FIFA 18 OS Community Sliders

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  • Matt10
    Hall Of Fame
    • Apr 2006
    • 16649

    #1

    FIFA 18 OS Community Sliders

    Welcome to another year of the Operation Sports Sliders thread. This is a collaboration space for us to work on a set together, and build off of the experiences that this year's version of FIFA presents. Yes, we are aware of the updates that EA releases, and will adapt as required. We are focused on providing a sim/realistic experience. This thread moves FAST, so please refer to this original post if you need the current sliders, or sliders that are in beta for testing.

    Since most of the time we are testing the values of previous sets, you will see the same value twice if it is currently in beta testing status. This will be marked red in this format: "BetaV3" (Beta Version 3). There will be an explanation of the values as well as the credits when sets are finalized.

    --------------------
    3/24/18: Version 1.10 Update released.

    FIFA 18 Operation Sports Sliders | Version 1.10 Update
    World Class/Legendary, 10-15 Mins, Slow Speed
    as of 3/24/18


    <iframe width="750" height="422" src="https://www.youtube.com/embed/fDZVLk0nS3A" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

    Sprint Speed - 45/48 - Need this discrepancy so the player marking the ball carrier doesn't give up too soon. The user can always start their sprint over, but the CPU is at the mercy of this setting which results in them slowing up, and often times being beaten. I believe why there is a bit more open play here - and in favor of the user.

    Acceleration- 50/50 - Wanted true fatigue back. Animations seem much smoother as well since putting these back to 50.

    Shot Error - 50/50 - Clarification on this one just because I had made the recommendation for 49/49, but shooting became too clinical, and still some posts hit. May have to live with it, but for now, we'll go back to 50/50 per the previous set.

    Pass Error- 50/50 - Pass Error gets a look here to actually help the CPU be a bit more mindful of their passing. More possession versus just going forward as quickly as possible. While this isn't the answer alone, it definitely has shown to have helped in combination of the slider set.

    Shot Speed- 51/51 - Very slight bump here because there were many powerful shots that were being cushioned instead of deflected. Nice to see some venomous strikes and creating that sense of anything can happen as a result. Note, pay attention to keeper save animations, in particular backward save animations (where they jump backwards to save powerful shots). This has been my hesitation with increase shot speed in the past.

    Pass Speed - 48/48 - update 3/7: Looking into Pass speed + Sprint Speed relevant to the DAA and Locomotion animations.

    Injury Frequency - 64/64 - less players walking off the pitch, and more recovering from injuries. Credit to @mark0r .

    Injury Severity - 4/4 - still plenty of severe injuries and variety of injuries. Credit to @mark0r .

    GK Ability - 48/48 - Lowered this just a tad to stop the ridiculous saves, but more importantly, the constant need for the GK to try to intercept every cross. If the cross is high and floaty, then sure, but if it's driven, it shouldn't mean the GK can anticipate it so quickly. Can't go too low on this value as it can result in the GK dropping underneath the flight of the ball when attempting to save.

    Marking - 52/52 - Good suggestion for a slight increase here, and with the length discrepancy + change to width, we should see a bit better coverage throughout the pitch.

    Run Frequency - 1/1 - As mentioned in the preview, this is just something that tends to happen no matter what. Throughout all final sliders, we always end up here. The concept is that a 50/50 RF is like a 70/70, and a 20 is like a 40, so 1 is really like a 10. If that means nothing, then consider it more so the amount of runs and the positions. I like to think that 1/1 means that 1 forward makes the streaking run, and the other makes a check to the ball run. So if you have 2/2 it's two forwards who run at a streak. Go up higher to like a 10/10, now it's an unlimited amount of players that can run on these streaks, which causes a lot of issues and that constant end-to-end action. Just a bit more hesitation is the goal here. It's not perfect, and definitely needs to be looked at. I know there are some who hate the lower run frequency and feel that handicaps the runners, but I would say give it a shot and report back your findings. As always, video of the players off the ball - and their runs - would be the best way for us to diagnose what may be going on.

