ere is a thread to my sliders which
have specifically been tested with my community roster as well. Discussion for these can take place here. This is V5 (Movement Series 1/28/18)
I will post the older versions in here in post #2
V5 (MOVEMENT AND DEFENSIVE CONTEST FOCUS)
I believe this set gives users the Dynamic control to create, while not being so geared to one end of spectrum in any avenue of gameplay. For example Ive never been a fan of things like Driving contact or inside shot being absolute (Set at 100) IMO that is not realistic. I believe these sliders give a challenge while paired with my roster. (The ultimate challenge? No stay tuned for those sets to be released)
Key testings: I have Stealing at 100 because I really want Pokes/steal attempts/ All instances I want them to affect the handler or the ball. I have been seeing great animations. Even get some clean poke aways but a whistle is called just like IRL.
When I think of sliders and gameplay I think about tuning things so that the most options are available. Opening up gameplay all the flair and ugly scenarios of NBA hoops, AND 1's , Hot shooting streaks, Steals, Rebounding battles, Poster dunks, NBA level IQ, Good Defense , Good offense ECT..
Settings
Game Difficulty: All star - HOF ( I personally use Superstar)
Quarter Length: 12 Minutes
Fatigue: On
Injuries: On
Game Speed: 45-47
Free Throw Difficulty: 50
Shooting Type: I use Real Player % User Timing is user discretion
Free Throw Shooting Type: Real Player % User Timing is user discretion
Action Replays: Often
After Basket Camera Cuts: Often
Ball Handler Text: Name & POS (optional do what you prefer)
Shot Meter: Off (or Feedback Only)
Shot Feedback: Off
Foul Out: 6
AI Free Throw Camera Shake: Off
Rhythm Indicator: Off
Pick and Roll Overlay: Off
Coach Settings
Adaptive Coaching Engine: On
Timeout: Manual
Substitution: (I use Auto with Advanced Rotations)
Substitution Method: Rotation
Offensive PlayVision: On
PlayVision Display:Full
Playcall Messages: Off
Offensive Playcalling: Auto
Defensive Playcallling: Auto
Late Game Fouling: Manual
Controller Settings
Vibration: On
Pro Stick: Default
Pro Stick Orientation: Camera Relative
Off-Ball Freelance Mode: Camera Relative
Player Icons: Off
Icon Lead Passing: On
Pro Stick Defense: Camera Relative
Pro Stick Pass Type: Normal
Who to Guard: On
Defensive Assist Strength: 50
Boxout Assist Strength: 90
Automatic Shot Contest: Manual
Pass Target Profile:
70
15
15
or Default
Gameplay Sliders (Values are same for CPU & User)
Offense
Inside Shot Success: 49
Close Shot Success: 49
Mid Range Shot Success: 52
3PT Success: 50
Layup Success: 53
Dunk in Traffic Frequency: 80
Dunk in Traffic Success: 50
Pass Accuracy: 40
Alley-Oop Success: 90
Contact Shot Success: 53
Ball Security: 65
Body-Up Sensitivity: 40
Pass Speed: 56
Defense
Driving Contact Shot Frequency: 55
Inside Contact Shot Frequency: 85
Layup Defense Strength (Takeoff): 80
Layup Defense Strength (Release): 50
Jump Shot Defense Strength (Gather): 100
Jump Shot Defense Strength (Release): 27
Help Defense Strength: 75
Steal Success: 53
Attributes
Acceleration: 52
Vertical: 1
Strength: 50
Stamina: 80
Speed: 20
Durability: 53
Hustle: 75
Ball Handling:52
Hands: 100
Dunking Ability: 54
On-Ball Defense: 90
Stealing: 100
Blocking: 40
Off Awareness: 85
Def Awareness: 75
Off Rebounding: 35
Def Rebounding: 40
Off Consistency: 55
Def Consistency: 75
Fatigue Rate: 48
Lateral Quickness: 55
Tendencies
Take Inside Shots: 85
Take Close Shots: 50
Take Mid-Range Shots: 70
Take 3PT Shots: 65
Post Shots: 60
Attack the Basket: 95
Look for Post Players: 85
Throw Alley-Oops: 60
Attempt Dunks: 75
Attempt Putbacks: 50
Play Passing Lanes: 53
Go for On-Ball Steals: 73
Contest Shots: 89
Backdoor Cuts: 77
Fouls
Over the Back Foul Frequency: 100
Charging Foul Frequency: 100
Blocking Foul Frequency: 100
Reaching Foul Frequency: 78
Shooting Foul Frequency: 91
Loose Ball Foul Frequency: 100/100
Movement
Speed with ball (Max): 85
Speed With Ball (Min): 1
Acceleration With Ball Max: 100
Acceleration With Ball Min: 1
Speed Without Ball Max: 100
Speed without Ball Min: 1
Acceleration without ball Max: 100
Acceleration Without Ball Min: 1

Comment