Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
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Looks like 2K16 issue. Sent from my iPhone using Tapatalk |
Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
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Tried to switch Klay on IT and its all messed up... smsh Is there a way or option setting to avoid this? |
Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
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A couple of things you guys need to look out for. Setting pre-rotate to on causes a defender to move across to defend the ball when it's on the wing. Ive seen some examples of this from people and it's clear theyve set pre-rotate to on. The new diagrams clear up a lot, and the screen help rules and drive help rules are important. By default, they seem to be set to auto so a guy driving either in iso/transition or off PNR will trigger rotations which of course means open dudes. If you want help and rotation, choose the worst shooter on the other team (Think Mbah a Moute, Roberson. If you are playing GSW...there is nothing that can be done) and set his off ball coverage to 'leave open'. Then you have a better chance of good shooters being defended. Help and no rotation for screen help rules/drive help rules will basically trigger help at the rim only. Getting your dudes to stay home more consistently will be helped by choosing 'no help', but be prepared for a lay up drill if your on ball D is shaky. I havent seen ACE in every situation against every team, that will come over the next few months. But we absolutely have the tools. Its fantastic. One thing I noticed is that ACE does make some decisions. For instance, I go over and drop back on screens as Im playing with the Mavs. I noticed that in late shot clock situations, ACE will change to 'switch' when Im defending PNRs which is typical of how damn good 2K is with minor details. |
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