Pre-Existing Injuries
I started an offline CFM and was playing the Dolphins in the preseason. Ryan Tannehill was starting for them with pre-existing injuries on.
Why does this seem to always be an issue with Madden when starting a CFM? Suggestions on how to fix this without taking control of every team? Frustrating for a sim player... |
Re: Pre-Existing Injuries
Newest roster update hasn't been issued yet
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Re: Pre-Existing Injuries
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Re: Pre-Existing Injuries
Maybe he hasn't been designated with a specific injury? I haven't caught any real news on his injury, last I knew it was just generalized as a knee injury. Not sure
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Re: Pre-Existing Injuries
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That isn't the case in my cfm. Now I have the retail version but Cutler is starting in mine and Ryan is out for the year. Sent from my iPhone using Tapatalk Pro |
Re: Pre-Existing Injuries
The real question is this. If I start a CFM with pre-exisiting injuries on...was the bug fixed where they can't come of IR the following season and are stuck there with no injury and zero weeks left?
It was a bad bug on 17. I would like to start with pre-existing after the opening day rosters drop. I know I will sim ahead and test this tonight (if I am able to pick up my copy at GS). |
Re: Pre-Existing Injuries
one year they might actually let us EDIT injuries ourselves so we don't have to kick players off a roster to free agents where they vanish, if we could edit injuries ourselves we could have a roster of 80 players with about 25 of them on IR. and be more accurate it will never happen though and if it did no doubt there would be some kind of limit but in 2017 injuries are happening like anything in sports
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Re: Pre-Existing Injuries
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Mine too Sent from my iPhone using Tapatalk |
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