Sway spam is the number one problem with the game. Single strike counters off of sways are too punishing! I can work a guy's head/body for 3 full rounds before a KO with 2 to 3 well placed punches at a time, but literally all they have to do at any point is just sway and uppercut to get a rock, this should not be this way! It means that I am having to work harder just to win, whereas the opposing player is being rewarded for very little output because of how dangerous single slip counters are. Furthermore, head movement is still not risky enough. I used head movement in situations where I was rocked, this was for defensive purposes, but had I ducked into an uppercut? Game over but that's a risk I'm willing to take. Whereas he was using sways before every strike as an offensive technique, even if I planted him with hooks and uppers as he swayed the reward for him is still much higher than the risk because of McGregor's insane punching power.
I think that sway counters should only be more punishing in the instance that your opponent's head/body health has accumulated enough damage. I believe this will encourage players to use more combinations instead of silly sway spam strikes. For example, if my head health bar is depleted and flashing because I have taken too many punches, then getting dropped by a slip counter seems realistic. But with the way this game works, getting dropped constantly in the first round off a duck uppercut when I'm fresh? Something needs to change. Anyway, just my thoughts on the game.
Check out the video and thank you for reading!
P.S. I also think the bottom ground game should be stronger. Being in Diaz's guard is not dangerous enough in my opinion!

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