    Height- 60/60 - Like I said, it is a solid patch update, but it still leaves the user's defenders not meeting the attackers early enough. So, there is a necessary bump in height, length and marking. This is actually working out quite well and actually feels like all players are in-tune with where the ball is. Granted, there is not much that can be done with the driven pass to the CPU striker, but at least when it does occur, there is a defending player nearby. Did not want to raise this too high as the higher it goes, the more exposed the defensive line will be and the less the CTT's will come into play. The higher marking value alone should allow them to move forward more, so there is no need to overdue it and risk things becoming linear. The best part about this patch update is that no longer are the midfielders "pushed" out of position due to the higher height. They will now remain compressed if needed, which really looks great when the numbers are built in defense properly. Makes for a proper defensive third stand or attack - depending which side of the ball you're on of course.

    Length - 42/44 - Length discrepancy makes an appearance here to help spread out the CPU players a tad defensively. DAA seems to be caused by indecision on who is going to mark the ball carrier. Get them too close (compressed) and there is more chance for confusion. Benefit of increasing length as well brings in a sense of hesitation going forward and the hope is to always signify a bit of resistance (passing lanes blocked) that the CPU can feel.

    Width - 50/50 - Back and forth here, but it's tricky with each update. The DAA seems to rear its ugly head when the DMF and FB do not know who to mark, and it results in the indecision. The DMF will follow the ball carrier as far as possible, but the second they release it, the FB is is out of position. I do think the CPU's discrepancy in Sprint will help matters though as well so whoever is chasing the ball carrier, they don't give up too soon.

    FB Positioning - 50/50 - FB's were getting up the pitch too quickly, and running into the midfield, not to mention being able to be found very easily with a switch ball.

    FT Control - 55/55 - Another slight bump here, and it's looking much better. Always tricky when we lower pass speed. The game gets "soft", so we have to compensate with a higher chance of error and more "bobble" of the ball. Pressure to perform is created, but not in an artificial way that every player has terrible control. There is a threshold as well here for those that play with handballs on as go too high and the ball will just fly up to the players hands. Good way to get fouls, bad way to enjoy the game for the most part. If anyone tests this value in particular, pay attention to whether or not the CPU starts to play "Hot potato" where they want to get rid of the ball instantly - regardless of their position, or position of possible recipients.
    -------------------

    Looking for the Previous Official Version from Patch Update 1.07? Click the Spoilers at the bottom of the page.

    ****************************

    Here is FBC's set up video as well, that uses the sliders from 1.07:

    <iframe width="560" height="315" src="https://www.youtube.com/embed/iK541Fh6HVc" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>

    ****************************

    Best way to provide feedback: Here are some questions you can ask yourself, and answer for us...
    What made it so easy?
    What made it so hard?
    What do you think should happen? (Animation, player attitude, etc)

    ****************************

    Our Number 1 RULE: PLEASE DO NOT POST YOUR OWN SLIDER SET. The base is posted here in the Original Post, please provide feedback and suggested tweaks (and why) from it directly. Thank you.


    Referee List

    Thanks to jamesbeaver and hunkerdownuga for providing this list of Referees in FIFA. Fouls are a hot topic, as always, for any soccer video game; and there seems to be a big correlation of Fouls to Referee strictness:

