No Archetype Idea for 2K19

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  • Tucker44
    Rookie
    • Feb 2017
    • 17

    #1

    No Archetype Idea for 2K19

    Lately I’ve been thinking about ways 2K could spice up Mycareer and make players even more unique, and this is an idea I had:

    Instead of having Archetypes, you start off with a 55 or 60 OVR, and get to put the attributes wherever you want them until you reach 85 overall. You could make a very well rounded player or a player that excels at two or three things but nothing else.

    As for badges, I haven’t thought of a specific number, but maybe something along the lines of:
    1 HOF
    3 Gold
    4 Silver
    5 Bronze

    You could still earn points on them and upgrade them the way we do this year, and even have the bar for attribute caps, you could just put them on whatever you wanted to. And maybe when you hit the higher reps you unlock slots for more badges. Let me know what you think about this idea as I believe it would make the Park and Pro-Am very fresh and non repetitive.
  • 3ShowTime2
    Rookie
    • Apr 2017
    • 379

    #2
    Re: No Archetype Idea for 2K19

    Thats what I want. Let me allocate attributes completely free and tie badges to attribute tiers. For HoF you need certain attributes 90+, for Gold 80+ and so on. Give everyone 20 badges to choose from.

    The huge problem is its very hard to balance because minmax guys will break such a system...

    Comment

    • Foldzy
      MVP
      • Oct 2014
      • 1627

      #3
      Re: No Archetype Idea for 2K19

      We'd end up with 7'3" dribble gods with posterizer on HOF... it's a good idea in theory but the community would find a way to exploit it

      Comment

      • hanzsomehanz
        MVP
        • Oct 2009
        • 3275

        #4
        Re: No Archetype Idea for 2K19

        We would need attribute caps on each height and weight tied to position. This way a 6ft3 190 PG could get 99 ball control but not 99 rebound. A 6ft11 270 C could get 99 strength but not 99 ball control.

        You see, we still need decently reasonable attribute caps based on height and weight by position that determine who can reach 99 or even 80 or 70 or 60. This should be determined by research on league averages of peformance not only by position but by height and weight.

        You could decide to max out blocking as a PG but no PG should say have a block rating higher than a 60. A SG typically blocks better so give them higher than 60 then give SF 70 - 75 max. Now you can leave the highest available block rating to PF and C who hold the highest average for blocks per game season to season historically.

        Research is important here but this is what should make whoever's job this is a fun one to carry out. It should be fun and Noble to do the research on where numbers belong. It's importantly needed for this mode.

        Where it's difficult is how do you leave it open to make a rare build in reality like Giannis and suddenly make it popular by demand in 2k? How do you allow a 6ft11 SF with his athleticism and ball control? If you allow everyone as a 6ft11 SF to have this wicked range of athleticism and ball control and still shoot 3s.. you've now constructed a build greater than Giannis himself... then you give him Shooting badges... ayyee..

        There would need to be some fat trimming needed. We would perhaps even need the My Player creation builder tool to be flexible like a snake and continue to min/max numbers based on what we are choosing to Excell at by our position, height, and weight.

        As rare as KD is, if his real height was published, he'd be about 6ft11 or even 7ft. At that point, he goes from One of a Kind to meta in 2K because by popular demand he will become a choice build just based off how all around he is at that height.

        Porzingis, he'd be another rare bird but popular in 2K. Him and KD alone make it wise to be restrictive to a point on both attributes and badges based on what the average player at that height at that position can accomplish overall as a proven track record. Ya, bigs are definitely becoming more agile and more threatening stretching their range. This should be obvious from research among other findings.

        It needs to be someone's role to pool all this data together and another to workout the system that can balance these odds.

        Sent from my SGH-I337M using Tapatalk
        Last edited by hanzsomehanz; 01-15-2018, 01:43 PM.
        how could I lose? im playing by my own rules..

        Comment

        • ph33
          MVP
          • Oct 2014
          • 3261

          #5
          Re: No Archetype Idea for 2K19

          Originally posted by Foldzy
          We'd end up with 7'3" dribble gods with posterizer on HOF... it's a good idea in theory but the community would find a way to exploit it
          I get what you're saying, that's a big concern for me too, but this guy's idea was to have 1 HOF and 3 gold. So if you want a 7'3 player that has HOF posterizer and gold ankle breaker and other badges that don't fit a 7'3 player, then have at it, because they'll probably suck at what they should be good at.

          I saw this idea in another thread. Maybe this one! But perhaps in this system, the kind of badge you get to pick is limited to how high your attribute is, and depending on your player type/position, getting something to a high level that typically doesn't belong to that player should be costly.

          For example:
          Make a 7'3 340 center. You can choose to level up ball handling, but it will cost way more for you to max out than other types. Or a 6'2 guard having a high block rating. So if you decide you want to specialize in these things, then your traditional attributes (Like rebounding on a center or shooting on a guard) will take a pretty big hit.




          Hanzsomehanz beat me to the punch!

          Comment

          • TheDuggler
            Pro
            • Sep 2012
            • 728

            #6
            Re: No Archetype Idea for 2K19

            Online MC play should have standardized player builds that you choose from, kinda like picking a character in Overwatch or (insert your favourite MOBA here).

            Offline, sure, if somebody's idea of fun is to have a 7'11 PG who can do Kyrie moves, dunk from the free throw line and make Curry look like he has no range, go for it. Some players want to go 50/20/20 every game, some are happy with a 15/4/4 stat line in their rookie year - I approve of either when it comes to offline.

