The KO's

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  • iHazCode
    Rookie
    • May 2016
    • 397

    #1

    The KO's

    Hate to say it, and I was hoping it wouldn't be bad so I didn't pay much attention on the forums. But I just got my first KO with the EA Access trial and it felt horrible, jarring, and entirely ruined an otherwise good fight.

    I head kicked and dropped Ferguson, and it basically skipped to me walking away. Mind you by this point I didn't even have a chance to tell if he was knocked out. He looked OK to be honest, but I'm not even sure if he hit the canvas by the time the camera changed and they began celebrating my victory.

    GPD... This is pretty bad. I know you guys are doing your best, but this really ruined the experience for me.

    Sorry to sound like I'm crying about it, but this (finishing a fight) is kind of a big deal
  • iHazCode
    Rookie
    • May 2016
    • 397

    #2
    Re: The KO's

    More-over....

    If he was so very KO'd that everyone including the Ref and my fighter knew he was out (even though he didn't look like it even in the replay). Why is he there when my hand got raised?

    I would think if someone gets knocked out that bad that the fight just immediately ends, that the guy on the ground shouldn't be there for the hand raising. Ya know what I mean? At least not every time.

    Comment

    • CrazyFooL
      Rookie
      • Apr 2016
      • 98

      #3
      Re: The KO's

      Originally posted by iHazCode
      Hate to say it, and I was hoping it wouldn't be bad so I didn't pay much attention on the forums. But I just got my first KO with the EA Access trial and it felt horrible, jarring, and entirely ruined an otherwise good fight.

      I head kicked and dropped Ferguson, and it basically skipped to me walking away. Mind you by this point I didn't even have a chance to tell if he was knocked out. He looked OK to be honest, but I'm not even sure if he hit the canvas by the time the camera changed and they began celebrating my victory.

      GPD... This is pretty bad. I know you guys are doing your best, but this really ruined the experience for me.

      Sorry to sound like I'm crying about it, but this (finishing a fight) is kind of a big deal
      The time between the KO and fighter celebration is like 1 second long, way too short.
      Gamertag: Swoll

      Comment

      • tissues250
        MVP
        • Apr 2016
        • 1526

        #4
        Re: The KO's

        they should pay more attention that situation after KOed. Personally, still don't understand why they removed FTF after KOed. Who wanted it?

        Comment

        • ConsoleBaddie
          Rookie
          • Apr 2016
          • 100

          #5
          Re: The KO's

          This is concerning and sounds like it would put a huge downer on the game for me. I hate the sound of that, just a strike landing and then ZIP you're celebrating. While you, the player holding the controller in the real world, are just sitting there like uh what happened?

          Way to kill the immersion. I hope to god this gets patched.

          I'd like to think it shouldn't be too hard to remove recently KO'd fighters from hand raising scenes, too. I mean the devs dont need to add anything, literally just remove one model from the scene

          Comment

          • Malaach
            Pro
            • Aug 2017
            • 503

            #6
            Re: The KO's

            EA definitely should create more post fight cutscenes.
            UFC Undisputed had multiple, EA should have different scenarios as well.

            All finishes should have variations where your opponent is unable and able to make it to the post fight announcements.

            Potential Situations

            TKO
            - TKO the fighter needs help getting placed on a stool.
            -TKO fighter gets back up and argues with the ref about the stoppage.
            - TKO fighter is still laying or sitting on the ground
            - Our Fighter Checks on the TKO'd fighter
            - TKO fighter unable to make it to post fight announcement
            -The TKO fighter is able to make it to the announcements

            KO
            - The KO fighter has the doctor checking on him doing the test they do run on a ko'd individual.

            -The KO fighter needs help getting up or to a stool

            - Our Fighter Checks on the KO'd fighter

            - The KO'd fighter is sitting against the cage

            -The KO'd fighter is unable to to make it to the announcement

            - The KO'd fighter is able to make it to the announcements

            Submission

            -The Submitted fighter gets up and argues with the ref about the stoppage

            - The Submitted fighter is checked on by a doctor

            -The Submitted fighter is passed out, or holding the limb that caused the the tap out.

