The “2K Bounce” has to be addressed

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  • EZMADDEN
    MVP
    • Aug 2013
    • 1194

    #1

    The “2K Bounce” has to be addressed

    This is an issue that I never see many people talking about, but I know it’s something that we all hate. It’s something I’ve deemed the “2K Bounce.”

    You know, when the ball bounces around every single part of the basketball hoop before finally dropping into the basket? Yeah that issue.

    This is something that wasn’t a real issue up until the past 3 iterations of 2K (NBA 2K16, NBA 2K17, and NBA 2K18). But I think it’s time it be addressed!

    In a real-life game of basketball the ball will every once in a while bounce around the rim once or twice before dropping in. But in 2K on half of the shot attempts the ball seems to being playing a game of Plinko before finally deciding to enter the basket.

    My main issue with this is the frequency in which we see this and the situations we see this. They need to be toned down big-time! It happens way too much and it’s a complete eyesore!

    It seems to happen the most during these scenarios:
    - Mid range jumpshots
    - Contested jumpshots
    - Players with low shooting ratings shot attempts
    - Free Throws (generally happens the most in real-life but 2K goes overboard with it)

    Now I couldn’t think of what in the code of the game could cause this to happen? Or is it an animation? I’m not 100% sure but I think it’s time for the 2K Bounce to go!

    Who’s with me?!?
    Last edited by EZMADDEN; 10-25-2017, 03:58 PM.
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  • jeebs9
    Fear is the Unknown
    • Oct 2008
    • 47572

    #2
    Re: The “2K Bounce” has to be addressed

    This can't be real. There is no problem with the ball bouncing around.

    Sent from my Pixel XL using Tapatalk
    Hands Down....Man Down - 2k9 memories
    http://www.youtube.com/watch?v=4IHP_5GUBQo

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    • EZMADDEN
      MVP
      • Aug 2013
      • 1194

      #3
      The “2K Bounce” has to be addressed

      Originally posted by jeebs9
      This can't be real. There is no problem with the ball bouncing around.

      Sent from my Pixel XL using Tapatalk


      There is no way you haven’t noticed this... Maybe you’ve just become immune to it over time. But the ball bounces around the rim multiple times and goes in waaaaay too often!!! All of the scenarios stated in the OP are falling victim to this issue. I really don’t see how you’ve missed this lol! Maybe I need to record it every time it happens throughout one game and you’ll see what I mean.
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      • OrlandoTill
        Rookie
        • Sep 2016
        • 169

        #4
        Re: The “2K Bounce” has to be addressed

        The only time I've seen it play Plinko is when users are fighting over the ball when it's about to touch the rim(i.e. committing egregious acts of both offensive and defensive basket interference) or excellent releases.

        I also agree it happens on free throws but it looks realistic to me
        76 6"6" 180lbs Sharpshooting Playmaking SF
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        • EZMADDEN
          MVP
          • Aug 2013
          • 1194

          #5
          Re: The “2K Bounce” has to be addressed

          Originally posted by OrlandoTill
          The only time I've seen it play Plinko is when users are fighting over the ball when it's about to touch the rim(i.e. committing egregious acts of both offensive and defensive basket interference) or excellent releases.



          I also agree it happens on free throws but it looks realistic to me


          It’s not that it looks unrealistic, but that it happens so frequently. It just kind of kills the flow of the game way too often. Way more than it occurs in real-life.
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          • jeebs9
            Fear is the Unknown
            • Oct 2008
            • 47572

            #6
            Re: The “2K Bounce” has to be addressed

            Originally posted by EZMADDEN
            There is no way you haven’t noticed this... Maybe you’ve just become immune to it over time. But the ball bounces around the rim multiple times and goes in waaaaay too often!!! All of the scenarios stated in the OP are falling victim to this issue. I really don’t see how you’ve missed this lol! Maybe I need to record it every time it happens throughout one game and you’ll see what I mean.
            Originally posted by EZMADDEN
            It’s not that it looks unrealistic, but that it happens so frequently. It just kind of kills the flow of the game way too often. Way more than it occurs in real-life.
            Have you asked yourself why it happens?

