What 2k considers "good contests"

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  • shayellis
    Rookie
    • Jul 2010
    • 371

    #1

    What 2k considers "good contests"

    In the video attached below, a sim youtuber (2k Kingslayer) highlights the problem with lightly "contested" layups in 2k. I mostly play Pro Am and PNO btw.

    1. Just being "around",(not in front, not in good position, not even jumping sometimes) is enough to force a easy layup to miss, even with superstars.
    2. This is compounded by the effect of layup timing. 2k said that layup timing would just be a boost to your layups, and it wasn't mandatory to use it. However, its clearly not and the fact that we can't see Casper's timer is important.
    3. This happens constantly when I play online. At least 5 times a game.

    <iframe src="https://www.youtube.com/embed/h6rH5pY_wtE" gesture="media" allow="encrypted-media" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
    Last edited by shayellis; 12-07-2017, 01:35 PM.
    PSN: UVE_HAD_ENOUGH
  • Whomario
    Pro
    • Oct 2010
    • 515

    #2
    Re: What 2k considers &quot;good contests&quot;

    Same for pullups, players stumbling past count as "contested"

    Comment

    • The 24th Letter
      ERA
      • Oct 2007
      • 39373

      #3
      Re: What 2k considers &quot;good contests&quot;

      Agree and Disagree.

      I agree that timing is much more crucial than implied. I time every lay up I take, so maybe that's why I dont see many blown open or lightly contested lay ups..

      If anything, I feel way too many contested layups go in after the adjustment they made back in October. This is part of the reason the hip ride sequence has become so much more of a nuisance


      This is from a PNO perspective

      Sent from my SM-G955U using Operation Sports mobile app

      Comment

      • jeebs9
        Fear is the Unknown
        • Oct 2008
        • 47568

        #4
        Re: What 2k considers &quot;good contests&quot;

        Originally posted by shayellis
        In the video attached below, a sim youtuber (2k Kingslayer) highlights the problem with lightly "contested" layups in 2k.

        1. Just being "around",(not in front, not in good position, not even jumping sometimes) is enough to force a easy layup to miss, even with superstars.
        2. This is compounded by the effect of layup timing. 2k said that layup timing would just be a boost to your layups, and it wasn't mandatory to use it. However, its clearly not and the fact that we can't see Casper's timer is important.
        3. This happens constantly when I play online. At least 5 times a game.

        <iframe src="https://www.youtube.com/embed/h6rH5pY_wtE" gesture="media" allow="encrypted-media" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
        I see what he's saying.... But there are 2 things here in play. A lot of people don't see it's working in the background.

        First of all, Nothing should be automatic. Seriously... Nothing can be. Until that ball goes in the hoop there should be so many variables happening.

        One thing here is layup release point. It's before the ball comes out of his hand.

        Two LeBron James is coming down the baseline for help defense. I'm sure the final reason Harden mess the shot is because LeBron James has a high contest and other things (badges).

        Finally I don't want to repeat myself.... But... Nothing should be automatic in a game.
        Hands Down....Man Down - 2k9 memories
        http://www.youtube.com/watch?v=4IHP_5GUBQo

        Comment

        • shayellis
          Rookie
          • Jul 2010
          • 371

          #5
          Re: What 2k considers &quot;good contests&quot;

          Originally posted by The 24th Letter
          Agree and Disagree.

          I agree that timing is much more crucial than implied. I time every lay up I take, so maybe that's why I dont see many blown open or lightly contested lay ups..

          If anything, I feel way too many contested layups go in after the adjustment they made back in October. This is part of the reason the hip ride sequence has become so much more of a nuisance


          This is from a PNO perspective

          Sent from my SM-G955U using Operation Sports mobile app
          I play mainly in Pro Am with some PNO, I will put that in the OP. In Pro Am it varies drastically. Like a slasher will make almost every layup, contested or not, and other times, the lightest amount of defense will force a miss.

          Also another side issue is when defenders put their hand through or into the net, and 2k considers that a good contest.
          PSN: UVE_HAD_ENOUGH

          Comment

          • shayellis
            Rookie
            • Jul 2010
            • 371

            #6
            Re: What 2k considers &quot;good contests&quot;

            Originally posted by jeebs9
            I see what he's saying.... But there are 2 things here in play. A lot of people don't see it's working in the background.

            First of all, Nothing should be automatic. Seriously... Nothing can be. Until that ball goes in the hoop there should be so many variables happening.

            One thing here is layup release point. It's before the ball comes out of his hand.

            Two LeBron James is coming down the baseline for help defense. I'm sure the final reason Harden mess the shot is because LeBron James has a high contest and other things (badges).

            Finally I don't want to repeat myself.... But... Nothing should be automatic in a game.
            I agree that nothing should be guaranteed. Which is why green releases being automatic makes should never happen.
            Even if he releases the ball early, timing should not be a critical factor on a open layup like that, it's still James Harden afterall. Timing should not be such a critical factor that it should make or break a layup like this with James Harden. That type of logic is similar to what people use when saying they should make all their shots if they time it right(Not saying you think that).

            IMO it should be more about quality of shots/layups than timing.

            As far as the Lebron thing, Lebron is running under harden as he goes for a layup, Lebron is not in good position and should had virtually no affect on that layup, regardless of badges. Badges shouldn't overwrite bad position. Or from a developer standpoint, Lebrons defensive badges should not activate from that position.
            PSN: UVE_HAD_ENOUGH

            Comment

            • Keith01
              Banned
              • Aug 2017
              • 748

              #7
              Re: What 2k considers &quot;good contests&quot;

              Cmon man..

