Current Stamina Config Ruins Online Game Play

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  • dina1229
    Rookie
    • Jan 2018
    • 104

    #1

    Current Stamina Config Ruins Online Game Play

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    This needs to be tweaked ASAP. I thought the entire methodology here was to create a game that encouraged realistic fights. You've streamlined the combo system to reflect that idea. Why haven't you adjusted your stamina and damage to do the same? Oh, and this was a three round fight....

    Simple math indicates that this guy was throwing power shots 72.6 percent of the time (268 of the total 369 strikes). He still had 60 percent or better stamina at the end of the third round. Give me a break guys.
    Last edited by dina1229; 02-03-2018, 10:22 PM.
  • slikkster
    Rookie
    • Sep 2006
    • 89

    #2
    Re: Current Stamina Config Ruins Online Game Play

    I feel like sometimes the stamina seems to work realistically, and other times we get stuff like this. Any insight anyone can give on the stamina system? Is it glitchy or something?


    Sent from my iPhone using Operation Sports

    Comment

    • MadChendez
      Rookie
      • May 2016
      • 136

      #3
      Re: Current Stamina Config Ruins Online Game Play

      Originally posted by slikkster
      I feel like sometimes the stamina seems to work realistically, and other times we get stuff like this. Any insight anyone can give on the stamina system? Is it glitchy or something?


      Sent from my iPhone using Operation Sports
      So from what I've read and from looking at GPDs comments on stamina:

      There is a large stamina drain for missed strikes especially modified strikes but NOT for strikes that hit the guard/block.

      Therefore if in this situation Velasquez 'missed' a lot of those strikes by hitting the block / guard he wouldn't have lost a lot of stamina.

      Hence why we are seeing a lot of guys online just constantly marching forward throwing strikes at your guard virtually un-punished whilst one missed high kick results in a large stamina drain.

      I believe less stamina is also lost if you throw the programmed combo strikes but this is anecdotal and hasn't come from GPD just my own experience.

      Comment

      • dina1229
        Rookie
        • Jan 2018
        • 104

        #4
        Re: Current Stamina Config Ruins Online Game Play

        Originally posted by MadChendez
        So from what I've read and from looking at GPDs comments on stamina:

        There is a large stamina drain for missed strikes especially modified strikes but NOT for strikes that hit the guard/block.

        Therefore if in this situation Velasquez 'missed' a lot of those strikes by hitting the block / guard he wouldn't have lost a lot of stamina.

        Hence why we are seeing a lot of guys online just constantly marching forward throwing strikes at your guard virtually un-punished whilst one missed high kick results in a large stamina drain.

        I believe less stamina is also lost if you throw the programmed combo strikes but this is anecdotal and hasn't come from GPD just my own experience.
        I feel like this is also true.

        Comment

        • Haz____
          Omaewa mou shindeiru
          • Apr 2016
          • 4023

          #5
          Re: Current Stamina Config Ruins Online Game Play

          I dunno about you guys, but I get tired pretty quick hitting a heavy bag.

          Whos idea was it that blocked strikes wouldn't cause Stamina drain?

          PSN: Lord__Hazanko

          Just an average player, with a passion for Martial Arts & Combat Sports

          Comment

          • iHazCode
            Rookie
            • May 2016
            • 397

            #6
            Re: Current Stamina Config Ruins Online Game Play

            I feel like stamina drain should be increased to stop people from throwing 100 strikes a round. BUT, it is also important that damage from all strikes in all positions be significantly increased.

            This way people know they don't need to throw tons of shots, but just a few well set up strikes to end a fight.

            That said, I've had more luck than I would have expected getting people to throw themselves out in the first round or two, then I can just pick them apart in the later rounds. Which I love about this game that they finally added this mechanic.

            Comment

            • slikkster
              Rookie
              • Sep 2006
              • 89

              #7
              Re: Current Stamina Config Ruins Online Game Play

              Stamina is awful now. Needs to be fixed! The tuning before this last update was almost perfect in my opinion. Now the game feels awful. Consistently going 3 rounds with heavyweights and light heavies when clean shots are landed all throughout the fight. They should feel dangerous like the fight can end at any time. Now Anthony Johnson rocks guys 40 times on his way to a decision. What feedback led to the most recent changes? Or did they accidentally break something?