            So for a long time 2k has these visual cues for jumpshots. And your right 2k16 was the first. So for jumpers. You can tell what your release was. By how the ball hits the rim. If it long hitting the back of the rim it's a early release. If it's late, it hits the front of the rim. They basically expanded on that simple logic. Perfect releases go splash. But all the situation you just explained above are for contested or ify jumpers. I've seen just as many misses as makes. That's why I was like is this.

            You have to also understand that it's a simulation of real life. Your right in that it doesn't happen that much in real life. But in 5 minute quarters. Yeah, you might not see it if you had scaled like real life.

            Sent from my Pixel XL using Tapatalk
            Hands Down....Man Down - 2k9 memories
            http://www.youtube.com/watch?v=4IHP_5GUBQo

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            • EZMADDEN
              MVP
              • Aug 2013
              • 1194

              #7
              The “2K Bounce” has to be addressed

              Originally posted by jeebs9
              Have you asked yourself why it happens?

              So for a long time 2k has these visual cues for jumpshots. And your right 2k16 was the first. So for jumpers. You can tell what your release was. By how the ball hits the rim. If it long hitting the back of the rim it's a early release. If it's late, it hits the front of the rim. They basically expanded on that simple logic. Perfect releases go splash. But all the situation you just explained above are for contested or ify jumpers. I've seen just as many misses as makes. That's why I was like is this.

              You have to also understand that it's a simulation of real life. Your right in that it doesn't happen that much in real life. But in 5 minute quarters. Yeah, you might not see it if you had scaled like real life.

              Sent from my Pixel XL using Tapatalk


              Okay I do understand what you are saying here. Maybe it just seems more prevalent to me because I play with shooting on Real Player % and 12 min quarters so it’s happening more times in a game for me than say someone playing PNO on 5 min quarters.
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              • aakaido
                Rookie
                • Feb 2012
                • 282

                #8
                Re: The “2K Bounce” has to be addressed

                I'm with you man. I've always said it happens way too often as well, especially on the cpu's end in my career. Rarely do I get the same bounce, and when I do, it usually rims out. The basketball gods have to shine their grace on me for it to have the lucky bounce the computer gets.

                Outside of it being an eyesore and unrealistic at the rate it happens, what really pisses me off is that you can tell when the ball's momentum will or supposed to carry it out and fall outside the rim, but it doesn't. Like some force field is tapping it back in. I hate watching the ball lean almost completely outside rim, only for it to stop and go the other way when I attempt a rebound.


                Sent from my SM-G925T using Operation Sports mobile app

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                • VDusen04
                  Hall Of Fame
                  • Aug 2003
                  • 13034

                  #9
                  Re: The “2K Bounce” has to be addressed

                  I've felt this way about the rim bounces for years but I've just kind of accepted them for what they were, since I couldn't really quantify if it just felt too often or if it really did happen too often.

                  Again, tough to say since it's a feel thing, but a lot of jumpers over the years have always felt less pure in 2K than it seems like they would in real life. Makes tend to be more frequently pure in real life. Clean swishes, the swishes that hit part of the rim on the way down, rattlers, and then the occasional multi-bounce "lucky" finish. That last option seems to pop up quite a bit more often in 2K than reality.

                  Not sure I'd want to be a part of any team responsible for tediously tracking how often those types of finishes actually occur though (and from what distances).

                  All that said, 2K's made some nice strides with rim physics over the last five years. There used to be a standard "2K rim response" that seemed to hold true since 2K2. Now there's a lot more long rebounds and the swishes look and feel more pure. So hopefully they keep on moving in that direction.
                  Last edited by VDusen04; 10-25-2017, 04:52 PM.

