Division 6 Sway Spam in Full Effect! (Video)

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  • Paledude45
    Rookie
    • Feb 2018
    • 247

    #1

    Division 6 Sway Spam in Full Effect! (Video)

    Alright so I provided a video going up against an elite sway spammer (top 10 I believe) just to show people that sway spam is still a very real thing in this game. As you'll notice I really didn't do much the whole fight because I saw what he was doing and didn't know how to counter it. I think I got lucky enough to catch him with an upper as he was swaying, but for the most part he had his way with me as I didn't do much at all. He threw a lot of 1-2's to the body but I was scared to open up and eat a slip counter, many McGregor players will just kick your legs forcing you to defend low and then duck uppercut as your head is exposed.

    Sway spam is the number one problem with the game. Single strike counters off of sways are too punishing! I can work a guy's head/body for 3 full rounds before a KO with 2 to 3 well placed punches at a time, but literally all they have to do at any point is just sway and uppercut to get a rock, this should not be this way! It means that I am having to work harder just to win, whereas the opposing player is being rewarded for very little output because of how dangerous single slip counters are. Furthermore, head movement is still not risky enough. I used head movement in situations where I was rocked, this was for defensive purposes, but had I ducked into an uppercut? Game over but that's a risk I'm willing to take. Whereas he was using sways before every strike as an offensive technique, even if I planted him with hooks and uppers as he swayed the reward for him is still much higher than the risk because of McGregor's insane punching power.

    I think that sway counters should only be more punishing in the instance that your opponent's head/body health has accumulated enough damage. I believe this will encourage players to use more combinations instead of silly sway spam strikes. For example, if my head health bar is depleted and flashing because I have taken too many punches, then getting dropped by a slip counter seems realistic. But with the way this game works, getting dropped constantly in the first round off a duck uppercut when I'm fresh? Something needs to change. Anyway, just my thoughts on the game.

    Check out the video and thank you for reading!

    P.S. I also think the bottom ground game should be stronger. Being in Diaz's guard is not dangerous enough in my opinion!



    Last edited by Paledude45; 03-25-2018, 02:42 PM.
  • 1212headkick
    Banned
    • Mar 2018
    • 1823

    #2
    Re: Division 6 Sway Spam in Full Effect! (Video)

    cant wait for the patch

    Comment

    • GameplayDevUFC
      Former EA Sports UFC Gameplay Developer
      • Jun 2014
      • 2830

      #3
      Re: Division 6 Sway Spam in Full Effect! (Video)

      Originally posted by Paledude45
      Sway spam is the number one problem with the game. Single strike counters off of sways are too punishing! I can work a guy's head/body for 3 full rounds before a KO with 2 to 3 well placed punches at a time, but literally all they have to do at any point is just sway and uppercut to get a rock, this should not be this way!
      The vulnerability multiplier off a sway counter will now scale based on the risk of the strike you are throwing.

      If someone slips a jab, the multiplier will now be minimal.

      If someone slips a hook or an uppercut, the multiplier will be the same as it is now.

      If someone slips a kick, the multiplier will be smaller as well, because of all the other things that currently stack with the multiplier to make kicks risky enough.

      This is all intended to bring a better risk/reward profile to the various strikes in the game, giving better options to be safe and conservative, and lessening the risk of head kicks which are currently too risky to throw.

      #patchspoilers

      Comment

      • Bigg Cee
        MVP
        • Apr 2016
        • 4676

        #4
        Re: Division 6 Sway Spam in Full Effect! (Video)

        lol @ Iron_Sharif.

        That’s the dudes game. Also he has some of the worst internet. Every fight i’ve played against him has been a laggy mess and sometimes i wonder if he is trying to lag switch during the game or his internet may be the worst i have ever seen.

        Not fun at all playing against him and also trying to fight lag.

        Comment

        • Paledude45
          Rookie
          • Feb 2018
          • 247

          #5
          Re: Division 6 Sway Spam in Full Effect! (Video)

          Originally posted by Bigg Cee
          lol @ Iron_Sharif.

          That’s the dudes game. Also he has some of the worst internet. Every fight i’ve played against him has been a laggy mess and sometimes i wonder if he is trying to lag switch during the game or his internet may be the worst i have ever seen.

          Not fun at all playing against him and also trying to fight lag.
          I remember how not fun it was to play against you when you were abusing the duck take downs before the first patch.

          Comment

          • Bigg Cee
            MVP
            • Apr 2016
            • 4676

            #6
            Re: Division 6 Sway Spam in Full Effect! (Video)

            Originally posted by Paledude45
            I remember how not fun it was to play against you when you were abusing the duck take downs before the first patch.
            It’s never fun playing against me.

            Comment

            • Paledude45
              Rookie
              • Feb 2018
              • 247

              #7
              Re: Division 6 Sway Spam in Full Effect! (Video)

              Originally posted by GameplayDevUFC
              The vulnerability multiplier off a sway counter will now scale based on the risk of the strike you are throwing.

              If someone slips a jab, the multiplier will now be minimal.

              If someone slips a hook or an uppercut, the multiplier will be the same as it is now.

              If someone slips a kick, the multiplier will be smaller as well, because of all the other things that currently stack with the multiplier to make kicks risky enough.

              This is all intended to bring a better risk/reward profile to the various strikes in the game, giving better options to be safe and conservative, and lessening the risk of head kicks which are currently too risky to throw.