              Sent from my iPhone using Operation Sports

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #8
                Re: Current Stamina Config Ruins Online Game Play

                Originally posted by Haz____
                I dunno about you guys, but I get tired pretty quick hitting a heavy bag.

                Whos idea was it that blocked strikes wouldn't cause Stamina drain?

                They cause stamina drain. Just not as much as whiffed strikes.

                Comment

                • Solid_Altair
                  EA Game Changer
                  • Apr 2016
                  • 2043

                  #9
                  Re: Current Stamina Config Ruins Online Game Play

                  Originally posted by Haz____
                  I dunno about you guys, but I get tired pretty quick hitting a heavy bag.

                  Whos idea was it that blocked strikes wouldn't cause Stamina drain?

                  Indeed, who's idea was it? And what game are you talking about?

                  Comment

                  • ZombieRommel
                    EA Game Changer
                    • Apr 2016
                    • 659

                    #10
                    Re: Current Stamina Config Ruins Online Game Play

                    Stamina hierarchy for striking goes like this:
                    • Clean strike = least drain
                    • Blocked strike = slightly more drain
                    • Whiffed strike = more drain
                    • Evaded strike = most drain

                    FNC also operated on these general principles. The idea is to reward efficiency. If you are just hitting air or worse yet being evaded, you're being inefficient. If you're landing clean you're being efficient and if you're hitting the guard then you at least are throwing in range.

                    This usually works out to the desired result in practice. And if you increased the tax too much on strikes against the guard, you'd create a turtle's paradise.

                    I think the system mostly works well, but you can argue that certain fighters have cardio that is "too good" and allow them to abuse the system and throw strike totals that even their real life counterparts wouldn't match up to. Tony Ferguson is on my radar for this, but Cain is a possibility too.

                    We'll see what happens going forward, but I think some of these cardio monsters might need a nerf to make them more reasonable.
                    ZombieRommel on YouTube - UFC3 coverage has begun!

                    Comment

                    • EJ_Manuel
                      Banned
                      • Jul 2008
                      • 464

                      #11
                      Re: Current Stamina Config Ruins Online Game Play

                      Originally posted by ZombieRommel
                      Stamina hierarchy for striking goes like this:
                      • Clean strike = least drain
                      • Blocked strike = slightly more drain
                      • Whiffed strike = more drain
                      • Evaded strike = most drain

                      FNC also operated on these general principles. The idea is to reward efficiency. If you are just hitting air or worse yet being evaded, you're being inefficient. If you're landing clean you're being efficient and if you're hitting the guard then you at least are throwing in range.

                      This usually works out to the desired result in practice. And if you increased the tax too much on strikes against the guard, you'd create a turtle's paradise.

                      I think the system mostly works well, but you can argue that certain fighters have cardio that is "too good" and allow them to abuse the system and throw strike totals that even their real life counterparts wouldn't match up to. Tony Ferguson is on my radar for this, but Cain is a possibility too.

                      We'll see what happens going forward, but I think some of these cardio monsters might need a nerf to make them more reasonable.
                      Cruz is insane with cardio. Dude has fought what once in 2 years and got his tail kicked? Jesus.

                      Comment

                      • lbnt149
                        Rookie
                        • Apr 2016
                        • 353

                        #12
                        Re: Current Stamina Config Ruins Online Game Play

                        Increase damage, increase stamina drain

                        The only way people will learn to pick their shots and fight realistic

                        Comment

                        • 1stChrisso
                          Banned
                          • Oct 2016
                          • 210

                          #13
                          Re: Current Stamina Config Ruins Online Game Play

                          Originally posted by lbnt149
                          Increase damage, increase stamina drain

