Lunging magnet punch

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • kush land
    Banned
    • May 2016
    • 443

    #1

    Lunging magnet punch

    So I've read that the lunging punches not sure bout kicks but lunging punches have this weird animation were they literally lock onto your fighter.

    If your just out of range of the strike he magically slides/locks on to you

    you really notice if you do advanced lunge he literally slides with you as you do the lunge.

    Are the devs going to fix this haven't seen any devs respond about this?
  • kush land
    Banned
    • May 2016
    • 443

    #2
    Re: Lunging magnet punch

    I really hope they didn't add that on purpose cause that needs to go.

    Looks like a DBZ move

    Comment

    • kush land
      Banned
      • May 2016
      • 443

      #3
      Re: Lunging magnet punch

      Originally posted by AydinDubstep
      I managed to get a very good gif today highlighting the issue. Granted it's off a kick but it illustrates exactly what you guys are talking about:

      <iframe src="https://giphy.com/embed/2tMv3ZYNANq4xPsvvS" width="480" height="270" frameBorder="0" class="giphy-embed" allowFullScreen></iframe><p><a href="https://giphy.com/gifs/2tMv3ZYNANq4xPsvvS">via GIPHY</a></p>

      Posted in the other thread too.

      Basically this slide magnet thing happens across the board.

      Trouble I'm having to figure out is why / what activates it?

      He's about to strike i wonder if it has something to do with that?

      Comment

      • FriendlyJudoka
        Rookie
        • Mar 2018
        • 68

        #4
        Re: Lunging magnet punch

        The fact that the player on the left was throwing a strike definitely might have influenced this. That is a very good point.

        I have had some trouble replicating the phenomenon in practice mode, but could get the magnetic sliding during combinations.

        There very well might be a situaional "forced collision" mechanic that results in this peculiar magnetic sliding.

        I wonder if a developer can comment on that.

        Comment

        • WarMMA
          MVP
          • Apr 2016
          • 4612

          #5
          Re: Lunging magnet punch

          Yh idk. Sometimes guys look like they are ice skating in this game.

          Comment

          • kush land
            Banned
            • May 2016
            • 443

            #6
            Re: Lunging magnet punch

            I wonder if it slides the distance of the other fighters strike?

            That doesn't explain why there lunging uppercut follows my advanced back lunge im not striking. Do you know what im talkin bout? i can make vid if i have to.

            Comment

            • kush land
              Banned
              • May 2016
              • 443

              #7
              Re: Lunging magnet punch

              Originally posted by AydinDubstep
              Perhaps this is another thing that makes outside fighting more difficult if you're a defensive counter striker type guy!

              You might be right about it happening when a strike is thrown by the other guy too.

              Then it generates some sort of forced collision event :/

              In that sequence, Mark Hunt should have whiffed and probably eaten a punch for his troubles.
              You might have got knocked out if the distance was just right?
              This is a huge problem

              Comment

              • MartialMind
                EA Game Changer
                • Apr 2016
                • 321

                #8
                Re: Lunging magnet punch

                Originally posted by kush land
                I really hope they didn't add that on purpose cause that needs to go.

                Looks like a DBZ move
                It is INDEED on purpose. Just learned about this yesterday and personally, I really really really hate this.

                Maybe a Dev or Yves could come in and give a detailed accurate breakdown on this and why it's required in the game. I just wish it wasn't. It's incredibly frustrating.

                Comment

                • kush land
                  Banned
                  • May 2016
                  • 443

                  #9
                  Re: Lunging magnet punch

                  Originally posted by MartialMind
                  It is INDEED on purpose. Just learned about this yesterday and personally, I really really really hate this.

                  Maybe a Dev or Yves could come in and give a detailed accurate breakdown on this and why it's required in the game. I just wish it wasn't. It's incredibly frustrating.
                  Thats really painful i hope devs can give us some more defensive tools to keep distance.

                  Maybe the ability to link lunges together better. i just try to do 2 regular lunges with baroa online and it would only do 1.

                  I swear in career mode i could link 2 R lunges together and it created good distance.

                  If i get hit shouldn't the lunge back still happen or would the punch stop me from moving away?

                  Cause im pretty sure it stops you in game.

