Pastapadre released a review of the game and the details about it's Franchise mode are extremely alarming. This isn't just a battle between Live and 2k. There are issues, glaring issues.
Here is the full review but I'll snip the meaty stuff:
PastaPadre NBA Live 18 Review
This makes me extremely worried about the future of Madden's CFM because of the below, read on.
The issues with Franchise mode will be especially disappointing to those who look for them to provide longevity out of sports games. While not nearly as deep as either one of the two franchise modes in the other NBA video game, it's the bizarre design decisions, bugs and deficiencies that were identified within minutes of basic testing that are most alarming.
Franchise is now separated into weeks instead of days, meaning the simulation of CPU games and transactions only occurs when a week is advanced rather than on a typical daily schedule. This works for a game like "Madden," which has a season structured around weeks, but it does not for an NBA game.
Why will the name Alan Hinners mean something to those playing Franchise mode? Hinners is a fake player inexplicably made available in free agency at the start of the first season with an All-Star caliber rating of 90 Overall. Starting at point guard, Hinners is rated as the sixth-best player at the position in the game. The Mavericks always sign him, and he goes on to win Rookie of the Year 100 percent of the time by averaging around 25 points and 12 assists.
The simulation engine in Franchise produces some head-scratching results. After the first run had the No. 6 Heat beat the No. 7 Grizzlies in the NBA Finals, I decided to simulate a bunch of first seasons and see if that was an anomaly. It wasn't. Other teams to win the championship included the Knicks, Mavericks, Clippers and Hornets. The Cavs rarely made it to the NBA Finals, and the Celtics never did, while the Warriors were able to win only a few titles. There should always be room for the occasional surprise from simulations, but today's NBA offers little suspense regarding which teams have any shot at a title.
It's also worth noting that the CPU does not complete any trades among the 29 teams that aren't being controlled. That's a major oversight. There don't appear to be any injuries that occur during games, but rather that's limited to simulations. Turning off auto-subs breaks the CPU; it won't substitute at all during games. There is no online component to Franchise. Additionally, there remains no ability to edit players, something that the basketball gaming community has continually stressed over the years is critically important.
Yes of course this is an NBA Live 18 review in a Madden forum, but that's the problem. The same devs that worked on this franchise mode. The ones that were pulled away from our Madden CFM were working on Live 18's franchise mode and it's not looking very good.
It's worrisome, at the least.

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