QB gameplay

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  • Hubie
    Rookie
    • Dec 2008
    • 367

    #1

    QB gameplay

    I have tried changing sliders, difficulty, speed parity, game speed, traits you name it. I have continuous played Panthers vs 49ers trying to get some good results but Cam scrambles way to much about 14 carries a game. I have him on balance. Jimmy G continous throws off his back foot he is also on balance. Any ideas how to tone this down? Something else do you think it has anything with pass blocking slider? Another thing when there is a scramble I rarely see the player slide.
    Sutton A&B Specialist (Accounting & Bookkeeping) https://www.facebook.com/suttonabspecialist
  • capa
    Banned
    • Jul 2002
    • 5321

    #2
    Re: QB gameplay

    Pocket passer setting and throws ball away = yes might cure that. Not very realistic setting for Cam but the game makes you do funny things.

    Comment

    • Darth Aegis
      Lord of Suffering
      • Jul 2012
      • 4169

      #3
      Re: QB gameplay

      Originally posted by Hubie
      I have tried changing sliders, difficulty, speed parity, game speed, traits you name it. I have continuous played Panthers vs 49ers trying to get some good results but Cam scrambles way to much about 14 carries a game. I have him on balance. Jimmy G continous throws off his back foot he is also on balance. Any ideas how to tone this down? Something else do you think it has anything with pass blocking slider? Another thing when there is a scramble I rarely see the player slide.
      I would recommend setting him to balanced instead of mobile & scrambling to balanced. Works well
      OS needs a Thumbs DOWN button

      Playing:

      Comment

      • ForUntoOblivionSoar∞
        MVP
        • Dec 2009
        • 4682

        #4
        Re: QB gameplay

        Originally posted by Hubie
        I have tried changing sliders, difficulty, speed parity, game speed, traits you name it. I have continuous played Panthers vs 49ers trying to get some good results but Cam scrambles way to much about 14 carries a game. I have him on balance. Jimmy G continous throws off his back foot he is also on balance. Any ideas how to tone this down? Something else do you think it has anything with pass blocking slider? Another thing when there is a scramble I rarely see the player slide.
        Jimmy G throws off his back foot in real life. All the time.









        That's one game. He did it multiple times in every game this year.







        As for Cam scrambling, try calling a different defense. When I play mobile QBs on 12 minute quarters on All Madden I only see about 4 to 5 qb runs per game.
        Originally posted by Therebelyell626
        I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
        https://forums.operationsports.com/forums/showpost.php?p=2049813056

        Last edited by your mom; 06-06-2006 at 6:06 PM.

        Comment

        • webbjay82
          Rookie
          • Oct 2017
          • 496

          #5
          Re: QB gameplay

          I'm going to have to start playing with sliders too because I can't even run man coverage anymore because it seems like as soon as the qb drops back against man he's taking off

          Comment

          • D81SKINS
            MVP
            • Dec 2014
            • 1671

            #6
            Re: QB gameplay

            Originally posted by webbjay82
            I'm going to have to start playing with sliders too because I can't even run man coverage anymore because it seems like as soon as the qb drops back against man he's taking off
            Spy and contain is your friend

            Comment

            • Slim4824
              Rookie
              • Jul 2011
              • 399

              #7
              Re: QB gameplay

              Originally posted by webbjay82
              I'm going to have to start playing with sliders too because I can't even run man coverage anymore because it seems like as soon as the qb drops back against man he's taking off
              That's exactly what running quarterbacks look for.

              Sent from my Note 8 using Tapatalk

              Comment

              • D81SKINS
                MVP
                • Dec 2014
                • 1671

                #8
                Re: QB gameplay

                Just think, if Cam was facing man coverage 14× in a game (irl) and they never contain or spy, how many times would he just take off, as soon as he saw the DBs turn!.
                The closer the game gets to sim, the more football knowledge and strategy will pay off, not just button mashing and XP for things irrelevant to winning on the field.
                If Rex is really behind a sim movement, we may see a more improved ai. And playing calling logic. What if calling the same defense was exploited by the CPU and they adjusted according, just like they actually used those MS Surface's lol

                Comment

                • ForUntoOblivionSoar∞
                  MVP
                  • Dec 2009
                  • 4682

                  #9
                  Re: QB gameplay

                  Originally posted by D81SKINS
                  Just think, if Cam was facing man coverage 14× in a game (irl) and they never contain or spy, how many times would he just take off, as soon as he saw the DBs turn!.
                  The closer the game gets to sim, the more football knowledge and strategy will pay off, not just button mashing and XP for things irrelevant to winning on the field.
                  If Rex is really behind a sim movement, we may see a more improved ai. And playing calling logic. What if calling the same defense was exploited by the CPU and they adjusted according, just like they actually used those MS Surface's lol
                  This. I bet op was a cover2 man linebacker user in previous Maddens. Mixing up your play calling like real football helps so much.
                  Originally posted by Therebelyell626
                  I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                  https://forums.operationsports.com/forums/showpost.php?p=2049813056

                  Last edited by your mom; 06-06-2006 at 6:06 PM.