            However, players in the competitive modes need to be on equal footing regardless of how much time/money they have to burn leveling up their character. If I have a deep understanding of the game of basketball that should translate into success in a game that prides itself on its simulation of the real sport.

            Let basketball (or even just video gaming) skill be the deciding factor, not grinded badges or attributes.

            Players would still be able to customize their players to their hearts content, and this way players would have way more VC to spend on cosmetics and other personalization options. This would also give 2K a lot more control over what happens online, and put them in a much better position to balance the online play.

            Comment

            • Tucker44
              Rookie
              • Feb 2017
              • 17

              #7
              Re: No Archetype Idea for 2K19

              I do agree that there should be caps to some extent, and that the higher the attribute, the higher tier badge you are able to obtain. And also the attributes that don't necessarily "go with" your position should count more than the attributes that belong with your build. Say you get 50 Attribute bars to upgrade, once a center's ball handling gets past a certain point, the upgrades start counting for 2 or 3 bars, so by the time they max out ball handling, there will be hardly any upgrades left. The center will be good at ball handling, but nothing else. I believe it would make the game more diverse and you wouldn't see a ton of the same builds.

              Comment

              • ph33
                MVP
                • Oct 2014
                • 3261

                #8
                Re: No Archetype Idea for 2K19

                Originally posted by TheDuggler
                Online MC play should have standardized player builds that you choose from, kinda like picking a character in Overwatch or (insert your favourite MOBA here).

                Offline, sure, if somebody's idea of fun is to have a 7'11 PG who can do Kyrie moves, dunk from the free throw line and make Curry look like he has no range, go for it. Some players want to go 50/20/20 every game, some are happy with a 15/4/4 stat line in their rookie year - I approve of either when it comes to offline.

                However, players in the competitive modes need to be on equal footing regardless of how much time/money they have to burn leveling up their character. If I have a deep understanding of the game of basketball that should translate into success in a game that prides itself on its simulation of the real sport.

                Let basketball (or even just video gaming) skill be the deciding factor, not grinded badges or attributes.

                Players would still be able to customize their players to their hearts content, and this way players would have way more VC to spend on cosmetics and other personalization options. This would also give 2K a lot more control over what happens online, and put them in a much better position to balance the online play.
                I don't like this post

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                Comment

                • OrlandoTill
                  Rookie
                  • Sep 2016
                  • 169

                  #9
                  Re: No Archetype Idea for 2K19

                  Originally posted by TheDuggler
                  Online MC play should have standardized player builds that you choose from, kinda like picking a character in Overwatch
                  So All-Star Teamup?
                  76 6"6" 180lbs Sharpshooting Playmaking SF
                  73 6"7" 230lbs Pure Glass Cleaner PF

                  https://www.twitch.tv/orlandotill

                  Protesting PNO
                  MTU

                  PSN: OrlandoTill

                  Comment

                  • TheDuggler
                    Pro
                    • Sep 2012
                    • 728

                    #10
                    Re: No Archetype Idea for 2K19

                    Originally posted by OrlandoTill
                    So All-Star Teamup?
                    Sort of, with a lot less emphasis on being one particular player, and instead fulfilling a particular role on a team.

                    Comment

                    • howardphillips214
                      MVP
                      • Jan 2018
                      • 1928

                      #11
                      Re: No Archetype Idea for 2K19

                      We finally get rid of the bucket system and we're clamoring for it back already?

                      The 2 years we still had no archetypes and the bucket system we were all defending the same characters. This way, there is a meta but there are also specialists. While I think sharps are completely OP I think that's just the product of the market. A sharp with 99 everything deep and mid-range with off the dribble is tough to defend but I'd you run a zone and constantly pressure shooters you can defend them. You just have to knock them off their spot. I've faced many 3 shooter lineups and we've had issues but unless it's a wrap there's ways to defend it.

                      Comment

                      • Kleinevos
                        Pro
                        • Nov 2017
                        • 599

                        #12
                        Re: No Archetype Idea for 2K19

                        Originally posted by TheDuggler
                        Online MC play should have standardized player builds that you choose from, kinda like picking a character in Overwatch or (insert your favourite MOBA here). .
                        If they're serious about catering towards esports more and more, this will come eventually.

                        Verstuurd vanaf mijn MotoG3 met Tapatalk

                        Comment

                        • triplechin
                          Pro
                          • Jul 2010
                          • 594

                          #13
                          Re: No Archetype Idea for 2K19

                          They could do something like FIFA's Pro Clubs.

                          You have a player and his attributes are determined by height, weight, position, play type(archetype) and skill points (badges).

                          You then get better overall just by completing games online and having a better teammate score. (i.e takes 10 games worth of A+s to get from 86 to 87 or something). There are diminishing returns so as you get higher you need to play more games but that keeps the playing field pretty even which is a good thing.

                          Then you get X amount of skill points and can choose a certain amount of badges with those points, bronze costing less than silver, so on.

                          The best part about this is you can change your player so you can experience the game!!! Try different builds instead of being stuck with the same build for hundreds of games.

                          A variation of this could be to choose the archetypes as a base, and then you still have a certain amount of points to customize the player more to your liking.

                          I know there is no VC here so they won't do it, but I think this is way more fun and balanced.
                          51 & 55

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                          • TheDuggler
                            Pro
                            • Sep 2012
                            • 728

                            #14
                            Re: No Archetype Idea for 2K19

                            Originally posted by Kleinevos
                            If they're serious about catering towards esports more and more, this will come eventually.

                            Verstuurd vanaf mijn MotoG3 met Tapatalk
                            Based on the 2K league they were thinking the exact same

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