There are too many opportunities for the opponent to regenerate health and block meter on the ground in my opinion, and makes it very hard to TKO them in positions like back side or finish fights after knockdowns because you end up in the guard.
But my issue is that it feels too hard to finish the fight at many points where it feels like it should be over. Active knockdowns, being forced to jump into guard or feet on hips after a knockdown which gives the opponent time to regenerate health during those animations and a lack of responsiveness when trying to enter a finish the fight animation if I tried to enter it too soon ( opposed to UFC 2 when you spam the punch button to jump on your opponent after a knockdown )
Some people make a lot of mistakes and it's easy to finish them with a clean KO, but my gripe is that there just aren't enough TKO opportunities where they should be. Active knockdowns feel pointless besides tallying up points towards the end of the round. This may just be me, but I've also had a lot more trouble breaking the block opposed to the beta. So please weigh in with your opinions!

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