    Code:
     NAME                     CARD STRICTNESS  FOUL STRICTNESS 
    -----------------------------------------------------------
     Abdulmajeed Al-Reshedi   Lenient          Strict          
     Afonso Secretario        Average          Strict          
     Afonso Soveral           Average          Strict          
     Alessandro Vecchioccina  Strict           Average         
     Alexey Borochovsky       Strict           Average         
     Alvaro Arias Romera      Strict           Average         
     An-Jol Park              Strict           Strict          
     Andriy Markinov          Average          Strict          
     Ansgar von Hauenstein    Strict           Strict          
     Baptiste Alacoque        Strict           Average         
     Benoit Taillade          Average          Strict          
     Buk-Choi Choi            Strict           Lenient         
     Daniel Soengas Bello     Average          Strict          
     Dario Nuessli            Average          Strict          
     Derek Milborrow          Strict           Average         
     Dietmar Schonlebe        Strict           Average         
     Dobroslav Dzmura         Strict           Average         
     Dong-Kyoo Choi           Average          Strict          
     Elias Monteiro Flavio    Strict           Average         
     Ernesto Colombano        Strict           Average         
     Esben Schjonberg         Average          Strict          
     Eufemio Lafranchi        Strict           Average         
     Fabrice Madoulet         Strict           Average         
     Francisco Caldejos       Strict           Lenient         
     Fuad Al-Rishani          Strict           Strict          
     Gokberk Topaloglu        Strict           Average         
     Greg O’Millend           Strict           Lenient         
     Guido Pantaloncini       Average          Strict          
     Guilherme Santoso        Strict           Average         
     Gustavo Apollonio        Average          Strict          
     Henry McDillon           Strict           Average         
     Heribert Allmaier        Strict           Strict          
     Ian Lowcroft             Strict           Average         
     Ignacio Muniz Villate    Strict           Strict          
     Ireneusz Iglikowski      Strict           Strict          
     Jascha Zurheide          Average          Strict          
     Jefferson Robertford     Strict           Average         
     Joep Druppers            Average          Strict          
     Klemens Pilegaard        Strict           Strict          
     Lasse Lagerroth          Strict           Average         
     Lauro Leopardi           Strict           Strict          
     Loic Dacquigny           Strict           Strict          
     Ludger Falck             Strict           Average         
     Lukas Papwick            Average          Strict          
     Lutz Gersthofer          Strict           Average         
     Luuk Hoebacke            Strict           Average         
     Manuel Rui Barbosa       Strict           Strict          
     Nikodem Dworaczyk        Strict           Strict          
     Ozgur Ozturkmek          Average          Strict          
     Pat Framlow              Strict           Lenient         
     Pedro Orteguilla         Strict           Strict          
     Philippe Daboussier      Average          Strict          
     Pim Ploegmakers          Average          Strict          
     Pim van Tillburgh        Average          Lenient         
     Ramon Alcanto            Average          Strict          
     Rodolfo Costinha         Strict           Average         
     Shane McDonnelly         Average          Strict          
     Steffen Schwurbel        Strict           Average         
     Thorvald Oedegaard       Strict           Lenient         
     Torjus Loken             Strict           Average         
     Valente Larrazabal       Strict           Strict          
     Viggo Toksvig            Strict           Average         
     Wesley Vangorten         Strict           Average         
     Wilson Mountland         Average          Strict          
     Xavier Aguilar Ramirez   Strict           Strict          
     Zachariasz Krzywicki     Average          Strict
    Previous Beta Sets & Findings/Notes :

    Spoiler


    Official Previous Versions:

    Spoiler



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    Twitch is the world's leading video platform and community for gamers.

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    Last edited by Matt10; 03-24-2018, 12:18 PM.
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  • Aaron458f
    MVP
    • Nov 2015
    • 2357

    #2
    Re: FIFA 18 OS Community Sliders

    Ball is still small and delay on the buttons only played 2 games tho lol


    Sent from my iPhone using Operation Sports

    Comment

    • Aaron458f
      MVP
      • Nov 2015
      • 2357

      #3
      FIFA 18 OS Community Sliders

      Positioning is good, game looks good, feels nice on the ball, also the car stayed back with the instruction for a change


      Sent from my iPhone using Operation Sports
      Last edited by Aaron458f; 09-12-2017, 02:05 PM.

      Comment

      • Matt10
        Hall Of Fame
        • Apr 2006
        • 16649

        #4
        Re: FIFA 18 OS Community Sliders

        Originally posted by Aaron458f
        Ball is still small and delay on the buttons only played 2 games tho lol


        Sent from my iPhone using Operation Sports
        That's disappointing, but expected. Not enough people thought it was an issue. Out of sight, out of mind, I guess :P

        Originally posted by Aaron458f
        Positioning is good, game looks good, feels nice on the ball, also the car stayed back with the instruction for a change


        Sent from my iPhone using Operation Sports
        Nice to hear the CDM (I'm assuming that's what you meant?) staying back. Hopefully CTT's are working well so krebs can do his magic.
        Youtube - subscribe!

        Comment

        • Matt10
          Hall Of Fame
          • Apr 2006
          • 16649

          #5
          Re: FIFA 18 OS Community Sliders

          Also, in case anyone asks, the demo doesn't seem to have sliders, but we can at least start addressing what to look at if need to. Good to play default as well as the goal is always stay close to default, unless absolutely something stands out.
          Youtube - subscribe!

          Comment

          • Aaron458f
            MVP
            • Nov 2015
            • 2357

            #6
            Re: FIFA 18 OS Community Sliders

            Yeah meant cdm auto correct lol @matt10


            Sent from my iPhone using Operation Sports

            Comment

            • JHedges2
              MVP
              • Jan 2007
              • 4651

              #7
              Re: FIFA 18 OS Community Sliders

              Originally posted by Aaron458f
              Ball is still small


              Sent from my iPhone using Operation Sports
              This is a bummer. Esp considering I saw in a Madden patch they addressed the size of the ball.