                  Comment

                  • webbjay82
                    Rookie
                    • Oct 2017
                    • 496

                    #10
                    Re: QB gameplay

                    Originally posted by D81SKINS
                    Spy and contain is your friend
                    Ive started using more spy and its helped and I like them taking advantage of the coverage but it seems like they were running when there was no pressure and taking off before the WR even had a chance to run a route to get open which was annoying.

                    Now I'm running into the issue of QBs just running to the side seeing the spy and they either just run out of bounds or take the sack instead of trying to run and beat the spy or throwing it away.
                    Last edited by webbjay82; 01-19-2018, 10:47 AM. Reason: misspell

                    Comment

                    • webbjay82
                      Rookie
                      • Oct 2017
                      • 496

                      #11
                      Re: QB gameplay

                      Originally posted by ForUntoOblivionSoar∞
                      This. I bet op was a cover2 man linebacker user in previous Maddens. Mixing up your play calling like real football helps so much.
                      I'm about 50/50 with running zone or man and usually control the weak side DE with a no switch rule.

                      Comment

                      • D81SKINS
                        MVP
                        • Dec 2014
                        • 1671

                        #12
                        Re: QB gameplay

                        Originally posted by webbjay82
                        Ive started using more spy and its helped and I like them taking advantage of the coverage but it seems like they were running when there was no pressure and taking off before the WR even had a chance to run a route to get open which was annoying.

                        Now I'm running into the issue of QBs just running to the side seeing the spy and they either just run out of bounds or take the sack instead of trying to run and beat the spy or throwing it away.
                        Contain & Spy, keep him in the pocket, make him throw.
                        Spy by itself is just a shadow of the qb. Unless you user or right stick down I believe makes the Spy go after the qb, if it's still in m18

                        Comment

                        • Darth Aegis
                          Lord of Suffering
                          • Jul 2012
                          • 4169

                          #13
                          Re: QB gameplay

                          Originally posted by D81SKINS
                          Contain & Spy, keep him in the pocket, make him throw.
                          Spy by itself is just a shadow of the qb. Unless you user or right stick down I believe makes the Spy go after the qb, if it's still in m18
                          Yep click the right stick, its still in.
                          OS needs a Thumbs DOWN button

                          Playing:

                          Comment

                          • ForUntoOblivionSoar∞
                            MVP
                            • Dec 2009
                            • 4682

                            #14
                            Re: QB gameplay

                            Originally posted by webbjay82
                            I'm about 50/50 with running zone or man and usually control the weak side DE with a no switch rule.
                            50/50 is unrealistic. NFL teams combine run man coverage only 34.9% of the time. Like I said, your problem is unrealistic play calling. That is why you get unrealistic running of CPU QB. Call plays realistically and you will see more realistic QB running.



                            "The league is overall a zone-heavy league. All 32 teams combined to run zone coverage on 59.0 percent of snaps with just 34.9 percent man coverage (the remaining 6.1 percent falling into a miscellaneous category including prevent, red zone, and goal line defenses which can contain elements of both and don’t sit accurately in a typical coverage shell)."

                            Even the most man-coverage heavy team in the league failed to hit 50% man coverage in 2016.
                            Originally posted by Therebelyell626
                            I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                            https://forums.operationsports.com/forums/showpost.php?p=2049813056

                            Last edited by your mom; 06-06-2006 at 6:06 PM.

                            Comment

                            • D81SKINS
                              MVP
                              • Dec 2014
                              • 1671

                              #15
                              Re: QB gameplay

                              Originally posted by ForUntoOblivionSoar∞
                              50/50 is unrealistic. NFL teams combine run man coverage only 34.9% of the time. Like I said, your problem is unrealistic play calling. That is why you get unrealistic running of CPU QB. Call plays realistically and you will see more realistic QB running.



                              "The league is overall a zone-heavy league. All 32 teams combined to run zone coverage on 59.0 percent of snaps with just 34.9 percent man coverage (the remaining 6.1 percent falling into a miscellaneous category including prevent, red zone, and goal line defenses which can contain elements of both and don’t sit accurately in a typical coverage shell)."

                              Even the most man-coverage heavy team in the league failed to hit 50% man coverage in 2016.
                              Somebody please share this w/ the Devo team! CPU needs a revamped playcalling system and/or a more modern star system for playcalling

                              Comment

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