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  • ganggang
    Rookie
    • Nov 2016
    • 35

    #1

    Trade help

    Some guy has Richard Sherman and Kam Chancellor on the trade block. My team is the Bucs and I would like to acquire at least one of them. Both of them are 28/29 (This is Madden 16 with updated rosters so I'm not sure if the age is changed) years old. I don't think regression is in the game either (I think). I could probably get a decent 4 years out of them before they become old/obsolete which is fine. This is also a league with updated rosters, what would you guys trade for these players or what would be a fair trade. I'm thinking having second or third round picks in there maybe even 1 first round. I probably would throw in some players that aren't too good and having more value on picks.

    For example:

    2nd round this year
    Cameron Brate

    maybe even a 4th rounder

    For:

    Sherman/Chancellor.
    Last edited by ganggang; 06-30-2017, 08:05 PM.
  • Hooe
    Hall Of Fame
    • Aug 2002
    • 21555

    #2
    Re: Trade help

    In Madden, unless my team is not a Super Bowl contender - which I assume the Seahawks still are in your league - I'm not trading a 90+ player at his peak for anything less than a first round pick. For a 95+ player like Sherman probably is, I'd likely want a Round 1 and something else.

    If you were to send away a 90+ player - maybe Gerald McCoy, Lavonte David, or Mike Evans if he's progressed that far, for example - that changes the math a bit.

    Comment

    • ajra21
      MVP
      • Oct 2011
      • 2170

      #3
      Re: Trade help

      in real life, neither are worth a first round pick. you're looking at a second for sherman and a third for cam, maybe less.

      Comment

      • Hooe
        Hall Of Fame
        • Aug 2002
        • 21555

        #4
        Re: Trade help

        Originally posted by ajra21
        in real life, neither are worth a first round pick. you're looking at a second for sherman and a third for cam, maybe less.
        If you say so, but we're talking about Madden, not real life. Players in Madden will never fall off as dramatically as they sometimes do in real life. As such, the risk for retaining or acquiring the player is lower, so the value of either player is higher.

        Comment

        • ajra21
          MVP
          • Oct 2011
          • 2170

          #5
          Re: Trade help

          Originally posted by CM Hooe
          If you say so, but we're talking about Madden, not real life. Players in Madden will never fall off as dramatically as they sometimes do in real life. As such, the risk for retaining or acquiring the player is lower, so the value of either player is higher.
          interesting, cos there have been many complaints about players falling off too quickly in M17.

          Comment

          • ksteward84
            Rookie
            • Aug 2014
            • 312

            #6
            Re: Trade help

            Maybe I undervalue draft picks, but for the names thrown out, I would expect them to want a skill position player over 85 and at least a 2nd rounder, maybe a 3rd as well
            Madden 22
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            • Hooe
              Hall Of Fame
              • Aug 2002
              • 21555

              #7
              Re: Trade help

              Originally posted by ajra21
              interesting, cos there have been many complaints about players falling off too quickly in M17.
              Too quickly? Nah. Madden 17 is the first time in the game's history where regression A - actually matters with respect to long-term roster construction, and B - makes some amount of sense.

              Too uniformly and predictably, however? Yeah, I'll give you that, easily.

              Comment

              • ScudDawg
                Rookie
                • Jul 2009
                • 105

                #8
                Re: Trade help

                Originally posted by CM Hooe
                Too quickly? Nah. Madden 17 is the first time in the game's history where regression A - actually matters with respect to long-term roster construction, and B - makes some amount of sense.

                Too uniformly and predictably, however? Yeah, I'll give you that, easily.
                100% agreed.

                Comment

                • ajra21
                  MVP
                  • Oct 2011
                  • 2170

                  #9
                  Re: Trade help

                  Originally posted by CM Hooe
                  Too quickly? Nah. Madden 17 is the first time in the game's history where regression A - actually matters with respect to long-term roster construction, and B - makes some amount of sense.

                  Too uniformly and predictably, however? Yeah, I'll give you that, easily.
                  That's fair. You describe the concerns better than I did.

                  Personally, is like to see HB break down quicker. I think they tried to over that by making them older when drafted. I did a little reeearch and found the Average age of the HB in M17 was the second highest after QB. Way too many 24yo HB. Perhaps this was to limit their effectiveness beyond five to six years.

                  Every offseason, I go through teams and make realistic changes. Do you have a HB at age 29 who has had half a dozen years of 330 carries? We, he's gonna lose some skill.