            - The Submitted fighter is checked on by our fighter

            - The Submitted fighter needs help getting up or up to a stool

            - The Submitted fighter is unable to make it to the fight announcements

            - The Submitted fighter is able to make it to the post fight announcements

            Comment

            • Solid_Altair
              EA Game Changer
              • Apr 2016
              • 2043

              #7
              Re: The KO's

              I thought you meant the ragdolls. They're looking great. After havingseen just a few, I had the impression that they were a bit too animated; but after seeing a few more, I'm thoroughly satisfied with them. There is plenty of variety.

              I don't know if the freer ragdoll is somewhat incompatible with the follow up punches, but if it is, I'd take the freer ragdoll any day of the weak on the straight up KOs.

              Comment

              • Flashguard
                Rookie
                • Nov 2017
                • 76

                #8
                Re: The KO's

                Originally posted by Solid_Altair
                I thought you meant the ragdolls. They're looking great. After havingseen just a few, I had the impression that they were a bit too animated; but after seeing a few more, I'm thoroughly satisfied with them. There is plenty of variety.

                I don't know if the freer ragdoll is somewhat incompatible with the follow up punches, but if it is, I'd take the freer ragdoll any day of the weak on the straight up KOs.
                Have to agree. Going into the game I was really worried about the KOs and not being able to follow up on straight up KOs. However, the rag doll is good enough to not completely kill it for me.

                Comment

                • Nekrotik
                  Rookie
                  • Nov 2017
                  • 288

                  #9
                  Re: The KO's

                  Originally posted by Flashguard
                  Have to agree. Going into the game I was really worried about the KOs and not being able to follow up on straight up KOs. However, the rag doll is good enough to not completely kill it for me.
                  I really haven't seen any ragdolls yet. Only SLIGHT variations in head bouncing side to side while the rest of the body falls into a very stiff and strict predetermined animation, which 90% of the time doesn't have any relation whatsoever to the strike that caused it (fighter falls forward and legs fly out behind him after getting hit with an uppercut KO).

                  All "ragdolls" are basically that. They're forced into awkward and stupid looking animations.
                  Bring back the UFC 2 ragdolls. This "new combination of ragdolls and animations" system looks absolutely horrible (and is from UFC 1).

                  Comment

                  • CoreyB471
                    Rookie
                    • Nov 2017
                    • 41

                    #10
                    Re: The KO's

                    The Kos still look stiff is that the way it is

                    Comment

                    • xFINISHxHIMx
                      Banned
                      • Aug 2017
                      • 747

                      #11
                      Re: The KO's

                      Yeah there is something missing after a clean KO.

                      Ive also seen a lot of animated KOs that looked terrible. This animated stuff is too frequent it should be more ragdoll imo.

                      There are ragdoll kos (that look very realistic) I've seen them for sure but it's been too many animated Knockouts and it should be the other way around = more unique ragdoll knockouts and less animated ones.

                      Comment

                      • Millhouse
                        Rookie
                        • Dec 2017
                        • 31

                        #12
                        Re: The KO's

                        I agree these animated KOs absolutely suck. Ragdolls should be more!

                        Comment

                        • Bigg Cee
                          MVP
                          • Apr 2016
                          • 4676

                          #13
                          Re: The KO's

                          after 40 games i think i’ve seen all the ko’s already. They pretty much just look the same when you get hit. Even though the UFC 2 kos were over the top they looked better.

                          I also hate how fast the camera cuts out and the fight ends when you get knocked out. It just cuts out so damn quick.

                          Comment

                          • iHazCode
                            Rookie
                            • May 2016
                            • 397

                            #14
                            Re: The KO's

                            Originally posted by Bigg Cee
                            I also hate how fast the camera cuts out and the fight ends when you get knocked out. It just cuts out so damn quick.
                            That is what I think hurt it the most for me. They cut the camera and end the fight so quick, I don't know how anyone could tell the guy is knocked out. Almost seems like the camera cuts before he completely hits the floor.

                            Comment

                            • nanno5
                              Just started!
                              • Jan 2018
                              • 3

                              #15
                              Re: The KO's

                              Originally posted by Bigg Cee
                              I also hate how fast the camera cuts out and the fight ends when you get knocked out. It just cuts out so damn quick.
                              Originally posted by iHazCode
                              That is what I think hurt it the most for me. They cut the camera and end the fight so quick, I don't know how anyone could tell the guy is knocked out. Almost seems like the camera cuts before he completely hits the floor.
                              Totally agree. I hate that.. the cut happen too fast.
                              Last edited by nanno5; 01-25-2018, 03:53 PM.

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