              #patchspoilers
              How will this discourage sway spam? If you leave the multiplier the same as it is now for slipping hooks and uppers it's still going to give players the incentive to fish for sway counters, or am I reading this wrong? Swaying an uppercut and throwing an uppercut of your own still does insane damage. I'm not saying we should do away with sway counters, but it's still going to be easy to abuse if players can put you to sleep with duck uppers.

              Comment

              • GameplayDevUFC
                Former EA Sports UFC Gameplay Developer
                • Jun 2014
                • 2830

                #8
                Re: Division 6 Sway Spam in Full Effect! (Video)

                Originally posted by Paledude45
                How will this discourage sway spam? If you leave the multiplier the same as it is now for slipping hooks and uppers it's still going to give players the incentive to fish for sway counters, or am I reading this wrong? Swaying an uppercut and throwing an uppercut of your own still does insane damage. I'm not saying we should do away with sway counters, but it's still going to be easy to abuse if players can put you to sleep with duck uppers.
                Because the risk is currently higher than the reward for slipping those.

                Throw in even less risk when slipping jabs, the sway spammer will lose the fight over the course of several sways, forcing them to use them more sparingly or strategically, or continue losing.

                I don't see this as the final solution, but it will have a dramatic impact, especially given that people's sway counter strategies are already well honed.

                Sent from my Pixel using Operation Sports mobile app

                Comment

                • Dave_S
                  Dave
                  • Apr 2016
                  • 7835

                  #9
                  Re: Division 6 Sway Spam in Full Effect! (Video)

                  Originally posted by Bigg Cee
                  It’s never fun playing against me.

                  Comment

                  • EarvGotti
                    MVP
                    • Nov 2009
                    • 2249

                    #10
                    Re: Division 6 Sway Spam in Full Effect! (Video)

                    Iron_Sharif is a cancer to this game and has been for years. All the devs need to do is watch this guy's gameplay to see what they need to fix

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/qKtsPIAvZDw" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
                    Lineup:
                    PG) Gary Payton
                    SG) '95-'96 Michael Jordan
                    SF) Sapphire Scottie Pippen
                    PF) '95-'96 Dennis Rodman
                    C) Hakeem Olajuwon

                    Comment

                    • Paledude45
                      Rookie
                      • Feb 2018
                      • 247

                      #11
                      Re: Division 6 Sway Spam in Full Effect! (Video)

                      Originally posted by GameplayDevUFC
                      Because the risk is currently higher than the reward for slipping those.

                      Throw in even less risk when slipping jabs, the sway spammer will lose the fight over the course of several sways, forcing them to use them more sparingly or strategically, or continue losing.

                      I don't see this as the final solution, but it will have a dramatic impact, especially given that people's sway counter strategies are already well honed.

                      Sent from my Pixel using Operation Sports mobile app
                      I respectfully disagree with you here. I try to punish guys swaying left and right with hooks and sometimes I get a rock but this still doesn't prevent players from walking forward holding block and swaying before every strike. Once they catch on to your hooks they duck uppercut. Regardless of what happens, the sway counter is bound to land if you are constantly moving your head and you'll get a rock.

                      It's actually way too EASY to get in somebody's face and constantly move your head around, when in reality this should be incredibly RISKY. I still don't think head movement is risky enough. Players are still bobbing their head around constantly, it makes for a very ugly looking play style that actually works and this is what EVERYONE is doing at the high level.
                      Last edited by Paledude45; 03-25-2018, 03:48 PM.

                      Comment

                      • Find_the_Door
                        Nogueira connoisseur
                        • Jan 2012
                        • 4051

                        #12
                        Re: Division 6 Sway Spam in Full Effect! (Video)

                        Originally posted by EarvGotti
                        Iron_Sharif is a cancer to this game and has been for years. All the devs need to do is watch this guy's gameplay to see what they need to fix

                        <iframe width="560" height="315" src="https://www.youtube.com/embed/qKtsPIAvZDw" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
                        Lol he'd take that as a badge of honor. He tells me every night - "I always find a way Door - no matter what they do."
                        Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

                        Comment

                        • Bigg Cee
                          MVP
                          • Apr 2016
                          • 4676

                          #13
                          Re: Division 6 Sway Spam in Full Effect! (Video)

                          Originally posted by Find_the_Door
                          Lol he'd take that as a badge of honor. He tells me every night - "I always find a way Door - no matter what they do."
                          He’s always in your party chat when i watch your stream.

                          Why does he have such horrible internet? every fight against him is a lag fest.

                          Yesterday he lagged out of a fight we were having in the 3rd round. It’s just awful playing against him and trying to fight his lag and stutters from his poor internet connection.

                          Comment

                          • a4einboy
                            Rookie
                            • Mar 2017
                            • 68

                            #14
                            Re: Division 6 Sway Spam in Full Effect! (Video)

                            lol everyone was so happy when they said that they took out the perrys hahahaha they gave you guys sways now like that made things better .stop complaining before they add boosters in ufc 4.

                            Comment

                            • NewSkiLLZZ
                              Rookie
                              • May 2016
                              • 141

                              #15
                              Re: Division 6 Sway Spam in Full Effect! (Video)

                              So we don't have a damage increase when someone gets hit for swaying?

                              Comment

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