Jumpshooting is an eye sore
Watching all these videos, and one thing that really stands out and irks me is how bad the shooting looks and probably feels in this game.
I'm seeing wayyy too many shots hitting the front of the rim and falling straight down. That's like missing by an entire foot. Anyone who knows basketball knows that shooting is truly a game of centimeters/millimeters. It seems like the slightest contest triggers the ugliest brick animations. Contests look way too strong yet again. It feels like 2k is artificially trying to achieve realistic shooting percentages. The game is looking pretty ugly as a result. These are pros who shoot hundreds of shots each day. It shouldn't look like a pick up game between football players. |
Re: Jumpshooting is an eye sore
Lots of ugly misses when contested https://www.youtube.com/watch?v=nfNPqVXtk0s
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Re: Jumpshooting is an eye sore
Lol, 'probably feels'
We will definitely know for sure tommorow.... There's really nothing from a visual stand point that has alarmed me about jumpshooting....in fact, a lot of the pull ups, fades, set shots have looked pretty nice to me...so I'd disagree. Sent from my SM-G955U using Operation Sports mobile app |
Re: Jumpshooting is an eye sore
Quote:
How many of KD's finals shots would he have made in 2k if he was playing on HoF? My first archetype will be something involving a slasher, until a) I know the shooting isn't going to be messed with every 5 minutes, and b) you can actually shoot at a decent clip in career mode HoF. |
Re: Jumpshooting is an eye sore
Don't worry if we whine enough they'll bring back the greens
2k[emoji459] |
Re: Jumpshooting is an eye sore
I'm confident I won't need to worry about all the shots coming up short because I know my shot quality will be 10000% better than what I've seen in these "vids" so far........
:) |
Re: Jumpshooting is an eye sore
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So i do agree with your statement that 2k artificially tries to achieve realistic shooting percentages. 2k has always been called out for it's "scripted" gameplay and that's not just for it's animations either. When 2k17 first came out, it truly felt like the game was in the user's hands. The community complained about "too many" shots going in and 2k patched it. I feel like video games should let the user determine the outcome and not have it's own agenda of achieving realism. Just my opinion though... |
Re: Jumpshooting is an eye sore
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If none of those statements were attached to 2k, I'd fully agree with you. Jump shots in 2k, at least the shooting mechanism, is NOT skill based. Timing is not a skill in this sense(especially since there's a vibration feedback this year at the release point). Getting good, clean looks is how the user controls the outcome. In real basketball people miss open shots. Now, Let's dead this talk before we unnecessarily cause a,patch. |
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