              Playing pes demo really made me see how small the ball in FIFA is.

              Frustrating, but can't wait to get my hands on it tonight

              Sent from my Nexus 6P using Operation Sports mobile app
              Arsenal | New York Yankees

              Comment

              • Introspectah
                Pro
                • Sep 2014
                • 328

                #8
                Re: FIFA 18 OS Community Sliders

                What, two weeks before Christmas and you've already flipped out the shopping list for dinner. hah

                No condemnation though,
                i like the excitement.

                Comment

                • Matt10
                  Hall Of Fame
                  • Apr 2006
                  • 16649

                  #9
                  Re: FIFA 18 OS Community Sliders

                  Originally posted by Introspectah
                  What, two weeks before Christmas and you've already flipped out the shopping list for dinner. hah

                  No condemnation though,
                  i like the excitement.
                  That's tradition, man! Lol. I know, a bit early - but it's nice to see familiar, and new, faces as we get started again.
                  Youtube - subscribe!

                  Comment

                  • SteveFBC
                    Rookie
                    • Mar 2017
                    • 404

                    #10
                    Re: FIFA 18 OS Community Sliders

                    I think I am more excited about the coming sliders than the game itself coming out lol

                    Speaks volumes for how EA can crush one's soul after year-on-year disappointments...
                    YouTube Channel: FBC

                    Comment

                    • Stimuli
                      Rookie
                      • Nov 2014
                      • 311

                      #11
                      Re: FIFA 18 OS Community Sliders

                      Still relevant


                      Originally posted by Gnemi
                      I think the goal for this thread is simple: 8 patches + 12,000 replies + 2,000,000 views.

                      Comment

                      • Introspectah
                        Pro
                        • Sep 2014
                        • 328

                        #12
                        Re: FIFA 18 OS Community Sliders

                        Originally posted by SteveFBC
                        I think I am more excited about the coming sliders than the game itself coming out lol

                        Speaks volumes for how EA can crush one's soul after year-on-year disappointments...
                        Who knows my man...

                        I'm actually quite confident in the changes they've made,
                        for some reason...
                        Though knowing EA i'm already taking into consideration the possibility of getting my soul hopes crushed once again.

                        Yet for some reason i sense a fresh start being made.
                        Though no matter how big of a leap they might make,
                        there's always gonna be (minor) disappointments along the Journey.

                        I still find Fifa to be an astoundingly realistic game,
                        though without these Community Sliders i'd probably be producing a more discordant tune.

                        Comment

                        • Gnemi
                          Rookie
                          • Jan 2012
                          • 1519

                          #13
                          Re: FIFA 18 OS Community Sliders

                          Originally posted by Stimuli
                          Still relevant
                          HAHA, well played, duder. I was like, "Huh? Pretty sure I didn't post to that thread."

                          I'm biting my tongue because I have deep fears that FIFA 18 will be just as bad as FIFA 17. My Twitter homeys are unimpressed.

                          I'll download it tonight. I paid $60 for 17 and played it less than 20 total hours.

                          Comment

                          • adoptedscouse
                            Pro
                            • Oct 2013
                            • 883

                            #14
                            Re: FIFA 18 OS Community Sliders

                            Anyone else seeing ball move really fast and it's hard to tackle on this one?????


                            Sent from my iPhone using Operation Sports

                            Comment

                            • Velocityy
                              Rookie
                              • Sep 2015
                              • 485

                              #15
                              Re: FIFA 18 OS Community Sliders

                              Originally posted by Gnemi
                              HAHA, well played, duder. I was like, "Huh? Pretty sure I didn't post to that thread."

                              I'm biting my tongue because I have deep fears that FIFA 18 will be just as bad as FIFA 17. My Twitter homeys are unimpressed.

                              I'll download it tonight. I paid $60 for 17 and played it less than 20 total hours.
                              I'm REALLY nervous as well. I gave up on FIFA 17 earlier then any other FIFA game I've ever played. Was really disappointed.
                              Teams:
                              Yankees // Broncos // Blazers // Syracuse // Devils // Southampton // Timbers

                              Comment

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