and it’s now the only way i know how to play the game, lol. i think i’ve mentioned this somewhere around before, but i just wanted to share the idea in its own thread.
basically, i used to play this game a TON, and as we all know, ‘14 has major flaws (every facet of user defense & cpu offensive decision making). so anyways, i’d mess around with sliders while toying around with different ideas like CPU v. Cpu, or playing my team’s offense but watching defense from CPU v. CPU (which led to either low scoring loses or blowouts on my end). never got to the point of actually enjoying the gameplay.
so eventually i turned to controlling both team’s offenses.
yeah, it takes time to adapt to. obviously can’t do this if you’ll play biased. for me, i started doing it while my team was bad, so naturally we struggled and i got used to beating up on my own school. i don’t really take the game too seriously nowadays, so for instance, i recently blew my own team out probably about 56-21 against a rival...
and for good measure, it took me 16 seasons to win a national championship, and it probably would’ve been more had i, one, started this way of playing earlier in the dynasty, and two, not forcefully place my unprepared team in the ACC (which expanded our recruiting options)
anyways, it may sound like something tough to get on board with, i get it. just thought i’d throw it out there. i see there’s a lot of controversy with fatigue and the CPU giving up in the second half, all that. this has been a viable solution for not just that, but for the most part, allowing the best team to win.
offense, after all, is one of the more fluid & enjoyable aspects of the game.
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