                  Comment

                  • ForUntoOblivionSoar∞
                    MVP
                    • Dec 2009
                    • 4682

                    #10
                    Re: Trade help

                    Originally posted by ganggang
                    Some guy has Richard Sherman and Kam Chancellor on the trade block. My team is the Bucs and I would like to acquire at least one of them. Both of them are 28/29 (This is Madden 16 with updated rosters so I'm not sure if the age is changed) years old. I don't think regression is in the game either (I think). I could probably get a decent 4 years out of them before they become old/obsolete which is fine. This is also a league with updated rosters, what would you guys trade for these players or what would be a fair trade. I'm thinking having second or third round picks in there maybe even 1 first round. I probably would throw in some players that aren't too good and having more value on picks.

                    For example:

                    2nd round this year
                    Cameron Brate

                    maybe even a 4th rounder

                    For:

                    Sherman/Chancellor.
                    Tbh if it were me this would require your next two drafts. All of them. Maybe more.

                    In Madden 16 in my league corners were at a premium. They went top 5 every draft I was in. On average we saw at least 3 picked in the top 10 every draft.
                    Originally posted by Therebelyell626
                    I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                    https://forums.operationsports.com/forums/showpost.php?p=2049813056

                    Last edited by your mom; 06-06-2006 at 6:06 PM.

                    Comment

                    • ForUntoOblivionSoar∞
                      MVP
                      • Dec 2009
                      • 4682

                      #11
                      Re: Trade help

                      Originally posted by ajra21
                      interesting, cos there have been many complaints about players falling off too quickly in M17.
                      The difference is predictability. In Madden you know exactly when a player is going to decline. In real life, that player can have a failed drug test, domestic violence issues, a loss of motivation, physical deterioration, any number of things, and it's much less predictable.

                      Not to mention, Madden doesn't have nearly the correct value for draft picks because (a) No 5th year option on first round picks like in real life, (b) No skyrocketing player salaries like in real life, (c) the salary cap is always unrealistically higher than team salaries, (d) fewer rookies that come into the league as elite players.

                      There are probably numerous other reasons, but it boils down to two things: draft picks are undervalued in Madden with respect to real life, veterans are overvalued in Madden with respect to real life.

                      EDIT- oh and one other thing: ratings. Real life doesn't come with absolute ratings, so it's hard to gauge how much a player's success is their own and how much was helped by the scheme, surrounding talent or coaching. With veterans having a much higher financial risk, the uncertainty inherent in player evaluation is a smaller fraction of the cost for the player for rookies. So draft picks end up having very high value. Obviously in Madden this issue never comes up because you can always know exactly how good a player truly is.
                      Last edited by ForUntoOblivionSoar∞; 07-04-2017, 03:33 AM.
                      Originally posted by Therebelyell626
                      I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                      https://forums.operationsports.com/forums/showpost.php?p=2049813056

                      Last edited by your mom; 06-06-2006 at 6:06 PM.

                      Comment

                      • roll2tide
                        3-4 Defense
                        • Aug 2006
                        • 231

                        #12
                        Re: Trade help

                        Personally I wouldn't trade much for either. Madden is about speed and, unless you happen to be in a league with a slider set geared towards defense, those guys don't have it. I have never in my madden life been afraid to throw at a top not db unless the sliders are helping him out.

                        In the league I played in our sliders aimed to hamper offenses. In that situation Sherman had value. Outside of a situation like that I'd take a fast rookie over Sherman every time.

                        Be Good Or Be Gone
                        Sent from Galaxy S8+
                        GT roll2tide
                        Let's play Madden or Fifa!
                        GT EarAssassin



                        Originally posted by ggsimmonds
                        You're doing it wrong EA

                        Comment

                        • ForUntoOblivionSoar∞
                          MVP
                          • Dec 2009
                          • 4682

                          #13
                          Re: Trade help

                          Originally posted by roll2tide
                          Personally I wouldn't trade much for either. Madden is about speed and, unless you happen to be in a league with a slider set geared towards defense, those guys don't have it. I have never in my madden life been afraid to throw at a top not db unless the sliders are helping him out.

                          In the league I played in our sliders aimed to hamper offenses. In that situation Sherman had value. Outside of a situation like that I'd take a fast rookie over Sherman every time.

                          Be Good Or Be Gone
                          Sent from Galaxy S8+
                          GT roll2tide
                          Let's play Madden or Fifa!
                          Meh, in my 2016 leagues, even when Sherman was slow he was still OP. All the opponent had to watch out for was fast guys with quick release, and when he found those he just played off coverage.
                          Originally posted by Therebelyell626
                          I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                          https://forums.operationsports.com/forums/showpost.php?p=2049813056

                          Last edited by your mom; 06-06-2006 at 6:06 PM.

                          Comment

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