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                  • jeebs9
                    Fear is the Unknown
                    • Oct 2008
                    • 47572

                    #10
                    Re: The “2K Bounce” has to be addressed

                    Originally posted by VDusen04
                    I've felt this way about the rim bounces for years but I've just kind of accepted them for what they were, since I couldn't really quantify if it just felt too often or if it really did happen too often.

                    Again, tough to say since it's a feel thing, but a lot of jumpers over the years have always felt less pure in 2K than it seems like they would in real life. Makes tend to be more frequently pure in real life. Clean swishes, the swishes that hit part of the rim on the way down, rattlers, and then the occasional multi-bounce "lucky" finish. That last option seems to pop up quite a bit more often in 2K than reality.

                    Not sure I'd want to be a part of any team responsible for tediously tracking how often those types of finishes actually occur though (and from what distances).

                    All that said, 2K's made some nice strides with rim physics over the last five years. There used to be a standard "2K rim response" that seemed to hold true since 2K2. Now there's a lot more long rebounds and the swishes look and feel more pure. So hopefully they keep on moving in that direction.
                    Agree agree agree!

                    I love the long rebounds. It's possibly my favorite thing this year. Especially the ones that go out of bounds. I've gotten to a few for offensive rebounds which is cool. But there have been some that I end up going out of bounds for lol.

                    I have a sight idea of the forumla or the shot success tree. But agree. I wouldn't want to be part of it.

                    Sent from my Pixel XL using Tapatalk
                    Hands Down....Man Down - 2k9 memories
                    http://www.youtube.com/watch?v=4IHP_5GUBQo

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                    • BezO
                      MVP
                      • Jul 2004
                      • 4414

                      #11
                      Re: The “2K Bounce” has to be addressed

                      I see a lot, but I also play 12 min qtrs with real fg%.
                      Shout out to The Watcher! Where you at bruh?

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                      • jeebs9
                        Fear is the Unknown
                        • Oct 2008
                        • 47572

                        #12
                        Re: The “2K Bounce” has to be addressed

                        Originally posted by BezO
                        I see a lot, but I also play 12 min qtrs with real fg%.
                        Real fg might be the problem here guys.

                        Sent from my Pixel XL using Tapatalk
                        Hands Down....Man Down - 2k9 memories
                        http://www.youtube.com/watch?v=4IHP_5GUBQo

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                        • EZMADDEN
                          MVP
                          • Aug 2013
                          • 1194

                          #13
                          The “2K Bounce” has to be addressed

                          Originally posted by jeebs9
                          Real fg might be the problem here guys.

                          Sent from my Pixel XL using Tapatalk


                          I hope it’s not because I don’t think I’ll ever go away from Real Player %. I like to have my players ratings determine outcomes and not my user input. But I do have to say I see it almost just as much using User Timing in online games. So who really knows.
                          Last edited by EZMADDEN; 10-25-2017, 06:08 PM.
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                          • aakaido
                            Rookie
                            • Feb 2012
                            • 282

                            #14
                            Re: The “2K Bounce” has to be addressed

                            Originally posted by jeebs9
                            Real fg might be the problem here guys.

                            Sent from my Pixel XL using Tapatalk
                            I never play on real fg%. Don't think that's the issue.

                            Sent from my SM-G925T using Operation Sports mobile app

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                            • Sundown
                              MVP
                              • Oct 2010
                              • 3270

                              #15
                              Re: The “2K Bounce” has to be addressed

                              Originally posted by jeebs9
                              Real fg might be the problem here guys.

                              Sent from my Pixel XL using Tapatalk
                              I don't think it's a problem with Real FG%. I don't play with Real FG% and I've also noticed that it happens way too often the last few years, especially from the CPU. 2K added it as "flavor" but it comes up too often-- so often that anytime the ball bounces more than once on the rim I assume it's going in. It doesn't help that it also appears to be a "canned" sequence and there aren't many instances where the ball bounces high up and doesn't go in.

                              It feels like less of a problem this year, but it's still too much and feels like CPU cheese when it happens.

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