Ragdoll still isn't good enough
Collapse
Recommended Videos
Collapse
X
-
-
Re: Ragdoll still isn't good enough
It's actually pretty good where its at most of the time.
What they need to tune more is being able to finish your opponent or atleast follow him to the ground after rocking him.PSNID: B_A_N_EComment
-
Re: Ragdoll still isn't good enough
It is back but the animated KOs happen way too often. Sometimes there is a really nice rag doll effect but 80% (guess I did not count it) are animated KOs.Comment
-
Comment
-
Re: Ragdoll still isn't good enough
I made a pretty detailed post about this a while ago, which included some great examples of how dynamic the UFC 2 KO's were.
I have brought this issue up many times, but it hasn't really been commented on by the dev team.
I realize that the dev team has been focusing on important gameplay improvements (and doing an awesome job listening to community feedback!). But the knockouts really add to the replay value, and the overall fun factor. I dream of a day we can have the awesome striking mechanics with UFC 3, with the dynamic ragdoll KO's from UFC 2.Comment
-
Originally posted by MoJust once I'd like to be the one they call a jerk off.Originally posted by MoYou underestimate my lazinessOriginally posted by Mo**** ya
...Comment
-
Re: Ragdoll still isn't good enough
The head snapping side to side on every single KO is the worst part. It's something that there's no way their QA team missed it, but for some reason was never fixed...
If their QA did miss it, they need new QA.
Of course they COULD just bring back the UFC 2 KO's, 99.9% of the KOs in UFC 3 look terribly inferior (I had to bring it down from 100% because I had my first "nice" KO in ~900 fights the other day).Comment
-
Re: Ragdoll still isn't good enough
Too busy trying not to get k.o.ed to notice if there's a better ragdoll effect .
Sent from my Infinix Zero 4 using TapatalkComment

Comment