                  Comment

                  • Phillyboi207
                    Banned
                    • Apr 2012
                    • 3159

                    #10
                    Re: Lunging magnet punch

                    Originally posted by MartialMind
                    It is INDEED on purpose. Just learned about this yesterday and personally, I really really really hate this.

                    Maybe a Dev or Yves could come in and give a detailed accurate breakdown on this and why it's required in the game. I just wish it wasn't. It's incredibly frustrating.
                    Oh god no

                    If it’s intentional I’m definitely going to have to give up on UFC3

                    Comment

                    • FCB x Finlay
                      MVP
                      • Nov 2017
                      • 1293

                      #11
                      Re: Lunging magnet punch

                      This is probably to do with the target tracking system that also haults any form of movement. Literally the only way to create space is to use a bug. The tracking system also allows tge aggressor to hold forward the entire time and be in striking distance.

                      Comment

                      • kush land
                        Banned
                        • May 2016
                        • 443

                        #12
                        Re: Lunging magnet punch

                        Originally posted by AydinDubstep
                        To me it seems like you're either out of range when a shot is thrown and so won't be hit.

                        Or you are in range but move slightly, without using the lunges, to get out of range but cannot as you didn't use the lunge so are punished.

                        FNC you could float in and out of range. Here if you float into range and a shot is thrown, you can't float out but must lunge. The magnetism kicks in.
                        Are you saying you need to use the lunges to stop this DBZ move from happening?

                        Cause ive been doing the lunges both of them and it definitely still does the DBZ move to me.

                        Comment

                        • Phillyboi207
                          Banned
                          • Apr 2012
                          • 3159

                          #13
                          Re: Lunging magnet punch

                          Originally posted by kush land
                          Are you saying you need to use the lunges to stop this DBZ move from happening?

                          Cause ive been doing the lunges both of them and it definitely still does the DBZ move to me.
                          I think he’s talking about the way the game encourages using lunges to dodge. Instead of manipulating distance you just time a lunge and get auto whiffs.

                          There isnt a lot of complexity to the stand up unfortunately outside of the controls themselves

                          Comment

                          • MartialMind
                            EA Game Changer
                            • Apr 2016
                            • 321

                            #14
                            Re: Lunging magnet punch

                            I'm gonna start making a list of every "Magnetic scenario" I find in the game that needs to be correct in order to buff distance fighting. If you wanna help... go into practice mode, try to find more and post them here. I'll start.

                            When a stationary strike is thrown, keep it stationary

                            Notice the video below.

                            Fighter A inputs a stationary duck uppercut
                            Fighter B uses the minor back lunge to evade the uppercut
                            Fighter A with the help of the game, automatically advances forward to REGAIN the distance he lost.



                            Again, fighter A is using a stationary duck uppercut here, but for some reason, the game advances him forward as fighter B works to create some space.

                            This also happens with regular uppercuts. Fighter A throws a regular uppercut, Fighter B uses the minor back lunge to create distance, fighter A advances with the uppercut anyways like he threw a forward moving uppercut.



                            Now one might ask. So what? The uppercuts aren't landing, so what's the issue? Well the issue is distance. Fighter A used a STATIONARY strike, why help him out by advancing him to recover distance that i worked to create?

                            The uppercut is the only punch i've seen work this way. With every other strike, the basic lunge creates distance and maintains it.

                            Here's a stationary duck hook example:



                            Notice how the fighter doesn't advance? Because of this, creating distance with the minor back lunge is possible.

                            With every other punch i've tested, this works as intended.... EXCEPT the uppercut. (You can do this test yourself if you like).

                            Solution:

                            Whether it's a bug, or intended, advances forward when a stationary strike has been thrown should not be a thing. If a stationary strike it thrown, it needs to be stationary. This way, the fighter trying to use defense, can consistently depend on his defensive tools and not be sabotaged by the game playing favorites (so to speak).

                            That's the first one. I'll keep looking for more and try to keep these as specific as possible.

                            Comment

                            • bmlimo
                              MVP
                              • Apr 2016
                              • 1123

                              #15
                              Re: Lunging magnet punch

                              Upper they move foward hooks the move to the side(perfect to avoid body kick damage)

                              Comment

                              Working...