                          The only way people will learn to pick their shots and fight realistic
                          this! said this for years and we still have some kind of MK / SF clone with UFC fighters. Having a "sim" with like 200 -250 strikes per round with almost no stamina loss (of you connect) is unfortunately laughable. I would prefer a game where you have to pick your attacks wisely rather than going 100% for 5 minutes. In reality fighters gas out after maybe 10-15 strikes in stand & bang situations. Here you just relax for like 3 secs and then go back into hardcore slugfest. Hell yeah! [emoji107] [emoji107]

                          Gesendet von meinem LG-H955 mit Tapatalk

                          Comment

                          • dina1229
                            Rookie
                            • Jan 2018
                            • 104

                            #14
                            Re: Current Stamina Config Ruins Online Game Play

                            Originally posted by ZombieRommel
                            Stamina hierarchy for striking goes like this:
                            • Clean strike = least drain
                            • Blocked strike = slightly more drain
                            • Whiffed strike = more drain
                            • Evaded strike = most drain

                            FNC also operated on these general principles. The idea is to reward efficiency. If you are just hitting air or worse yet being evaded, you're being inefficient. If you're landing clean you're being efficient and if you're hitting the guard then you at least are throwing in range.

                            This usually works out to the desired result in practice. And if you increased the tax too much on strikes against the guard, you'd create a turtle's paradise.

                            I think the system mostly works well, but you can argue that certain fighters have cardio that is "too good" and allow them to abuse the system and throw strike totals that even their real life counterparts wouldn't match up to. Tony Ferguson is on my radar for this, but Cain is a possibility too.

                            We'll see what happens going forward, but I think some of these cardio monsters might need a nerf to make them more reasonable.
                            You can't just look at this from a specific fighter point of view Zombie. This happened in Ultimate Team where a fighter isn't really a fighter. He is a visual skin slipped over a template. This guy was a "grappler" fight style (I think). Essentially anyone that is a balanced, brawler, striker etc at a gold level can and will throw like this. This goes deeper than tuning individual fighters stats.
                            Last edited by dina1229; 02-04-2018, 08:16 AM.

                            Comment

                            • SirBrowns
                              Just started!
                              • Feb 2018
                              • 1

                              #15
                              Re: Current Stamina Config Ruins Online Game Play

                              THE SOLUTION TO STAMINA

                              (Sorry guys, I wanted to create my own thread but seems like I can't... used to post on the UFC forums when they were still EA's.)

                              I've been a long time fan of MMA and have literally all the MMA games ever made. Even the Dreamcast one. But while the technology improves, the fun just does not. I played a lot of EA UFC 1, hardly any 2, and I don't know how long I'll last in 3.

                              There is plenty to love, but what absolutely drags everything down is the flawed stamina system. In what universe can any professional fighter not strike more than 6 times in a row without getting gassed? Even with a full stamina bar? How is that realistic, let alone fun?

                              I'm a couch potato and even I can swing 30 times in a row without gassing, hitting air or not. I think we can all remember TJ's 2nd dismantling of Barao with the ~30 punch combo. Try that in EA UFC and you're gasping for air 5 punches in. There's nothing more annoying in this game than having someone rocked only to gas out after 3 punches. It makes for a sluggish, and frankly, boring striking game.

                              The solution is simple; short-term stamina should decrease way, way slower. I should be able to punch 30 times in a row if I want. I would take a big long-term stamina hit of course, but this would allow me to go all in when I smell blood and make the game a lot more satisfying AND realistic.

                              So, my suggestion would be, and I really, really hope the devs and forum members will consider this;
                              - Significantly decrease short-term stamina depletion.
                              - Increase long-term stamina depletion when short-term stamina goes down.
                              - Much greater vulnerability when striking.

                              This will result in:
                              - Much more satisfying and realistic striking.
                              - Spamming will be very risky because of the greater vulnerability but going in for the kill will finally be possible.

                              I really feel this would solve the biggest issue I've had with the EA UFC games and make it a more fun, dynamic and realistic fighting game for all.

                              I'd be happy to discuss this in more detail!

                              Kind regards,
                              Sir Browns.
                              Last edited by SirBrowns; 02-04-2018, 10:03 AM.

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