              For one, it's ONE play. Any 'evidence' should show a pattern not one play. For 2, if anything contested shots go in too much, we don't need more contested shots to go in. For 3, the defender was obviously near him.

              Comment

              • jeebs9
                Fear is the Unknown
                • Oct 2008
                • 47568

                #8
                Re: What 2k considers &quot;good contests&quot;

                Originally posted by shayellis
                I agree that nothing should be guaranteed. Which is why green releases being automatic makes should never happen.
                Even if he releases the ball early, timing should not be a critical factor on a open layup like that, it's still James Harden afterall. Timing should not be such a critical factor that it should make or break a layup like this with James Harden. That type of logic is similar to what people use when saying they should make all their shots if they time it right(Not saying you think that).

                IMO it should be more about quality of shots/layups than timing.

                As far as the Lebron thing, Lebron is running under harden as he goes for a layup, Lebron is not in good position and should had virtually no affect on that layup, regardless of badges. Badges shouldn't overwrite bad position. Or from a developer standpoint, Lebrons defensive badges should not activate from that position.
                Agree with everything you said. Especially with the open vs timing

                Just want to say something about the badges here. It's not only that. There is another rating here in play. Shot Contest rating which could be playing a part here too. Especially if a defender has a high rating (which I'm sure LeBron has). Just standing around a players can cause him to miss.

                But I think even James Harden should be able to miss a layup like this. LeBron misses layup like these too. But I'm sure if you had an exact scenario like this again. Harden would make this layup.

                There have been these force field things in 2k for the last 3 years. This is the first year they opened it up (body contact wise). But a defensive players footprint is just as big.

                This is what it's all about. Defenders Footprint.

                Sent from my Pixel XL using Tapatalk
                Hands Down....Man Down - 2k9 memories
                http://www.youtube.com/watch?v=4IHP_5GUBQo

                Comment

                • jeebs9
                  Fear is the Unknown
                  • Oct 2008
                  • 47568

                  #9
                  Re: What 2k considers &quot;good contests&quot;

                  Originally posted by Keith01
                  Cmon man..

                  For one, it's ONE play. Any 'evidence' should show a pattern not one play. For 2, if anything contested shots go in too much, we don't need more contested shots to go in. For 3, the defender was obviously near him.
                  Exactly..... What I thought when I first saw it.

                  Sent from my Pixel XL using Tapatalk
                  Hands Down....Man Down - 2k9 memories
                  http://www.youtube.com/watch?v=4IHP_5GUBQo

                  Comment

                  • shayellis
                    Rookie
                    • Jul 2010
                    • 371

                    #10
                    Re: What 2k considers &quot;good contests&quot;

                    Originally posted by Keith01
                    Cmon man..

                    For one, it's ONE play. Any 'evidence' should show a pattern not one play. For 2, if anything contested shots go in too much, we don't need more contested shots to go in. For 3, the defender was obviously near him.
                    Ive seen it happen almost every game I play on Pro Am and PNO. I think theres a difference. It depends what type of shots and which game mode you play. For instance, I see players miss layups all the time in Pro Am. Then I see slashers make layups that hardly make any since. As far as your third point, the defender is behind him and almost out of the play
                    PSN: UVE_HAD_ENOUGH

                    Comment

                    • BluFu
                      MVP
                      • May 2012
                      • 3596

                      #11
                      Re: What 2k considers &quot;good contests&quot;

                      Yeah the "contested layup" needs serious work. I'll miss point blank layups (like my player's fingertips are literally at the rim already) when a defender arrives late to contest the shot but physical contact layups will drop smoothly in, even with non-stars.

                      Comment

                      • jeebs9
                        Fear is the Unknown
                        • Oct 2008
                        • 47568

                        #12
                        Re: What 2k considers &quot;good contests&quot;

                        Originally posted by shayellis
                        Ive seen it happen almost every game I play on Pro Am and PNO. I think theres a difference. It depends what type of shots and which game mode you play. For instance, I see players miss layups all the time in Pro Am. Then I see slashers make layups that hardly make any since. As far as your third point, the defender is behind him and almost out of the play
                        But he's still in the play. I'm not saying he should really effect him. But he's there though.

                        Sent from my Pixel XL using Tapatalk
                        Hands Down....Man Down - 2k9 memories
                        http://www.youtube.com/watch?v=4IHP_5GUBQo

                        Comment

                        • loso_34
                          MVP
                          • Jul 2010
                          • 1352

                          #13
                          Re: What 2k considers &quot;good contests&quot;

                          in terms of layup timing i miss about every floater i dont time in pro am. thats despite having hof tear dropper..i thought if i dont time the floater it wont be affected. it doesnt look that way.

                          Comment

                          • lilteapot
                            MVP
                            • Aug 2013
                            • 4550

                            #14
                            Re: What 2k considers &quot;good contests&quot;

                            It's definitely a pattern, and definitely not a one-off. This happens way too much. I'm not asking for contested shot rate to go up, I'm asking for 2k's logic as it pertains to what is contested to change.

                            Comment

                            • youngfaze01
                              MVP
                              • May 2009
                              • 1028

                              #15
                              Re: What 2k considers &quot;good contests&quot;

                              Yeah, I've posted about this many times. I totally agree that needs to fixed, as this continuously happens. It's a huge frustrating part of the game, as we sometimes forget these are PRO BASKETBALL PLAYERS, which do not miss MANY layups or carelessly lose the ball (knowing they'll be punished for doing so). Please fix this issue.

                              Comment

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