 is doing w/ complex microdestruction/ dynamic weather, expansive maps and 64 players in a session running at a higher resolution than madden(1440p ps4 pro). Have you ever downloaded a high-res costume skin for a character in any game? Please check into that and report back how many KBs that skin takes. |
Re: Madden 18 CFM Interview with Clint Oldenburg(Sports Gamers Online)
it was a great interview
on the pro bowl maybe they couild go back to the Red A and blue N helmets |
Re: Madden 18 CFM Interview with Clint Oldenburg(Sports Gamers Online)
Being someone who was screaming for the "quick season" from NCAA 14 to come into Madden, I LOVE the sound of this "Play Now Live" feature. Sounds exactly what I want to play. No off-field fluff just legit rosters and stats to pick up and play a full season.
Im sure CFM fans arent excited about this but I am.lol |
Re: Madden 18 CFM Interview with Clint Oldenburg(Sports Gamers Online)
Clint is really matter-of-fact and it's refreshing.
What I'd really love from Live Seasons is for every game you're not involved in to get the result from real life if you pace yourself to match the season or start late. I.E. I wait until the playoffs to begin my CFM, every game that is CPU Simulated gets the real life results. You'd have to address how injuries are going to work there, but I think it'd be cool. |
Re: Madden 18 CFM Interview with Clint Oldenburg(Sports Gamers Online)
Just got around to watching this. Liked that he mentioned the Auto Sub sliders should be working better but he only talked about it from the user standpoint so I'm guessing it will still be the same for the CPU. Like that he talked about upgrading late game AI for the CPU but didn't like how the question about playbooks and play-calling turned into not seeing the same playbooks and plays in competitive. Having a bunch of new plays is great but if the AI is still restricted to 20 plays per situation and will only use ~40% of their playbook then they're still going to be hamstrung and largely incompetent.
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Oldenburg is a gameplay designer so he might not be the most up-and-up on the technical side of things, but I trust someone inside the building who actually knows about the day-to-day problems of building the video game over the opinion of some armchair quarterback on the internet telling him he's bad at his job. At the very worst he has his ear on the wall for high-level technical conversations with respect to how far along engineering is implementing systems he helps design. Not sure why bringing up the crowd in other games is relevant as Madden renders a crowd which is at least partially 3D as well. Quote:
Consoles have been able to output at 1080P since at least the last console generation. Forza Motorsport 2 ran at 1080P native in 2007, for example. I'm reasonable sure Madden on XBOX 360 ran at either 720P or 900P and upscaled to 1080P. Madden 17 certainly runs at 1080P on current-gen hardware, and Tiburon claims that Frostbite will get Madden running in 4K @ 60FPS during gameplay on PS4 Pro / XBOX One X. FIFA 17 achieved that and I saw Madden 18 achieve that with my own eyes at EA PLAY last week, so that's not an unreasonable claim by any means. You are correct that Madden 17 didn't support HDR; already-released PS4 Pro games required title updates to support that, and M17 never got one. However - and I could be wrong on this - I think HDR is handled by the GPU and it's basically doing some fancy ray-tracing with virtual light rays to produce a more accurate color, and that in-and-of itself doesn't require any more system RAM to achieve (it'd obviously required a better GPU, though). Point being it doesn't have any bearing either way on the issue of getting Pro Bowl helmets into memory. Quote:
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Well if you happen upon any DLC type skin or costume in any videogame on current gen, you'll find that these are miniscule downloads to say the least. Remember these games have capacity of 50GB on disk and virtually unlimited when downloaded. The Madden team uses <20GB of this capacity, therefore its not difficult to see how one would question any claims they make in regards to memory as they routinely leave 60% of disc space on the table. I am particularly amused that you reference the pebbles kicking up from player's shoe's and superbowl confetti as examples of particle effects. I was more so thinking about explosions, dynamic light sequences etc. Madden may run @ 1080p however this resolution has hardly been a standard for this gen. Mostly you'll find this achieved in racing games w/ static environments and other games that are not very resource intensive(IE Madden). Unfortunately alot of the more impressive titles run around 900p and are upscaled to 1080P(IE Battlefield series). I'm aware of what HDR is as I own an LG B6 Oled. The fact that Tiburon routinely uses <40% of disc space for their entire game in no way adds to their credibility in regards to memory utilization. Additionally, lets not forget that Scorpio(aka Xbox one X) has 12GB of GDDR5 memory. Are you telling me that EA is unable load ~32 helmets/unis(actually only 22 at most and won't even be this number as we'd expect several players from same team) into a session with an additional 4GB of ram. Keep in mind that by my previous calculation, this is approaching 400x the memory of PS2. Not only that but several devs are able to stream assets directly from the disk. However, unfortunately for Tiburon, the assets actually have to be on the disc in order for them to be utilized...:y13: Are you genuinely stating that you believe that the cause of this omission is related to memory?Oldendburg is wildly misinformed at best or blatantly lying(or gross incompetence) at worst. Either way, this is hardly a matter of memory. of lack |
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Re: Madden 18 CFM Interview with Clint Oldenburg(Sports Gamers Online)
I guarantee that the majority of people, like myself, would skip the pro bowl. I'm sure this is not a high priority and the extra ram can be used for other more important aspects of the game.
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Re: Madden 18 CFM Interview with Clint Oldenburg(Sports Gamers Online)
Pro Bowl is simply not a priority. If it was, they'd figure out a way to make it happen...
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Does anyone watch the Pro Bowl? 4.6% ratings?
http://profootballtalk.nbcsports.com...straight-year/ It would be and is way down on my priority list. |
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Now about adding a weekly cgi wrap up show....... |
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It has nothing to do with technical specifications or limitations, it has everything to do with development priority, driven by revenue. There isn't a revenue incentive for EA to spend the development time building in a Pro Bowl. Yet, there is the revenue incentive for EA to make an Ultimate Feast Turkey MUT card There's nothing technical preventing anything, it's about revenue priority. For Madden NFL Football, turkey-based trading cards are a higher revenue priority than accurately portraying an NFL season. |
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Based on the TV ratings alone, it's barely in the conversation as part of the "NFL Season."
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pro bowl is boring and useless
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I couldn't care less about the Pro Bowl in real life or in Madden.
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Re: Madden 18 CFM Interview with Clint Oldenburg(Sports Gamers Online)
I did enjoy Clint's response about HC.
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Stop covering for the overlords of gaming that continually deprive gamers of their entitled wants. |
Re: Madden 18 CFM Interview with Clint Oldenburg(Sports Gamers Online)
Pro bowl isn't in the game because there isn't a pipeline built that can allocate the memory to handle 32 helmets. It's not "there isn't enough memory," it's "allocating the memory would require far more man hours and potential bug introduction than a feature that a fraction of a fraction of players care about is worth"
Call it lazy if you want, I call it priorities. The people complaining about it here are approximately 87% of the people who watch the real Pro Bowl. Sent from my SM-G930P using Operation Sports mobile app |
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If something isn't in the game there is a reason for it. It's not "an excuse" as you call it. Other games aren't all inclusive and have things left out of them as well. They too have reasons for it.
Sent from my iPad using Operation Sports |
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